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[SP] LeSwordfish Portal Buttons

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This is my entry for the contest, using a new gameplay mechanic and some old ones too. Three chambers long, detailed in the pristine aperture style. Did have some custom content but doesn't now. Would have had a fourth chamber, but hammer crashed whenever i opened the .vmf for it. Ah well.

Download is broken, add .rar on the end.

Tested with the help of tf2maps.net.

Images:
http://cloud.steampowered.com/ugc/59581 ... CBBC0087B/
http://cloud.steampowered.com/ugc/59468 ... D0544E959/
http://cloud.steampowered.com/ugc/59693 ... 91CBA8D8D/

File Name: LeSwordfish; Portal Buttons.rar
File Size: 4.97?MiB
LeSwordfish Portal Buttons

Your download is broken; it has no extension.

EDit: Added the .rar, excellent map. Love the new mechanic, and love the detailing. Really captured the moving parts vibe of portal.

Double edit: Alright, you stumped me. End of the last chamber, I cant figure out how to get to the exit without going through the field.

Spoiler
You set up the cube to trigger the laser, then move your portals- one to directly above one button, one to the floor button under the bridge. jump into the floor button, re-place a portal underneath you and then, in mid-air over the bridge, place a portal on the other button, to clear the lasers path and activate the bridge.

really nice map! I cheated on the last part by simply

Spoiler
jumping around the corner
. I know I had to do something along the lines of what you said in the post above but I couldn't see the solution at the time... lol

Lenghty, clever chambers containing a new testing element. The sheer adaptability of the concept is amazing, here's hoping others will pick it up themselves. Clean, cold looks are paired to elaborate behind the scenes for added flavour.

the hills are alive... with the sound of music

Thanks for all the positive feedback! I AM hoping to expand on this idea- i've got ideas for about four new chambers, and i do want to expand this into a larger piece.

Excellent maps. Although I probably wouldn't have solved the final chamber without your spoiler

Spoiler
didn't occur that I could catch myself with the bridge
. Well done. Thanks for mapping.

I liked it. The portal buttons didn't glitch at any point and weren't overcomplicated like so many other mods. It had a smooth difficulty curve, with a simple laser puzzle at the beginning and a mid-air portal flinging puzzle at the end. You clearly took care in making the levels visually appealing. It did feel like the portal buttons were forcing you to complete the puzzle in a certain way, but that's not necessarily a bad thing.

(Note: this is a copy and paste of my running notes as I judged the map. I'm posting them here to give you more feedback than silence, but I'm not going to write a thesis about this. Here's are my thoughts, take 'em or leave 'em.)

Opening doors when I place portals... interesting. Didn't take long to figure out
Why not have the relay and catcher on the floor? Hard to see alignment up there.
Oh, I see. But the panel butt-rapes the physics model and sends things flying. Got stuck, had to noclip
Chamber, then... door? Relaxation vault? Door I can't walk through? Stupid
Clunky transition between puzzles...
Overall, awesome map. The portal-placing mechanic was a shit ton of fun. Just needs a little polish.

(Note: the fact that I stopped taking notes for the second two puzzles means I got really sucked in an enjoyed them.)

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster
LeSwordfish wrote:
Spoiler
You set up the cube to trigger the laser, then move your portals- one to directly above one button, one to the floor button under the bridge. jump into the floor button, re-place a portal underneath you and then, in mid-air over the bridge, place a portal on the other button, to clear the lasers path and activate the bridge.

How to finish the end on the bridge. I do not understand.

You have a video ?

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