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[SP] Loud Pipes

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Kujo76 - First, I want to admire your tenacity to solve a puzzle. Few people try so many different methods when the obvious solution isn't clear. I should have noted that completing the cooperative courses makes that part a lot more clearer because the same method is used in it as my map.

Spoiler
The solution is that once you reach that "caged" area, you need to cover the wall below the door with the repulsion gel using the paint pipe at the start of the chamber, place the light bridge so its parallel to that wall, stand on the button so the second paint pipe (above the exit) covers the bridge, and finally, bounce up to the exit between the gel'd up bridge and the wall.

Thank you for playing and I appreciate you explaining your thought process.

In response to your question: the entire map was laggy, so I really get the feeling it's not your fault and that it's just me, but it was especially the second chamber.

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Odd. The two buildings in the map (the training building and the propulsion building) are separated from the main map via an area portal. Almost everything else is a func_detail and I'm utilizing hint/skip brushes to help format the visleafs.

Hmm. What kind of computer are you on? Maybe it's all the lights. I'll see what I can do for the next update.

I have no idea what model my computer is at the moment, sorry, nor any of it's specs. All I know is that it's one of those VAIO all-in-one desktops; snazzy, buqt pretty useless.

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I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

BzlwWUWEbS4
(Link: http://www.youtube.com/watch?v=BzlwWUWEbS4)

Also note the video description for more feedback and my signature for additional project information.

Thanks for the feedback. No I did not gel it correctly - now it seems so easy I got fixed on bouncing up...
Moving platform - will try shortly -

Spoiler
looked like one should jump over the bent part rather than around it - maybe angle the bend so it is clearer where to go?

Ending - you're right, guess I expected a 'text' and fade after the elevator.
I look forward to more maps....

Didn't think it was all that difficult, but very well made and rather enjoyable. 5/5

FD, I actually had the ah-ha moment as I was writing my post explaining the alternate method.

Spoiler
Should have seen the bouncing between lightbridge and back wall solution, especially since I had painted the back wall.
Anyway, great map and thanks for responding.

Djinndrache - Good play through. You're getting quite fast at solving puzzles. :thumbup:

Quatrus - The platform part should be much more obvious now. I bent back the frame so the player can literally walk off the platform and be safe.

As for the ending, I thought you meant something like a turret choir. :lol: I'll consider adding a "thanks for playing" or something along those lines.

Hawkeye - Thanks for playing!

kujo79 - Haha. Wonderful. It's no problem, thanks again for playing.

I have big problems getting to move the cube in the third part from the one side to the other.
This guy just throws it, but for me it is impossible. Any hints:
[youtube]http://www.youtube.com/watch?v=BzlwWUWEbS4&t=8m12s[/youtube]

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