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[SP] NYS-5 Hard Mode

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I just liked its it easier to harder as we went along.Will find out map 1 as soon as I finish this post but I loved first version till the cube drop on light bridge.That part isnt hard just the cube hardly ever lands right.After that part is out of my league thou.I hate timed stuff

Very nice this map.
Environments and extraordinary lights.
Difficult but interesting and addictive gameplay.
Damn turrets and ruthless! Examining Room 2 is panic! :lol:

Thanks for making ! :)

So while playing it I got a "been here before" moment.Didnt last long.Actually had me stumped for 15 minutes on what I was supposed to do,then I had another "DUH" moment.Either I'm getting dumber or maps are just moving to a trick the brain thing rather than a puzzle (or a combo).Still all good.5/5

A nice start to revamped maps. Chamber one was quite a bit harder, not in terms of execution, but in the number of steps to completion. I really liked it much better than the original. Chamber two didn't seem that much different other than the turrets in the cages and something about the rotating pillars (its been a few months since I did the originals). I wish my turrets had fallen over -- no such luck. I still think its ridiculous to ask a player to move a rolling sphere around while shooting portals and moving bridges and avoiding death water and dodging turrets -- the damn thing always rolls off somewhere inconvenient. I know this is supposed to be hard mode, but some little boxes like you have under the dropper would be nice. Still, this is a worthy upgrade and I enjoyed it.

Only map 1 was changed.Thats all that came in the zip.And yes it was harder but I think more a split between the brain trickery and actual puzzle.

andyb wrote:
Only map 1 was changed.Thats all that came in the zip.And yes it was harder but I think more a split between the brain trickery and actual puzzle.

If this is a comment on my post, yes, I know that this is one of five maps in a series. This map contains two chambers or rooms. My point was that the first room was changed much more than the second room. In the first room, several more steps were necessary to solve it. In the second room, the basic steps to solving it are the same as in the earlier map (if my memory of the older map is correct) and is made harder only by adding turrets and cages. I'm sorry if I wasn't clear. If this is not a comment on my post, then, never mind.

Sorry, Nyskrte, I forgot one more small problem in my first reply. At one pojnt, the dropper for the normal cube took forever to spit out the cube. The dropper opened, but the cube took forever to fall out. Therefore, the puzzle became unsolvable and I had to reload several times to get the normal dropping speed.

I love the new first room.
I loved the OLD 2nd room but hate the NEW 2nd room.

Maybe I am the only one, but I do not like being fired upon by un-killable Turrets everywhere I go.
I even tried to no-clip and knock them over inside their cages - but they are unmovable, as are the 2 turrets that are in the open.
Hiding behind pillars and light bridges got old, real fast.

In the previous version I was able to liquidate the Turrets - then solve the room.

I think it wasn't intended to kill the turrets that easy in the first version. Iirc, you need to use the laser to kill them one by one. The surfaces needed for that pop up the more puzzles you solve.

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