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[SP] LeSwordfish Portal Buttons

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I don't have a video. I could record a demo and give you instructions on how to play it though?

http://dl.dropbox.com/u/13673854/Portal ... lution.zip

To play it, extract it into /steamapps/common/portal 2/portal 2/ and then type "playdemo leswordfish_portalbuttons_end_solution" without quotes in the console.

It is more timing-based than i would like, however i dont have an idea on how to make it better apart from smashing stuff up and lowering the bridge.

I thought it was about right in terms of timing. The key isn't how hard is the shot to make, but how bad is the penalty for failure. If you just have to wait to go through the portals and come back, no big deal.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

I am an idiot :lol: . I succeeded 5 minutes after my post.

Very great map that you realized. Thanks again !

:thumbup:

Very good map. I liked it because you can solve it by thinking and not by super fast precision timed portal placing...
The activate-stuff by portal placing was nice.
Only downside was the banging sound in the last chamber. Maybe turn off the smashers when you leave that chamber?

That. Was. Spectacular. Five out of five, without hesitation. Are you really the first one to think of portal buttons? It seems so obvious...

I had the same problem as Hober, though. The elevating platform in the first chamber trapped me in the floor.

I've been very careful never to claim the portal buttons idea as entirely new and my own. I came up with it by myself, but have since played a map that uses a similar mechanic in Portal 1. That can be found Here: http://myaperturelabs.com/file.php?id=292 He says he hasn't seen any maps with a similar concept, so maybe it is original.

I'm fairly sure i'm the first person to have made it for Portal 2 using the trigger_portal_detector entity's new outputs (It's only just got outputs for portals being removed, so it was impossible in Portal 1 as far as I am aware.)

Dude, don't sweat it. Ideas are cheap, execution is gold. You built a good, fun map. Whether or not you were the first to have this particular idea... who cares?

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Amazing execution. Solving the final puzzle felt good as all hell.

Minor quabble worth no loss of points was my difficulty with the platform in chamber 1. Had to kind jump around a bit.

5/5

Enjoyed your map very much. Also had issues with platform in first room.
The end puzzle stumped me for a long time and I had to resort to your guide above. Felt like smacking myself. :)
Well done!

Amazing thinking! Using portals as buttons! Chamber 1 is a simple and clean tutorial chamber and chamber 3 comes as a real challenge! I did get stuck at the end of chamber 3 when I activated the laser receiver and the exit door opened and got the intended solution in the forum. I noticed there was much space above the button which could put the panel down and that the light bridge was right above a button, but I had some trouble relating the two things with each other until I found out the awesome solution.
I can't figure out what the funnel in the second chamber is for, Maybe just an obstacle?
Generally, it is a masterpiece! 5/5 to you!

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