[SP] [JFTC] Speed Jump Danger

Quote from RectorRocks on July 31, 2012, 7:03 amPCdoc wrote:Kinda' cramped in places, but that may be what gives the map its own character.
I think if you stretched everything out longer and larger it would have a better feel - but who am I.Overall a nice puzzle with a tricky beginning because it took me a few tries to get up high enough to shoot a portal in the ledge next to the button. I finally figured out that I had to jump just before running over the portal in the floor or else it slowed me upward ascent to about two-thirds the height needed.
Went I went up there I felt cramped. Then when I went up onto the blue gel pedestal I felt even more cramped - until I stepped sideways onto the grating.
I feel as if this is an impressive beginning to what could have been (i.e. a more complex map that is a real journey to complete). It really has tons of promise - because you have shown the inklings of a master map-maker ! ! ! It shows that you are capable of creating a kick-ass adventure, epic map if you take the time to do it. Congrats !!Thanks!
I'll try not to make it so cramp next time. ^^ I really appreciate your feedback, especially the last 4-5 lines.
Thanks for testing!
I think if you stretched everything out longer and larger it would have a better feel - but who am I.
Overall a nice puzzle with a tricky beginning because it took me a few tries to get up high enough to shoot a portal in the ledge next to the button. I finally figured out that I had to jump just before running over the portal in the floor or else it slowed me upward ascent to about two-thirds the height needed.
Went I went up there I felt cramped. Then when I went up onto the blue gel pedestal I felt even more cramped - until I stepped sideways onto the grating.
I feel as if this is an impressive beginning to what could have been (i.e. a more complex map that is a real journey to complete). It really has tons of promise - because you have shown the inklings of a master map-maker ! ! ! It shows that you are capable of creating a kick-ass adventure, epic map if you take the time to do it. Congrats !!
Thanks! I'll try not to make it so cramp next time. ^^ I really appreciate your feedback, especially the last 4-5 lines.
Thanks for testing!

Quote from RectorRocks on July 31, 2012, 7:05 amsicklebrick wrote:Cheers, that was fun
I ended up getting the cube without the blue gel - not sure if that was intended, but played out pretty smooth from there on.Haha, thanks! Glad you enjoyed it and had fun.
Yes, it was intended. ^^ Thanks for testing! Cheers!

I ended up getting the cube without the blue gel - not sure if that was intended, but played out pretty smooth from there on.
Haha, thanks! Glad you enjoyed it and had fun. Yes, it was intended. ^^ Thanks for testing! Cheers!

Quote from RectorRocks on July 31, 2012, 11:34 amRogerL wrote:This map still needs some improvements. I finished it without using the pedestal button in the first room, without the cube, and without the repulsion gel. And I am no ninja. I would suggest taking some length off of the catwalk to the exit elevator. Also, all of those peek-a-boo shots might not go over well with average players, but that is obviously your choice.Okay, noted. Thanks for the feedback! Thanks for testing!
Okay, noted. Thanks for the feedback! Thanks for testing!
Quote from Bobby6328 on February 22, 2013, 3:45 amThis chamber is underground. I think this is very hard for me to solve it. (Because I am new player of Portal 2...) I like to play in Modern Chamber so I hope you make the "Underground Chamber With Modern Lift" chamber. (I like your chamber Sign!)
This chamber is underground. I think this is very hard for me to solve it. (Because I am new player of Portal 2...) I like to play in Modern Chamber so I hope you make the "Underground Chamber With Modern Lift" chamber. (I like your chamber Sign!)