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[SP] Loud Pipes

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Did you use radius culling when compiling the map?

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blendmaster345 wrote:
Did you use radius culling when compiling the map?

No. The enrichment sphere instance includes a nodraw box that surrounds its outer edges, so I didn't feel it was necessary. In all the experiences I've used radius culling, it's been very buggy and caused me problems. Why?

ForbiddenDonut wrote:
blendmaster345 wrote:
Did you use radius culling when compiling the map?

No. The enrichment sphere instance includes a nodraw box that surrounds its outer edges, so I didn't feel it was necessary. In all the experiences I've used radius culling, it's been very buggy and caused me problems. Why?

Hm, just curios. I once used Radius Culling myself, and it was quite annoying. If the instance has a nodraw box outside the sphere, I dont think that Valve used it either.

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Quote:
Hm, just curios. I once used Radius Culling myself, and it was quite annoying. If the instance has a nodraw box outside the sphere, I dont think that Valve used it either.

I have the complete set of Valve's maps decompiled. As far as I know, every enrichment sphere level has a surrounding nodraw box around it. I don't know if they used it themselves - but usually if I'm going to be directing the compiler on what to compile, it's for quick testing purposes and the cordon tool is very effective for that.

Then, I wonder why there even is a Radius Culling tool in Valve's own software.

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I wonder how things like Carve has managed to stay in the editor all these years. :lol:

I can't even find a page on radius culling on the VDC wiki.

ForbiddenDonut wrote:
I wonder how things like Carve has managed to stay in the editor all these years. :lol:

I can't even find a page on radius culling on the VDC wiki.

There is even an entire article on the VDC wiki telling you speciffically not to carve. It is called do not carve. :lol:

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Hah. Figures.

The clip tool is better in just about every way. Most of the time, I can get a third of the leftover shapes to what the carve tool produces and usually in a much more organized and neater fashion. No point in using carve unless someone is being lazy.

Hammer is an extremely powerful world editor, and it seems like features such as carve and radius culling drag it down, as new users who are experimenting might try to use them, and screw up their map.

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The carve tool and you.

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