[SP] Numbios Challenge #2
Quote from quatrus on June 13, 2013, 6:53 pmTook another run at your map... Some issues still remain, some of the wall fizzlers don't fizzle the cubes (had to respawn a cube to get it down - or noclip); also the grid on the orange funnel allows cube to pass through. Player can get trapped against the funnel grid if dumb enough to jump down there (duh, yes I did).
Looks like an interesting puzzle, will take another shot later...
Took another run at your map... Some issues still remain, some of the wall fizzlers don't fizzle the cubes (had to respawn a cube to get it down - or noclip); also the grid on the orange funnel allows cube to pass through. Player can get trapped against the funnel grid if dumb enough to jump down there (duh, yes I did).
Looks like an interesting puzzle, will take another shot later...
Quote from Shakky on June 13, 2013, 9:21 pmI'm back again. I don't think I even mentioned how beautiful the map looks.
Well it does look pretty damn sweet.
This time I went for the intended solution and I think I have it:
[spoiler]Gn_J6LdDX1M[/spoiler]
It feels pretty legit.
Also as you can see the last cube jump is still possible. You might need to make that rail little bit higher.
4:23 am. Need sleep.
I'm back again. I don't think I even mentioned how beautiful the map looks.
Well it does look pretty damn sweet.
This time I went for the intended solution and I think I have it:
It feels pretty legit.
Also as you can see the last cube jump is still possible. You might need to make that rail little bit higher.
4:23 am. Need sleep.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from Antee` on June 14, 2013, 6:14 am@Shakky
You did it exacly like it was intended@quatrus:
Thanks for your feedback. I fixed problem with fizzlers and cubes passing through grid. I don't know however what do you mean by trapping inside funnel - player can always get out (and yes - killing himself in the process - but it can be predicted before jumping). Did you had the softlock?
@Shakky
You did it exacly like it was intended
@quatrus:
Thanks for your feedback. I fixed problem with fizzlers and cubes passing through grid. I don't know however what do you mean by trapping inside funnel - player can always get out (and yes - killing himself in the process - but it can be predicted before jumping). Did you had the softlock?
Quote from PCdoc on June 23, 2013, 12:26 pmVery challenging. Took me quite a while to figure out how to get that last cube into the middle and then the over and back move to exit. Loved it !!
Very challenging. Took me quite a while to figure out how to get that last cube into the middle and then the over and back move to exit. Loved it !!