[SP] Isolation
Quote from marKiu on March 14, 2014, 6:27 amVery nice mechanic
If gray didnt tell me that there is something with pushing a cube with a panel i would have been stuck for ages... But what is the button with the flipping wall panel for? is it just to disctract the player? solid 5
Very nice mechanic If gray didnt tell me that there is something with pushing a cube with a panel i would have been stuck for ages... But what is the button with the flipping wall panel for? is it just to disctract the player? solid 5
Quote from Xtreger on March 14, 2014, 6:37 amNice to see you back! It's been a while. In answer to your question, yes, the [spoiler]floor button and flip panels were red herrings[/spoiler].
Nice to see you back! It's been a while. In answer to your question, yes, the
Quote from RogerL on March 15, 2014, 10:28 pm@Xtreger's Solution Video: I had thought about trying the idea of [spoiler]pushing the pedestal button through the portal to make the cube flip[/spoiler], but in my experience I thought it was just too far away to activate it, so I didn't try it. Did you do something special to make that possible? It always seemed to me that you had to be right at, and reaching through, the portal. But you are more than an arm's length away.
@Xtreger's Solution Video: I had thought about trying the idea of
Quote from Xtreger on March 16, 2014, 1:47 amNope, no adjustments. Also, you can easily adjust the position of the portal near the lift such that the lift button comes comfortably within reach. In the solution video, that portal is more distant from the lift than is necessary, so the button is also more distant than necessary (but can still be activated without adjustments).
Nope, no adjustments. Also, you can easily adjust the position of the portal near the lift such that the lift button comes comfortably within reach. In the solution video, that portal is more distant from the lift than is necessary, so the button is also more distant than necessary (but can still be activated without adjustments).
Quote from RogerL on March 16, 2014, 9:42 amInteresting. Well, I wasn't able to find a solution, but at least I learned something new. Thanks for pushing the limits yet again.
Interesting. Well, I wasn't able to find a solution, but at least I learned something new. Thanks for pushing the limits yet again.
Quote from PCdoc on March 20, 2014, 11:52 pmThis map is about as HARD as they come - reminds me of a Jonaton map. Not in the sense of difficult strafe jumps or karate chops . . . but there are two things that very FEW would get - if any. The first is something I "should have found" but due to the mechanics being so unusual, it did not cross my mind to [spoiler]move across the first turned off fizzler and STILL be able to activate the button through the Portal[/spoiler]. How your mind came up with that - I'll never know or understand. It's a type of thinking that is foreign to me. Either just very high level - or there is a trick to creating these kind of things using reverse Engineering.
The final challenge drove me insane. I knew I had to have the two cubes up top on the two buttons. But I saw the flip surface and the corresponding tunnel . . only to find out tonight that they are friggin' RED HERRINGS !!! Anyone got an axe ?? The last thing this hard as hell map needed was a Red Herring.
Anyway - OK so I spent 2 hours on the 3 checkboxes - to no avail. Finally . . . went to the video. And that move was so Ninja that you can only call it "cube whispering". I don't know why I didn't just think to myself and say, "oh yes - of course . . . it's the old, [spoiler]carry the cube on top of your head while crouching and moving backwards routine. You can then spin around 180 degrees WITHOUT disturbing the cube and shoot right through the cube to place a Portal up high !!"[/spoiler]". LOL How did the map allow me to shoot through the cube ?
I should say GREAT MAP because it is . . . but frankly it is too hard to solve without the Video IMO. I think you should not change it - but mark it as "Super Hard" . . "
This map is about as HARD as they come - reminds me of a Jonaton map. Not in the sense of difficult strafe jumps or karate chops . . . but there are two things that very FEW would get - if any. The first is something I "should have found" but due to the mechanics being so unusual, it did not cross my mind to
The final challenge drove me insane. I knew I had to have the two cubes up top on the two buttons. But I saw the flip surface and the corresponding tunnel . . only to find out tonight that they are friggin' RED HERRINGS !!! Anyone got an axe ?? The last thing this hard as hell map needed was a Red Herring.
Anyway - OK so I spent 2 hours on the 3 checkboxes - to no avail. Finally . . . went to the video. And that move was so Ninja that you can only call it "cube whispering". I don't know why I didn't just think to myself and say, "oh yes - of course . . . it's the old,
I should say GREAT MAP because it is . . . but frankly it is too hard to solve without the Video IMO. I think you should not change it - but mark it as "Super Hard" . . "
Quote from Xtreger on March 30, 2014, 12:47 pm@PCdoc: Thanks for your feedback! I guess this is my first map that nobody could solve, so I'm kind of glad about that. But I see how red herrings can be annoying. I'll completely avoid using them in any future maps.
@PCdoc: Thanks for your feedback! I guess this is my first map that nobody could solve, so I'm kind of glad about that. But I see how red herrings can be annoying. I'll completely avoid using them in any future maps.