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[SP] Lp's Lazr0s

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A small but slightly difficult laser room!
Can you navigate your laser beam through a series of laser catchers, relays and fizzlers? Don't worry, you won't need impossible laser cube positions or tricks, you only need a good bunch of logic, two cubes and a way to get rid of that nasty turret!

Have fun!

File Name: sp_lp_lazr0s_v1_2.7z
File Size: 1.54 MiB
Click here to download Lp's Lazr0s

woops typo in the filename :$

Awesome Puzzle LP, got me thinking, but not frustrated :D



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

Nice puzzle; got me thinking. One thing: I was able to

Spoiler
take the turret out by simply portaling behind it and knocking it over.
Is this intended?

...Hmmm.

...For some reason everyone who has posted in this thread so far seems strangely familiar, like I know them from somewhere.

Oh well, back to testing!

Awesome puzzle dude!

Spoiler
<3 chaincombos

I found some shortcuts that may interest you ;) it almost ended in a speedrun but anyways heres my vid

5QsF4SQI6RI

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

A little confusing at first glance with all the indicator lights but nice puzzle.

"I am not a Marshmallow"

Good job once again, congratulations. I didn't use the upper button on my second run :

lYbNXcJOrAs

benvent wrote:
A little confusing at first glance with all the indicator lights but nice puzzle.

That will be fixed in version 1.1

a2912871 wrote:
Good job once again, congratulations. I didn't use the upper button on my second run :

lYbNXcJOrAs

Awesome that is completely the intended solution!

Spoiler
The upper button is only there to prevent people from getting stuck in the second part.

In version 1.1 (will come later today ;)) I will have various small fixes and the button will be gone too :)
Glad you liked the map :D

Excellent map.
I did not need the yellow flip-around panel although I pressed the button just to see it flip.

I think this could be enhanced greatly with a minimum amount of effort but making it a bit harder.
To be honest there was not a lot of head scratching to figure it out - but that could be added with just a couple extra steps required to do certain things.

Here is version 1.1:
* Better indicator lights, less confusing
* Fixed the unintended speed trick mariKU pulled of.
* Added a new small puzzle to get your first cube.
* Added two autosaves.
* Changed the layout of the room.

Known issues:
* Lighting isn't very good, too tired to fix that atm.
* The new first cubedropper is clipping in the wall.

Have fun solving the new version!

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