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[SP] [JFTC] Speed Jump Danger

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Hey guys! I'm back with another underground map! Now its waaay harder than the first one! This one contains Propulsion and Repulsion Gel! :D But be careful! One wrong move and you'll fall into the deadly Goo! :)

Difficulty: Medium
Size: Medium
Date: 1975
Location: Enrichment Sphere 2

Testing elements involved:
-Propulsion Gel
-Water
-Repulsion Gel
-Basic elements (button, switch, dropper)
-Hard Light Bridge

Changelog:

-v1.0-v1.1: Added trigger to disconnect player at the departure elevator

-v1.1-v1.2:
-Added more lights
-Added a grate beside the Repulsion Gel platform
-Fixed the disconnect trigger
-Added a env_instructor_hint
-Added autosaves

WARNING! SOLUTION VIDEO! ONLY FOR STUCK USERS or users that completed the puzzle!

Hopefully you'll enjoy this map better than my first underground map! :) Remember to rate and comment! Give feedback to what I can improve in my next map! Blindruns and walkthrough/solution videos are very much appreciated! :D Enjoy the map and have fun! :)

File Name: sp_u_speed_jump_danger_v1.2.rar
File Size: 2.01 MiB
Click here to download [JFTC] Speed Jump Danger

Nifty little underground puzzle you have here. The visuals were nice and the puzzle objective was not obscure or impossible however a bit difficult in manoeuvring.
I give it a solid 3.5/5

Note1: I do not know the point in that lightbridge in the second part of the chamber. Was it meant to block the gel? Also lightbridges are a modern puzzle element. Using it in underground looks takky.
Note2: It is wise to keep all elements visible. The button you had to fling to had indicators, but I had no idea what it was doing to for a little while.
Note3: It was very annoying to take the cube with me through the bounce gel platform. I had to place the cube temporarily on the gel, place a portal and then catch it after it bounced. Perhaps a grate platform that cannot be painted next to it would have helped?

Improvements: move the trigger that disconnects the player from the map further down. I hit the top of the sphere and was stuck.

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Major improvement over your earlier work in my opinion. Puzzle was pretty good but I wouldn't say it was hard. I'd say it's more of a medium difficulty.

Visuals were good but I would have liked little bit more surroundings in the dome. It's felt little empty.

Puzzle was overall enjoyable and well planned. I did find a way to solve it without using the room at all but that can be easily fixed. I also had the same problem with the disconnect trigger.

You are improving alot. Keep these coming!

Here is my blindrun and my other route:

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward
ChickenMobile wrote:
Nifty little underground puzzle you have here. The visuals were nice and the puzzle objective was not obscure or impossible however a bit difficult in manoeuvring.
I give it a solid 3.5/5

Note1: I do not know the point in that lightbridge in the second part of the chamber. Was it meant to block the gel? Also lightbridges are a modern puzzle element. Using it in underground looks takky.
Note2: It is wise to keep all elements visible. The button you had to fling to had indicators, but I had no idea what it was doing to for a little while.
Note3: It was very annoying to take the cube with me through the bounce gel platform. I had to place the cube temporarily on the gel, place a portal and then catch it after it bounced. Perhaps a grate platform that cannot be painted next to it would have helped?

Improvements: move the trigger that disconnects the player from the map further down. I hit the top of the sphere and was stuck.

Thanks! :)

Note1: Yes, the light bridge is meant to block the gel. :D
Note3: You actually don't have to take the cube with you through the bounce gel platform. Its hard to explain with words...see my solution video. Anyway, I added the grate you wanted beside the bounce gel platform in v1.2 ^^
Solution video


Improvements: Fixed it.

Thanks for testing and rating! :)

Shakky wrote:
Major improvement over your earlier work in my opinion. Puzzle was pretty good but I wouldn't say it was hard. I'd say it's more of a medium difficulty.

Visuals were good but I would have liked little bit more surroundings in the dome. It's felt little empty.

Puzzle was overall enjoyable and well planned. I did find a way to solve it without using the room at all but that can be easily fixed. I also had the same problem with the disconnect trigger.

You are improving alot. Keep these coming!

Here is my blindrun and my other route:

Thanks! Nice unintended solution you have there! :) The disconnect trigger is fixed in v1.2. ^^
Thanks for your blindrun and unintended solution! :D

This map still needs some improvements. I finished it without using the pedestal button in the first room, without the cube, and without the repulsion gel. And I am no ninja. I would suggest taking some length off of the catwalk to the exit elevator. Also, all of those peek-a-boo shots might not go over well with average players, but that is obviously your choice.

I rather liked this one, then again I am a fan of underground and destroyed environments. I agree about the cube drop - hard to figure out where it was without going up there and observing - more interesting than a normal cube drop somewhere.
Already mentioned was the light bridge - struck me as out of place...probably could have been achieved another way - maybe a cube drop door left down?
Still I enjoyed it - 5/5....keep it up. Thanks for creating.

quatrus wrote:
I rather liked this one, then again I am a fan of underground and destroyed environments. I agree about the cube drop - hard to figure out where it was without going up there and observing - more interesting than a normal cube drop somewhere.
Already mentioned was the light bridge - struck me as out of place...probably could have been achieved another way - maybe a cube drop door left down?
Still I enjoyed it - 5/5....keep it up. Thanks for creating.

Thanks! Glad you enjoyed it! :) Thank you for your feedback, I'll try to improve in my next map. Thanks for testing and rating! :)

Kinda' cramped in places, but that may be what gives the map its own character.
I think if you stretched everything out longer and larger it would have a better feel - but who am I.

Overall a nice puzzle with a tricky beginning because it took me a few tries to get up high enough to shoot a portal in the ledge next to the button. I finally figured out that I had to jump just before running over the portal in the floor or else it slowed me upward ascent to about two-thirds the height needed.

Went I went up there I felt cramped. Then when I went up onto the blue gel pedestal I felt even more cramped - until I stepped sideways onto the grating.
I feel as if this is an impressive beginning to what could have been (i.e. a more complex map that is a real journey to complete). It really has tons of promise - because you have shown the inklings of a master map-maker ! ! ! It shows that you are capable of creating a kick-ass adventure, epic map if you take the time to do it. Congrats !!

Cheers, that was fun :)
I ended up getting the cube without the blue gel - not sure if that was intended, but played out pretty smooth from there on.

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