[SP] Momentum
Quote from quatrus on October 10, 2011, 6:48 pm[spoiler]Yes, Thanks I got one of those laser cubes but I'm not too good at chucking cubes up through the window either...[/spoiler] Great map!
Quote from neco on October 10, 2011, 7:13 pmquatrus wrote:[spoiler]Yes, Thanks I got one of those laser cubes but I'm not too good at chucking cubes up through the window either...[/spoiler] Great map!That's not the solution!
That's not the solution!
Quote from MutatedTurret on October 10, 2011, 10:12 pmVery nice level, I loved the geometry throughout. Even with simple wall textures, it flows really well.
Placing cubes into the glass/box structure area was quite tricky/difficult.
Also: [spoiler]It's possible to just put the cube on the edge of the secondary catapult panel. From there I launched it up and then hit it again as it came down, managing to send it down into the chute. But maybe that was just lucky[/spoiler]
Very nice level, I loved the geometry throughout. Even with simple wall textures, it flows really well.
Placing cubes into the glass/box structure area was quite tricky/difficult.
Also:

Quote from neco on October 11, 2011, 2:28 amMutatedTurret wrote:Very nice level, I loved the geometry throughout. Even with simple wall textures, it flows really well.Placing cubes into the glass/box structure area was quite tricky/difficult.
Also: [spoiler]It's possible to just put the cube on the edge of the secondary catapult panel. From there I launched it up and then hit it again as it came down, managing to send it down into the chute. But maybe that was just lucky[/spoiler]
Yes you're right josepezdj was also able to do it like that. I thought that it's even trickier than the intended solution and it could be left like that. It is, as you wrote, tricky enough...
Placing cubes into the glass/box structure area was quite tricky/difficult.
Also:

Yes you're right josepezdj was also able to do it like that. I thought that it's even trickier than the intended solution and it could be left like that. It is, as you wrote, tricky enough...
Quote from Szieve on October 11, 2011, 7:06 amJust Ragequit in laser cube room.... Solution is obvious... Have placed all cubes properly 2x now .. laser is not aligning to receptor.. just a bit off.. Get killed trying to re-align cubes..
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Other than that, nice map.. not too challenging, but up until cube room fun to play.. cube room is just a pain in the butt. Probably won't be going back to finish the map..
Just Ragequit in laser cube room.... Solution is obvious... Have placed all cubes properly 2x now .. laser is not aligning to receptor.. just a bit off.. Get killed trying to re-align cubes..
Other than that, nice map.. not too challenging, but up until cube room fun to play.. cube room is just a pain in the butt. Probably won't be going back to finish the map..
Quote from andyb on October 11, 2011, 7:18 amReally Good.A lot different from when I played it before especially with another chamber added in.
Really Good.A lot different from when I played it before especially with another chamber added in.
Quote from Xello on October 11, 2011, 10:50 amneco wrote:@XelloQuote:God i am so stuck on this map. I put a cube down the pit to get the laser reguidance cube, now i have 2 lasers, but i dont know what to do with them. 30 mins stuck and countingYou have to redirect the lasers in order to trigger the vertical and horizontal laser relays and the laser catcher. Starting with the vertical ones first. This obviously requires the cube to be tilted upwards.
Lol i didn't even realize you can put the cube down and have it facing upwards, thanks.
You have to redirect the lasers in order to trigger the vertical and horizontal laser relays and the laser catcher. Starting with the vertical ones first. This obviously requires the cube to be tilted upwards.
Lol i didn't even realize you can put the cube down and have it facing upwards, thanks.
Quote from neco on October 11, 2011, 1:33 pm@Szieve
Quote:Just Ragequit in laser cube room.... Solution is obvious... Have placed all cubes properly 2x now .. laser is not aligning to receptor.. just a bit off.. Get killed trying to re-align cubes..
Other than that, nice map.. not too challenging, but up until cube room fun to play.. cube room is just a pain in the butt. Probably won't be going back to finish the map..It is very difficult to place clip_vphysics as 'invisible helpers' without disregarding the minimum requirements for height and width of openings. From time to time a slight difference of a few units prevents the cubes from sitting properly in place.
It is quite easy to realign the cube by first grabbing and then releasing it immediately, though. If it's the last cube which annoyed you, you can also reach it by not standing right in front of it but from a slightly offset position (if it is pushed far enough into the 'tunnel'), or by simply removing the cube from the cube_floor_button and thus disabling the laser.Hope you give it another try. Perhaps you might like the next test chamber better.
@andyb
Quote:Really Good.A lot different from when I played it before especially with another chamber added in.Glad you liked it. Yes indeed, I've neglected the WIP thread in favour of a less broken final version with many additions.
@Xello
Quote:Lol i didn't even realize you can put the cube down and have it facing upwards, thanks.I remember having encountered that in a custom map and being totally frustrated until I final found the solution. I thought it's a common gameplay element by now.
Other than that, nice map.. not too challenging, but up until cube room fun to play.. cube room is just a pain in the butt. Probably won't be going back to finish the map..
It is very difficult to place clip_vphysics as 'invisible helpers' without disregarding the minimum requirements for height and width of openings. From time to time a slight difference of a few units prevents the cubes from sitting properly in place.
It is quite easy to realign the cube by first grabbing and then releasing it immediately, though. If it's the last cube which annoyed you, you can also reach it by not standing right in front of it but from a slightly offset position (if it is pushed far enough into the 'tunnel'), or by simply removing the cube from the cube_floor_button and thus disabling the laser.
Hope you give it another try. Perhaps you might like the next test chamber better.
Glad you liked it. Yes indeed, I've neglected the WIP thread in favour of a less broken final version with many additions.
I remember having encountered that in a custom map and being totally frustrated until I final found the solution. I thought it's a common gameplay element by now.
Quote from Mr. P. Kiwi on October 11, 2011, 2:33 pmI sat on your map for about 30 minutes and I still haven't solved it. Hard maps are nice, but not hard in a way that you feel desperate - It's not fun like that. And the idea of games is to enjoy them. I'm sorry if this is a bit harsh, but please do try and take this things to heart, it will make a lot of people happier.
I did like the art style though, keep up the great work.
I sat on your map for about 30 minutes and I still haven't solved it. Hard maps are nice, but not hard in a way that you feel desperate - It's not fun like that. And the idea of games is to enjoy them. I'm sorry if this is a bit harsh, but please do try and take this things to heart, it will make a lot of people happier.
I did like the art style though, keep up the great work.
Quote from neco on October 12, 2011, 2:34 amMr. P. Kiwi wrote:I sat on your map for about 30 minutes and I still haven't solved it. Hard maps are nice, but not hard in a way that you feel desperate - It's not fun like that. And the idea of games is to enjoy them. I'm sorry if this is a bit harsh, but please do try and take this things to heart, it will make a lot of people happier.
I did like the art style though, keep up the great work.Too bad you didn't enjoy the map. I would have expected some other critical comments but seriously not that it's too hard. Another comments says:"... not too challenging, but fun to play."
I think it's quite hard to please everyone as far as difficulty and/or puzzle elements are concerned.
I played quite a lot of maps which I found very hard but always tried not to give up and later on found out that it wasn't as hard as I initially thought, because I simply failed to see certain things at first. As long as a puzzle isn't (or wasn't) misleading (even on purpose) I thing that this is the real fun part of being challenged.
May I ask where you got stuck?PS: Oh, and thanks for solving my gel issue! Will change that ASAP...
I did like the art style though, keep up the great work.
Too bad you didn't enjoy the map. I would have expected some other critical comments but seriously not that it's too hard. Another comments says:"... not too challenging, but fun to play."
I think it's quite hard to please everyone as far as difficulty and/or puzzle elements are concerned.
I played quite a lot of maps which I found very hard but always tried not to give up and later on found out that it wasn't as hard as I initially thought, because I simply failed to see certain things at first. As long as a puzzle isn't (or wasn't) misleading (even on purpose) I thing that this is the real fun part of being challenged.
May I ask where you got stuck?
PS: Oh, and thanks for solving my gel issue! Will change that ASAP...