[SP] LeSwordfish Portal Buttons
Quote from LeSwordfish on June 13, 2011, 4:54 pmI don't have a video. I could record a demo and give you instructions on how to play it though?
http://dl.dropbox.com/u/13673854/Portal ... lution.zip
To play it, extract it into /steamapps/common/portal 2/portal 2/ and then type "playdemo leswordfish_portalbuttons_end_solution" without quotes in the console.
It is more timing-based than i would like, however i dont have an idea on how to make it better apart from smashing stuff up and lowering the bridge.
I don't have a video. I could record a demo and give you instructions on how to play it though?
http://dl.dropbox.com/u/13673854/Portal ... lution.zip
To play it, extract it into /steamapps/common/portal 2/portal 2/ and then type "playdemo leswordfish_portalbuttons_end_solution" without quotes in the console.
It is more timing-based than i would like, however i dont have an idea on how to make it better apart from smashing stuff up and lowering the bridge.
Quote from Hober on June 13, 2011, 5:01 pmI thought it was about right in terms of timing. The key isn't how hard is the shot to make, but how bad is the penalty for failure. If you just have to wait to go through the portals and come back, no big deal.
I thought it was about right in terms of timing. The key isn't how hard is the shot to make, but how bad is the penalty for failure. If you just have to wait to go through the portals and come back, no big deal.
Quote from phenx on June 14, 2011, 10:41 amI am an idiot
. I succeeded 5 minutes after my post.
Very great map that you realized. Thanks again !
I am an idiot . I succeeded 5 minutes after my post.
Very great map that you realized. Thanks again !
Quote from version2_1 on June 15, 2011, 7:34 amVery good map. I liked it because you can solve it by thinking and not by super fast precision timed portal placing...
The activate-stuff by portal placing was nice.
Only downside was the banging sound in the last chamber. Maybe turn off the smashers when you leave that chamber?
Very good map. I liked it because you can solve it by thinking and not by super fast precision timed portal placing...
The activate-stuff by portal placing was nice.
Only downside was the banging sound in the last chamber. Maybe turn off the smashers when you leave that chamber?
Quote from bjs0 on June 16, 2011, 8:27 pmThat. Was. Spectacular. Five out of five, without hesitation. Are you really the first one to think of portal buttons? It seems so obvious...
I had the same problem as Hober, though. The elevating platform in the first chamber trapped me in the floor.
That. Was. Spectacular. Five out of five, without hesitation. Are you really the first one to think of portal buttons? It seems so obvious...
I had the same problem as Hober, though. The elevating platform in the first chamber trapped me in the floor.
Quote from LeSwordfish on June 17, 2011, 11:46 amI've been very careful never to claim the portal buttons idea as entirely new and my own. I came up with it by myself, but have since played a map that uses a similar mechanic in Portal 1. That can be found Here: http://myaperturelabs.com/file.php?id=292 He says he hasn't seen any maps with a similar concept, so maybe it is original.
I'm fairly sure i'm the first person to have made it for Portal 2 using the trigger_portal_detector entity's new outputs (It's only just got outputs for portals being removed, so it was impossible in Portal 1 as far as I am aware.)
I've been very careful never to claim the portal buttons idea as entirely new and my own. I came up with it by myself, but have since played a map that uses a similar mechanic in Portal 1. That can be found Here: http://myaperturelabs.com/file.php?id=292 He says he hasn't seen any maps with a similar concept, so maybe it is original.
I'm fairly sure i'm the first person to have made it for Portal 2 using the trigger_portal_detector entity's new outputs (It's only just got outputs for portals being removed, so it was impossible in Portal 1 as far as I am aware.)
Quote from Hober on June 17, 2011, 11:55 amDude, don't sweat it. Ideas are cheap, execution is gold. You built a good, fun map. Whether or not you were the first to have this particular idea... who cares?
Dude, don't sweat it. Ideas are cheap, execution is gold. You built a good, fun map. Whether or not you were the first to have this particular idea... who cares?
Quote from elbasunu on June 18, 2011, 10:43 pmAmazing execution. Solving the final puzzle felt good as all hell.
Minor quabble worth no loss of points was my difficulty with the platform in chamber 1. Had to kind jump around a bit.
5/5
Amazing execution. Solving the final puzzle felt good as all hell.
Minor quabble worth no loss of points was my difficulty with the platform in chamber 1. Had to kind jump around a bit.
5/5
Quote from Tarmoll on June 29, 2011, 9:31 amEnjoyed your map very much. Also had issues with platform in first room.
The end puzzle stumped me for a long time and I had to resort to your guide above. Felt like smacking myself.![]()
Well done!
Enjoyed your map very much. Also had issues with platform in first room.
The end puzzle stumped me for a long time and I had to resort to your guide above. Felt like smacking myself.
Well done!
Quote from smwlover on July 11, 2011, 8:24 amAmazing thinking! Using portals as buttons! Chamber 1 is a simple and clean tutorial chamber and chamber 3 comes as a real challenge! I did get stuck at the end of chamber 3 when I activated the laser receiver and the exit door opened and got the intended solution in the forum. I noticed there was much space above the button which could put the panel down and that the light bridge was right above a button, but I had some trouble relating the two things with each other until I found out the awesome solution.
I can't figure out what the funnel in the second chamber is for, Maybe just an obstacle?
Generally, it is a masterpiece! 5/5 to you!
Amazing thinking! Using portals as buttons! Chamber 1 is a simple and clean tutorial chamber and chamber 3 comes as a real challenge! I did get stuck at the end of chamber 3 when I activated the laser receiver and the exit door opened and got the intended solution in the forum. I noticed there was much space above the button which could put the panel down and that the light bridge was right above a button, but I had some trouble relating the two things with each other until I found out the awesome solution.
I can't figure out what the funnel in the second chamber is for, Maybe just an obstacle?
Generally, it is a masterpiece! 5/5 to you!