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[SP] NYS-5 Hard Mode

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A reworking of NYS-5. Upping the difficulty, changing the puzzles and bringing up the quality.
Overwrite NYS-5 Series with this in the meantime until all maps have been converted.

1 of 5 maps hard-mode ready.

File Name: nys_hardmode.zip
File Size: 9.12 MiB
Click here to download NYS-5 Hard Mode

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)

Obligatory double-post for signature linking and teaser images.

NYS-1 Spincycle Hard Mode

Spoiler
Image

Image

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)

I only tried the first chamber so far - great twist on the old puzzle! I think I prefered the warmer yellow color of the old one though, but that doesn't mean this one doesn't look great as well.

I've attached two screenshots, I guess that solution should not be possible?

Edit: Done with chamber 2 now, too. I'm not sure if this was a bug or the supposed "hard mode" for this map:

Spoiler
Activating the laser receiver to drop the cubes made those pillars around the turret stand rotate like in the original map. But deactivating the laser didn't stop the rotation. Therefore, I wasn't able to kill the two lower turrets. Instead, at some point I heard one of the turrets fire at the other. I didn't see what had happened exactly, but when I got there to have a look, both lower turrets were taken down.

One negative thing:

Spoiler
Too bad you didn't get rid of the ball button in front of the exit. Like someone else said about the original map: This is just repetitive after having found the way to exit the map already. I think the map would be far better without this drawback right at the end of it.

I'm looking forward to play the rest of these in hard mode!

Thanks for finding these bugs and unintended solution zivi7, I'll be releasing a new version shortly to address them.

Spoiler
I'll also add a ball sign to hint that the player has to take it with them. The reason I made that in ball button in the first place was to prevent players from circumventing the puzzle.

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)

Nice map! I really enjoyed it. I haven't played the normal version and I probably won't because I found this pretty good difficulty for me. Little bit too easy but still very enjoyable.

Here is a video with my solution so you can fix anything unintended:

Uploading might take a while. It's pretty long video.

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward

The original used to be known as hard 8 months ago, back when Portal 2 was fresh and people were still learning the ropes. This is just bringing it up to today's standards.

Love the video Shakky, that's pretty much as intended solution (chamber 2 has many variations). I still don't know what is causing the turrets to randomly fall over. It probably has something to do with reloading the game causing the physics to freak out and knock the rotating turret over.

EDIT: Oh god. Moving portal surfaces are really, really buggy. Fixing that now. Kinda.

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)

Yeah that might be it. I did load there 2 times but I edited them out.

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward

Awesome map, cheers!
I'm rubbish at the

Spoiler
MGS style spinnyturrets
bit, but it's still fun ^^

Edit: oh, and there was something really nice about the lighting color.. couldn't put my finger on it.

Personally I dont think it needed any harder stuff as it was pretty hard "overall",I havent even beat the 5th map yet.I havent played this new one yet but about to.I hated the cube drop to light bridge as its to finicky.Cube hardly ever lands pointing at the receptacle

andyb wrote:
Personally I dont think it needed any harder stuff as it was pretty hard "overall",I havent even beat the 5th map yet.

That's why I'm keeping this separate, the old maps will still be available once this conversion is finished.

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
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