[SP] Mini-Faith
Quote from Lostprophetpunk on July 11, 2011, 4:01 amMini-Faith version 4 is out now!
Containing excursion funnels, jump pads and gel...and some of those pesky little turrets you all love.
Remember...have a little faith and think.
Special thanks to:
msleeper
Hope you enjoy this map.
File Name: SP_Mini-Faith[v4].zip
File Size: 2.12 MiB
Click here to download [SP] Mini-Faith
Mini-Faith version 4 is out now!
Containing excursion funnels, jump pads and gel...and some of those pesky little turrets you all love.
Remember...have a little faith and think.
Special thanks to:
msleeper
Hope you enjoy this map.
File Name: SP_Mini-Faith[v4].zip
File Size: 2.12 MiB
Click here to download [SP] Mini-Faith
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Quote from infernet89 on July 11, 2011, 6:00 am-Missing texture next to the gel indicator sign.
-The faith plate in the second room is broken
-You can fall in the little hole behind the wall with the light bridge and stuck there forever.Also, i didn't liked so much the first puzzle.. the fact you need to [spoiler]fling in a way blindly, just for the floor-surprise is good.. But you need to add something to reach with that fling. So the player will launch himself here for a reason, not just because is the only thing he can do.[/spoiler]
-Missing texture next to the gel indicator sign.
-The faith plate in the second room is broken
-You can fall in the little hole behind the wall with the light bridge and stuck there forever.
Also, i didn't liked so much the first puzzle.. the fact you need to
(I'll stop recording if i die.)
Quote from Lostprophetpunk on July 11, 2011, 7:42 aminfernet89 wrote:-Missing texture next to the gel indicator sign.
-The faith plate in the second room is broken
-You can fall in the little hole behind the wall with the light bridge and stuck there forever.Also, i didn't liked so much the first puzzle.. the fact you need to [spoiler]fling in a way blindly, just for the floor-surprise is good.. But you need to add something to reach with that fling. So the player will launch himself here for a reason, not just because is the only thing he can do.[/spoiler]
The missing texture is probably because I used an external texture. I used one from the ones Skotty made. I shall look to get the part behind the wall fixed.
The ariel faith plate isn't broken, you just need to think what it's used for. It's meant to not work for certain things.
Thanks for the feedback though. =]
-The faith plate in the second room is broken
-You can fall in the little hole behind the wall with the light bridge and stuck there forever.
Also, i didn't liked so much the first puzzle.. the fact you need to
The missing texture is probably because I used an external texture. I used one from the ones Skotty made. I shall look to get the part behind the wall fixed.
The ariel faith plate isn't broken, you just need to think what it's used for. It's meant to not work for certain things.
Thanks for the feedback though. =]
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Quote from BlumCoLe on July 11, 2011, 1:53 pmTHX for map
My solution
[spoiler]sJgQqBxCxFA[/spoiler]Little bug:
- tick mark at the end is a mirror image!
greetz
THX for map
My solution
Little bug:
- tick mark at the end is a mirror image!
greetz
Quote from Lostprophetpunk on July 11, 2011, 2:01 pmBlumCoLe wrote:THX for mapMy solution
[spoiler]sJgQqBxCxFA[/spoiler]Little bug:
- tick mark at the target stands headlong
--->
![]()
greetz
Thanks for the video and feedback on the bugs.
I will work on fixing all of these as soon as I can.
My solution
Little bug:
- tick mark at the target stands headlong
--->
![]()
greetz
Thanks for the video and feedback on the bugs.
I will work on fixing all of these as soon as I can.
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Quote from Enigmaphase on July 11, 2011, 2:58 pmYou should put a fizzler between first and second room, otherwise you don't have to get the second cube at all. Also, there's nothing forcing you to kill the turrets at the moment.
I like what infernet89 said about the first chamber. Make it look like you're flinging yourself to some high ledge that leads to an exit door, but then right as you fling yourself, have the ledge fold back into the wall and the floor panel open up... something like that.
You should put a fizzler between first and second room, otherwise you don't have to get the second cube at all. Also, there's nothing forcing you to kill the turrets at the moment.
I like what infernet89 said about the first chamber. Make it look like you're flinging yourself to some high ledge that leads to an exit door, but then right as you fling yourself, have the ledge fold back into the wall and the floor panel open up... something like that.
Quote from Lostprophetpunk on July 11, 2011, 4:37 pmUpdated and fixed several bugs. Thank for you all for your feedback, I really appreciate it. As I have only just started to learn how to map make.
I have updated the file to be downloaded, and it is all working. There are several methods in getting yourself and the cube to the exit. =]
Updated and fixed several bugs. Thank for you all for your feedback, I really appreciate it. As I have only just started to learn how to map make.
I have updated the file to be downloaded, and it is all working. There are several methods in getting yourself and the cube to the exit. =]
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Quote from Marlovious on July 11, 2011, 6:25 pmThis is a promising start, but there are a ton of bugs to work out still.
[spoiler]The blind fling in the first chamber is kind of lame. As others have said, you should add a reason to fling from the panel.
You can either simply place a portal once you land at the bottom to get back up, or while in the air, move to the side and land on the edge of the hole. Both allow you to take the cube into the second chamber. As stated above, a fizzler between the first and second chamber would prevent the first cube being taken to the second chamber.
I suggest you add to the decor by either making the portalable surfaces smaller, or at least aligning the textures. Some info_placement_helpers would also clean it up a little.
Entrance and exit elevators would be nice.
In the second chamber it is possible to get trapped in the tractor beam if it is in the orange state and you are sucked up into it. For some reason I was able to actually get inside the tractor beam emitter.
It is possible to lose the second cube by dropping it in the water yet there isn't a dropper to get a new one if this happens. You should add a trigger_multiple under the water to kill the cube if it is dropped it.
- Code: Select all
onstarttouch,!activator,dissolve,0.00and set the flags to "physics objects"
I suggest you move this to the WIP section as this is very unfinished.[/spoiler]
-tldr: at least it isn't fullbright.
This is a promising start, but there are a ton of bugs to work out still.
You can either simply place a portal once you land at the bottom to get back up, or while in the air, move to the side and land on the edge of the hole. Both allow you to take the cube into the second chamber. As stated above, a fizzler between the first and second chamber would prevent the first cube being taken to the second chamber.
I suggest you add to the decor by either making the portalable surfaces smaller, or at least aligning the textures. Some info_placement_helpers would also clean it up a little.
Entrance and exit elevators would be nice.
In the second chamber it is possible to get trapped in the tractor beam if it is in the orange state and you are sucked up into it. For some reason I was able to actually get inside the tractor beam emitter.
It is possible to lose the second cube by dropping it in the water yet there isn't a dropper to get a new one if this happens. You should add a trigger_multiple under the water to kill the cube if it is dropped it.
- Code: Select all
onstarttouch,!activator,dissolve,0.00
and set the flags to "physics objects"
I suggest you move this to the WIP section as this is very unfinished.
-tldr: at least it isn't fullbright.
Quote from Lostprophetpunk on July 11, 2011, 6:35 pmMarlovious wrote:This is a promising start, but there are a ton of bugs to work out still.[spoiler]The blind fling in the first chamber is kind of lame. As others have said, you should add a reason to fling from the panel.
You can either simply place a portal once you land at the bottom to get back up, or while in the air, move to the side and land on the edge of the hole. Both allow you to take the cube into the second chamber. As stated above, a fizzler between the first and second chamber would prevent the first cube being taken to the second chamber.
I suggest you add to the decor by either making the portalable surfaces smaller, or at least aligning the textures. Some info_placement_helpers would also clean it up a little.
Entrance and exit elevators would be nice.
In the second chamber it is possible to get trapped in the tractor beam if it is in the orange state and you are sucked up into it. For some reason I was able to actually get inside the tractor beam emitter.
It is possible to lose the second cube by dropping it in the water yet there isn't a dropper to get a new one if this happens. You should add a trigger_multiple under the water to kill the cube if it is dropped it.
- Code: Select all
onstarttouch,!activator,dissolve,0.00and set the flags to "physics objects"
I suggest you move this to the WIP section as this is very unfinished.[/spoiler]
-tldr: at least it isn't fullbright.Thank you for the feedback. Much appreciated.
The reason for loads of bugs being found is because I am still learning how to make the mechanics etc of the map. Like I have just only learnt how to make the second cube respawn once it's dropped in the water or fizzled.
The info_placement_help I need to learn about, as I have never heard of it. Also, thanks for the tip for the cube destroying as I didn't know I had to do that.
How do I move this to wip?
You can either simply place a portal once you land at the bottom to get back up, or while in the air, move to the side and land on the edge of the hole. Both allow you to take the cube into the second chamber. As stated above, a fizzler between the first and second chamber would prevent the first cube being taken to the second chamber.
I suggest you add to the decor by either making the portalable surfaces smaller, or at least aligning the textures. Some info_placement_helpers would also clean it up a little.
Entrance and exit elevators would be nice.
In the second chamber it is possible to get trapped in the tractor beam if it is in the orange state and you are sucked up into it. For some reason I was able to actually get inside the tractor beam emitter.
It is possible to lose the second cube by dropping it in the water yet there isn't a dropper to get a new one if this happens. You should add a trigger_multiple under the water to kill the cube if it is dropped it.
- Code: Select all
onstarttouch,!activator,dissolve,0.00
and set the flags to "physics objects"
I suggest you move this to the WIP section as this is very unfinished.
-tldr: at least it isn't fullbright.
Thank you for the feedback. Much appreciated.
The reason for loads of bugs being found is because I am still learning how to make the mechanics etc of the map. Like I have just only learnt how to make the second cube respawn once it's dropped in the water or fizzled.
The info_placement_help I need to learn about, as I have never heard of it. Also, thanks for the tip for the cube destroying as I didn't know I had to do that.
How do I move this to wip?
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Quote from Godzilla (Lazars) on July 11, 2011, 6:57 pmVery easy map.
The first part of the map could be more complex though. [spoiler]It was too obvious what you had to do with the repulsion gel, and WAY too obvious after you put the cube on the button.[/spoiler][spoiler]When you fall down was also extremely easy. I just got my cube, placed a portal near the turrets, put them in the water, get my cube, go back then fling myself and my cube into the exit[/spoiler]
By the way you can travel on top of the water without dying.
Very easy map.
The first part of the map could be more complex though.
By the way you can travel on top of the water without dying.
