[SP] Lp's Lazr0s
Quote from Lpfreaky90 on March 4, 2012, 3:57 pmA small but slightly difficult laser room!
Can you navigate your laser beam through a series of laser catchers, relays and fizzlers? Don't worry, you won't need impossible laser cube positions or tricks, you only need a good bunch of logic, two cubes and a way to get rid of that nasty turret!Have fun!
File Name: sp_lp_lazr0s_v1_2.7z
File Size: 1.54 MiB
Click here to download Lp's Lazr0s
A small but slightly difficult laser room!
Can you navigate your laser beam through a series of laser catchers, relays and fizzlers? Don't worry, you won't need impossible laser cube positions or tricks, you only need a good bunch of logic, two cubes and a way to get rid of that nasty turret!
Have fun!
File Name: sp_lp_lazr0s_v1_2.7z
File Size: 1.54 MiB
Click here to download Lp's Lazr0s
Quote from Lpfreaky90 on March 4, 2012, 4:07 pmwoops typo in the filename :$
woops typo in the filename :$

Quote from Another Bad Pun on March 4, 2012, 5:01 pmNice puzzle; got me thinking. One thing: I was able to [spoiler]take the turret out by simply portaling behind it and knocking it over.[/spoiler] Is this intended?
...Hmmm.
...For some reason everyone who has posted in this thread so far seems strangely familiar, like I know them from somewhere.
Oh well, back to testing!
Nice puzzle; got me thinking. One thing: I was able to
...Hmmm.
...For some reason everyone who has posted in this thread so far seems strangely familiar, like I know them from somewhere.
Oh well, back to testing!
Quote from marKiu on March 4, 2012, 5:25 pmAwesome puzzle dude! [spoiler]<3 chaincombos[/spoiler]
I found some shortcuts that may interest youit almost ended in a speedrun but anyways heres my vid
Awesome puzzle dude!
I found some shortcuts that may interest you

Quote from benvent on March 4, 2012, 6:06 pmA little confusing at first glance with all the indicator lights but nice puzzle.
A little confusing at first glance with all the indicator lights but nice puzzle.
Quote from Lpfreaky90 on March 4, 2012, 6:18 pmbenvent wrote:A little confusing at first glance with all the indicator lights but nice puzzle.That will be fixed in version 1.1
a2912871 wrote:Good job once again, congratulations. I didn't use the upper button on my second run :Awesome that is completely the intended solution!
[spoiler]The upper button is only there to prevent people from getting stuck in the second part.[/spoiler]
In version 1.1 (will come later today) I will have various small fixes and the button will be gone too
Glad you liked the map
That will be fixed in version 1.1
Awesome that is completely the intended solution!
In version 1.1 (will come later today


Glad you liked the map

Quote from lifeson99 on March 4, 2012, 7:24 pmExcellent map.
I did not need the yellow flip-around panel although I pressed the button just to see it flip.I think this could be enhanced greatly with a minimum amount of effort but making it a bit harder.
To be honest there was not a lot of head scratching to figure it out - but that could be added with just a couple extra steps required to do certain things.
Excellent map.
I did not need the yellow flip-around panel although I pressed the button just to see it flip.
I think this could be enhanced greatly with a minimum amount of effort but making it a bit harder.
To be honest there was not a lot of head scratching to figure it out - but that could be added with just a couple extra steps required to do certain things.
Quote from Lpfreaky90 on March 4, 2012, 8:35 pmHere is version 1.1:
* Better indicator lights, less confusing
* Fixed the unintended speed trick mariKU pulled of.
* Added a new small puzzle to get your first cube.
* Added two autosaves.
* Changed the layout of the room.Known issues:
* Lighting isn't very good, too tired to fix that atm.
* The new first cubedropper is clipping in the wall.Have fun solving the new version!
Here is version 1.1:
* Better indicator lights, less confusing
* Fixed the unintended speed trick mariKU pulled of.
* Added a new small puzzle to get your first cube.
* Added two autosaves.
* Changed the layout of the room.
Known issues:
* Lighting isn't very good, too tired to fix that atm.
* The new first cubedropper is clipping in the wall.
Have fun solving the new version!