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[SP] ML's MegaCube

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A bunch of easy but different puzzles. It was a nice surprise to see that there were more puzzles after I finished the first 4. One thing though: you can get stuck in the faithplate room because the faithplates don't have a clip texture and you can loose your cube in the maze. Which will get you stuck :(

Though I liked the small puzzles there was no real flow in the map. For some reason it felt boring to me. I have no idea why but that was just how it felt.

And please, learn to properly texture. That would make your maps look so much better!
For now a 3/5: good but needs work.

lpfreaky90 wrote:
And please, learn to properly texture. That would make your maps look so much better!
For now a 3/5: good but needs work.

At least the textures aren't cut. Kinda hard to make texture patterns with a odd sum of tiles length-wise. Texture patterns must have a specific even length (16, 32, 64, etc.). I wasn't going to re-edit every single room over a minor detail in visual. I realize that visuals are important, but they aren't that important, at least, not in this kind of map.

I don't know why the cube would fall through the faith plates, I did place a huge clip brush covering all faith-plates. What do you think you're walking on during that faith plate maze? Maybe nodraw would have been better to use.

When I start on my new map, everybody will complain about visuals; since it's going to be pretty abstract. Hint Hint

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
lpfreaky90 wrote:
And please, learn to properly texture. That would make your maps look so much better!
For now a 3/5: good but needs work.

At least the textures aren't cut. Kinda hard to make texture patterns with a odd sum of tiles length-wise. Texture patterns must have a specific even length (16, 32, 64, etc.). I wasn't going to re-edit every single room over a minor detail in visual. I realize that visuals are important, but they aren't that important, at least, not in this kind of map.

You're absolutely right; but it might be a good idea to keep this in mind with your next map ^_^

MasterLagger wrote:
I don't know why the cube would fall through the faith plates, I did place a huge clip brush covering all faith-plates. What do you think you're walking on during that faith plate maze? Maybe nodraw would have been better to use.

That's strange; how about an invisible texture then?

MasterLagger wrote:
When I start on my new map, everybody will complain about visuals; since it's going to be pretty abstract. Hint Hint

We'll see about that :D

Cheers, it was pretty straightforward, but fun nonetheless :)
It was something different anyway - kinda like a puzzle buffet.

Here is my blind play through. I really like the variety of puzzles you placed on this map, lots of fun. There was a slight glitch on the excursion tube section, falling in the spikes didn't kill me.
[http://www.youtube.com/watch?v=V01nXyVCunM

Actually, the spikes hurt you, not instantly kill you. But you have a few seconds to get off the spikes until you run out of health.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Thank you for this map MasterLagger.

MegaCube has encouraged me to create an account so I can give feedback from the point of view of someone who a)gets motion sick easily and b) dislikes repetitive, micron-accuracy movements. I like 'puzzle' games, as opposed to platform games. Portal 2 is great when it's about solving puzzles, irritating to the point of rage quitting when its focus is pinpoint accuracy.

The chamber in the first room with four floating platforms at various levels and a cube on the uppermost is a ragequit map for people who just want to solve the puzzle, but don't have the dexterity to make the required jump. If I know *what* I need to do I should be able to progress with standard skills, not ninja skills and a high tolerance for nausea-inducing movement. Could I suggest a portal surface underneath the cube, making the jump optional?

Again thanks for the effort. I really hate complaining about your map, especially since everyone else seems to be solving it easily, but I'm guessing that others who aren't so dextrous have given up on it in that chamber too.

Cheers.

Well, it gives me a better idea of what not to do.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
fumblus wrote:
Portal 2 is great when it's about solving puzzles, irritating to the point of rage quitting when its focus is pinpoint accuracy...If I know *what* I need to do I should be able to progress with standard skills, not ninja skills and a high tolerance for nausea-inducing movement. Could I suggest a portal surface underneath the cube, making the jump optional?

I get what you are saying. When I first started playing I found the quick shooting and flinging/platform climbing difficult too. The big platform climbing sequence near the end of Portal 1 took me forever on my first playthrough. But over time I've gotten much better, to the point when flinging around is my favorite thing to do. I guess there is nothing you can do about your motion sickness, but I encourage you not to give up. There are several things you can do to train. Find a ledge (higher is better to give you more time) with a portal-able floor below, place your portals, jump in and just get used to oscillating. If you find a point to spot with, you can get your bearings and work out your orientation. Then you can work on shooting other surfaces so that you can walk around or fly across the room. I'm no expert or anything, but I've gotten good just by doing some simple techniques like that. And I play with a controller so I have far from pinpoint accuracy. Anyway, I just don't want you to miss out on all the excellent maps available on TWP, most of which, for better or worse, use at least a bit of athletics as actual puzzle mechanics. If MasterLagger put a portal over the button, then there is no puzzle anymore.

Speaking of, great work ML. Nice design and layout and clever puzzle solving.

This map has some simple puzzles. I'm okay with that, puzzles don't always have to be very challenging. I actually liked this map... until the aerial faith plate room. It totally ruins the map. I expected you to know better about the no-go's in Portal2 mapping...
Here is my blindrun:

37LEgcxJ0cU
(Link: http://www.youtube.com/watch?v=37LEgcxJ0cU)

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