[SP] One Shot
Quote from LoneWolf2056 on July 31, 2012, 11:09 amSingle shot portal gun, easy difficulty.
Single shot portal gun, easy difficulty.
Quote from El Farmerino on July 31, 2012, 12:23 pmNot bad, but a couple of issues:
It looks nice in terms of design, but the lighting is really off - although there are some lights around, it looks like it's in fullbright, with all the ugliness that entails. It's a shame, because it I think it'd look really good if it was well-lit, especially the section inbetween the two chambers.
As for the puzzles, I had an issue with the second where I tried to grab the laser cube through a portal and ended up with the orange portal switched off with me unable to get back and reconnect it. Spent a good 10 minutes wandering around before deciding to jump into the goo and redo it... I would recommend putting some distance between the wall and the cube to prevent that happening. Otherwise, no real complaints and a solid map.
Not bad, but a couple of issues:
It looks nice in terms of design, but the lighting is really off - although there are some lights around, it looks like it's in fullbright, with all the ugliness that entails. It's a shame, because it I think it'd look really good if it was well-lit, especially the section inbetween the two chambers.
As for the puzzles, I had an issue with the second where I tried to grab the laser cube through a portal and ended up with the orange portal switched off with me unable to get back and reconnect it. Spent a good 10 minutes wandering around before deciding to jump into the goo and redo it... I would recommend putting some distance between the wall and the cube to prevent that happening. Otherwise, no real complaints and a solid map.
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
---------------------------
Quote from sicklebrick on July 31, 2012, 12:54 pmHahah, that was awesome! My face lit up after [spoiler]seeing the surprise
[/spoiler]
The puzzles were a nice difficulty too; [spoiler]I trapped myself once in the 2nd puzzle by trying to grab a cube through the portal and once by standing at the other side of the water and dropping the cube in[/spoiler] but once you're clear on the rules it's tricky enough to be fun without being a huge mess of hundreds of testing elements. Maybe the reflecto needs a respawn button, but apart from that I loved it
Hahah, that was awesome! My face lit up after

The puzzles were a nice difficulty too;

Quote from LoneWolf2056 on July 31, 2012, 1:40 pmEl Farmerino wrote:Not bad, but a couple of issues:It looks nice in terms of design, but the lighting is really off - although there are some lights around, it looks like it's in fullbright, with all the ugliness that entails. It's a shame, because it I think it'd look really good if it was well-lit, especially the section inbetween the two chambers.
Tbh the lighting was a hell of a lot better with HDR off, but then I get the black elevator floor glitch
sicklebrick wrote:Hahah, that was awesome! My face lit up after [spoiler]seeing the surprise[/spoiler]
The puzzles were a nice difficulty too; [spoiler]I trapped myself once in the 2nd puzzle by trying to grab a cube through the portal and once by standing at the other side of the water and dropping the cube in[/spoiler] but once you're clear on the rules it's tricky enough to be fun without being a huge mess of hundreds of testing elements. Maybe the reflecto needs a respawn button, but apart from that I loved itThanks, ill see what I can do
It looks nice in terms of design, but the lighting is really off - although there are some lights around, it looks like it's in fullbright, with all the ugliness that entails. It's a shame, because it I think it'd look really good if it was well-lit, especially the section inbetween the two chambers.
Tbh the lighting was a hell of a lot better with HDR off, but then I get the black elevator floor glitch

The puzzles were a nice difficulty too;

Thanks, ill see what I can do
Quote from The Irate Pirate on July 31, 2012, 1:52 pmYou could just cut out the whole elevator section if you wanted to?
You could just cut out the whole elevator section if you wanted to?
Quote from LoneWolf2056 on July 31, 2012, 2:57 pmThink I have made the correct changes that were suggested and the map no longer takes place on the surface of the sun doesn't have HDR any more so the lighting is a little better. Thanks
Think I have made the correct changes that were suggested and the map no longer takes place on the surface of the sun doesn't have HDR any more so the lighting is a little better. Thanks
Quote from Jepp on August 1, 2012, 7:41 pmGreat work!! The first puzzle was great, the bts area looked awesome and the last puzzle was alrite, I didn't like how the second laser shut of when you got the lasercube into the first room, I see how it's neccesary for the puzzle to work but it is not very logical. Also a small note is that maybe you should change the indicators for the 2 cubebuttons so it better shows that when both are pressed the enddoor opens, it had me heavily confused for about 10 seconds
Another thing is that the difficulty may be a tad over easy maybe, atleast for most PTI-players who have totally forgotten what a puzzle is ^^
Overall very nice ideas and very well executed, a great start for your first all-hammer map!
Thank you for mapping!
Great work!! The first puzzle was great, the bts area looked awesome and the last puzzle was alrite, I didn't like how the second laser shut of when you got the lasercube into the first room, I see how it's neccesary for the puzzle to work but it is not very logical. Also a small note is that maybe you should change the indicators for the 2 cubebuttons so it better shows that when both are pressed the enddoor opens, it had me heavily confused for about 10 seconds
Another thing is that the difficulty may be a tad over easy maybe, atleast for most PTI-players who have totally forgotten what a puzzle is ^^
Overall very nice ideas and very well executed, a great start for your first all-hammer map!
Thank you for mapping!
Quote from LoneWolf2056 on August 1, 2012, 8:32 pmThanks Jepp, yeah the 2nd puzzle didn't really work out that well and I do agree the map is too easy but its tricky trying to make a difficult puzzle with the single portal gun cause it so easy to trap the player, im sure someone else could come up with something much better xD I definitely learnt a lot from doing it though so its something xD I still have a long way to go though.
Thanks Jepp, yeah the 2nd puzzle didn't really work out that well and I do agree the map is too easy but its tricky trying to make a difficult puzzle with the single portal gun cause it so easy to trap the player, im sure someone else could come up with something much better xD I definitely learnt a lot from doing it though so its something xD I still have a long way to go though.
Quote from Jepp on August 1, 2012, 9:32 pmI didn't think the map was too easy I thought it had a very nice difficulty, kept you thinking without really getting stuck! Seeeing this as your first real map I really want to see what you come up with in the future!:thumbup:
I didn't think the map was too easy I thought it had a very nice difficulty, kept you thinking without really getting stuck! Seeeing this as your first real map I really want to see what you come up with in the future!:thumbup: