[SP] More Fun And Learning
Quote from rainChu on June 7, 2011, 7:17 amDjinndrache wrote:Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=8WeZRFH1cOEYes, very! I had some trouble updating the map, but I'm certain it's up to date now. You played on the old version, but despite that, you almost solved the second chamber in the intended way. On the second jump, there was a better place to fling, [spoiler]the checkered floor near the chamber entrance,[/spoiler] which would have landed you directly on the gel, rather than on the lift.
On the first chamber, you completely broke it. ^_^ The update prevents the solution you found, which I don't feel is satisfying enough to let stay. It also makes the intended solution more obvious, since so many people missed it. I won't say what it is, but I will say it was never done in the entire campaign, either singleplayer or multiplayer. That's probably why so many people don't notice it.
Yes, very! I had some trouble updating the map, but I'm certain it's up to date now. You played on the old version, but despite that, you almost solved the second chamber in the intended way. On the second jump, there was a better place to fling,
On the first chamber, you completely broke it. ^_^ The update prevents the solution you found, which I don't feel is satisfying enough to let stay. It also makes the intended solution more obvious, since so many people missed it. I won't say what it is, but I will say it was never done in the entire campaign, either singleplayer or multiplayer. That's probably why so many people don't notice it.
Quote from KennKong on November 17, 2011, 10:21 pmThis map was a jumbled mess to me, like you had one idea to start with, but in the process of fixing problems, you ended up with something else. The second room has a trivial solution, you don't need any of the puzzle elements to get to the exit. Despite the shortcomings, it was a bit of fun to play around in. Just 2/5 from me.
This map was a jumbled mess to me, like you had one idea to start with, but in the process of fixing problems, you ended up with something else. The second room has a trivial solution, you don't need any of the puzzle elements to get to the exit. Despite the shortcomings, it was a bit of fun to play around in. Just 2/5 from me.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
