[SP] Observating
Quote from beecake on December 11, 2011, 4:18 amKennKong wrote:But for all the mappers that have tried to create a horror level, I think you've done the best job yet. 4/5.I'm glad you think that... The problem is that horror is made by, shocks, sounds and something that is not supposed to be... The 2 first needs a lot of teleporters, triggers, fades, shakes, logics, and ambient generics. That takes up a lot of space and may crash the map...
Also, there is no quicksave in the gladosroom... You must have done it yourself...
I'm glad you think that... The problem is that horror is made by, shocks, sounds and something that is not supposed to be... The 2 first needs a lot of teleporters, triggers, fades, shakes, logics, and ambient generics. That takes up a lot of space and may crash the map...
Also, there is no quicksave in the gladosroom... You must have done it yourself...
Quote from doud_ftc on December 16, 2011, 3:03 pmI think I broke the map even faster than baca25. After starting in an observation room I solve the two laser puzzle in the room below, then reappear in the observation room, then solve the same puzzle again, then reappear in the observation room, then enter the hallway and things go dark. Then an infinite loop: the console appears briefly, I reappear in the two laser test room and see someone already there, I take one step and appear back in the observation room, enter the hallway, things go dark, repeat.
This is what the console showed:
- Code: Select all
SAVEGAME: 7.3kb, 0.0kb used by 92 entities (observating)
Redownloading all lightmaps
!! ERROR: bad input/output link:
!! logic_timer(logic_timer,RefireTime) doesn't match type from logic_timer(logic_timer)
!! ERROR: bad input/output link:
!! logic_timer(logic_timer,RefireTime) doesn't match type from logic_timer(logic_timer)
SAVEGAME: 301.9kb, 172.3kb used by 355 entities (observating)
SAVEGAME: 17.1kb, 7.5kb used by 96 entities (observating)
SAVEGAME: 0.7kb, 0.0kb used by 0 entities (observating)
!! ERROR: bad input/output link:
!! logic_timer(logic_timer,RefireTime) doesn't match type from logic_timer(logic_timer)
Dropped USER from server (Server shutting down)
Loading game from SAVE/76561198025522938/autosave.sav...
SAVEGAME: 0.7kb, 0.0kb used by 0 entities ()
maxplayers set to 1
I think I broke the map even faster than baca25. After starting in an observation room I solve the two laser puzzle in the room below, then reappear in the observation room, then solve the same puzzle again, then reappear in the observation room, then enter the hallway and things go dark. Then an infinite loop: the console appears briefly, I reappear in the two laser test room and see someone already there, I take one step and appear back in the observation room, enter the hallway, things go dark, repeat.
This is what the console showed:
- Code: Select all
SAVEGAME: 7.3kb, 0.0kb used by 92 entities (observating)
Redownloading all lightmaps
!! ERROR: bad input/output link:
!! logic_timer(logic_timer,RefireTime) doesn't match type from logic_timer(logic_timer)
!! ERROR: bad input/output link:
!! logic_timer(logic_timer,RefireTime) doesn't match type from logic_timer(logic_timer)
SAVEGAME: 301.9kb, 172.3kb used by 355 entities (observating)
SAVEGAME: 17.1kb, 7.5kb used by 96 entities (observating)
SAVEGAME: 0.7kb, 0.0kb used by 0 entities (observating)
!! ERROR: bad input/output link:
!! logic_timer(logic_timer,RefireTime) doesn't match type from logic_timer(logic_timer)
Dropped USER from server (Server shutting down)
Loading game from SAVE/76561198025522938/autosave.sav...
SAVEGAME: 0.7kb, 0.0kb used by 0 entities ()
maxplayers set to 1
Quote from beecake on December 16, 2011, 4:10 pmdoud_ftc wrote:I think I broke the map even faster than baca25. After starting in an observation room I solve the two laser puzzle in the room below, then reappear in the observation room, then solve the same puzzle again, then reappear in the observation room, then enter the hallway and things go dark. Then an infinite loop: the console appears briefly, I reappear in the two laser test room and see someone already there, I take one step and appear back in the observation room, enter the hallway, things go dark, repeat.This is what the console showed:
- Code: Select all
SAVEGAME: 7.3kb, 0.0kb used by 92 entities (observating)
Redownloading all lightmaps
!! ERROR: bad input/output link:
!! logic_timer(logic_timer,RefireTime) doesn't match type from logic_timer(logic_timer)
!! ERROR: bad input/output link:
!! logic_timer(logic_timer,RefireTime) doesn't match type from logic_timer(logic_timer)
SAVEGAME: 301.9kb, 172.3kb used by 355 entities (observating)
SAVEGAME: 17.1kb, 7.5kb used by 96 entities (observating)
SAVEGAME: 0.7kb, 0.0kb used by 0 entities (observating)
!! ERROR: bad input/output link:
!! logic_timer(logic_timer,RefireTime) doesn't match type from logic_timer(logic_timer)
Dropped USER from server (Server shutting down)
Loading game from SAVE/76561198025522938/autosave.sav...
SAVEGAME: 0.7kb, 0.0kb used by 0 entities ()
maxplayers set to 1Oh... i guess my map is very easy to break... well my next horror map will be a bit more simple (in hammer) so it won't break that easy
This is what the console showed:
- Code: Select all
SAVEGAME: 7.3kb, 0.0kb used by 92 entities (observating)
Redownloading all lightmaps
!! ERROR: bad input/output link:
!! logic_timer(logic_timer,RefireTime) doesn't match type from logic_timer(logic_timer)
!! ERROR: bad input/output link:
!! logic_timer(logic_timer,RefireTime) doesn't match type from logic_timer(logic_timer)
SAVEGAME: 301.9kb, 172.3kb used by 355 entities (observating)
SAVEGAME: 17.1kb, 7.5kb used by 96 entities (observating)
SAVEGAME: 0.7kb, 0.0kb used by 0 entities (observating)
!! ERROR: bad input/output link:
!! logic_timer(logic_timer,RefireTime) doesn't match type from logic_timer(logic_timer)
Dropped USER from server (Server shutting down)
Loading game from SAVE/76561198025522938/autosave.sav...
SAVEGAME: 0.7kb, 0.0kb used by 0 entities ()
maxplayers set to 1
Oh... i guess my map is very easy to break... well my next horror map will be a bit more simple (in hammer) so it won't break that easy
Quote from deli73 on March 14, 2014, 7:29 pmNot bad. Definitely scared the crap out of me several times (especially [spoiler]the part with the crusher[/spoiler]). My only real complaint is that in the part with the [spoiler]sphere, near the end, it's very easy to trap yourself, and it gets annoying having to take the sphere through that crawly-space[/spoiler].
Not bad. Definitely scared the crap out of me several times (especially