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[SP] Isolation

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A very difficult small map. Thanks a lot to josepezdj, grayarea and HeadShot for playtesting and helping me block a lot of unintended solutions.

File Name: isolation.rar
File Size: 1.78 MiB
Click here to download Isolation

Don't think this is the intented way to get the third cube.

Image

I've seen you ask how to prevent this glich and thoght you had an answer. The best way is to turn a laser off for a short time (0.1 sec) on player pick up a cube. You can do it in portalgun properties firing OnPlayerUse output.

God bless the quick save's inventor...(Portal: Prelude)

But I did try it on my computer lots of times and the cube always fell down. This is weird... maybe I need to increase the downward force on the cube

Ending. Not intended as well I believe.

EDIT: I found this way to get the cube under my pillow :D. Though it looks as an unintended solution I woudn't wonder if it was your way.

God bless the quick save's inventor...(Portal: Prelude)

Well your demo showing the final part is unintended. But, the way to get to the 3rd cube is brilliant :lol: (still unintended). I won't block either of these (well I may block your solution to the final part but definitely not the

Spoiler
camera ramp
).

In the meanwhile I'm updating the map (on the workshop, not here) to (hopefully) remove the floating cube bug completely.

Please let me know if you find any other weird bugs.

Here's a strange solution... :)

isolation.dem.zip

Yeah

Spoiler
the camera ramp
trick is clever in its own right, but unintended. It was pointed out before by greykarel as well.

The final part is intended.

A different way to get the 3rd cube. Still searching for a solution using that other button...

isolation_cube3.dem.zip

Wow nice improvisation! But it's still unintended... I suppose I won't remove this solution as you must have put quite a bit of thought in setting things up that way. So there are 3 separate ways to get the first cube now: your method, greykarel's method and the intended method..

Solution

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