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[SP] Interlink

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A small, challenging map. Thanks to grayarea for playtesting

Workshop link:
http://steamcommunity.com/sharedfiles/f ... =235438315

The Wheatley dialog mish-mash was inspired by CoolDudeClem's Crazy Chambers:
http://steamcommunity.com/sharedfiles/f ... =194726504

File Name: interlink.rar
File Size: 1.89 MiB
Click here to download Interlink

Beta-tested the predecessor to this map, loved it! Here's my solution :lol:

interlink.dem.zip

Yup, that's intended!

Wow - very hard to figure out the solution - although I did better with the solution to this one than with "Incidence".... thanks for creating...

OK, I've gotten the 3rd cube but I think the timing for the fizzler at exit area is too tight to enter a cube in there... the time the fizzler stays deactivated doesn't match the timer signage either.... is this broken or good? :D

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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@josepezdj: The fizzler is supposed to remain open for only 3 seconds. There must be a bug with the timer panel, I'll fix that. Thanks for pointing it out

Ther's an unintended way: double clicking on cube dropper button respawns another pair of cubes in a second after the first one. So if you have two cubes on the buttons under droppers double respawning gives you enough time to get behind the middle fizzler. The same is with the third cube.

Possible solution: to set higher value for button reset time.

God bless the quick save's inventor...(Portal: Prelude)

@greykarel: Oh thanks for noticing that! I'll fix it in a few hours, right now I'm not on my PC...

This one is really weird...
spoiler(s)

Spoiler
At first I didn't think that the way to get the last cube past the field was to whack it with the door, as the door model just moved through the cube as if it wasn't there... Do the physics work differently depending of whether you look at it or not, or is that just my imagination?

Making the cubes topple through portals remotely was fun though, if a bit finicky to set up.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

@HMW:

Spoiler
Yes I've encountered that problem too. If the cube is too much close to the wall, when the panel moves the cube, it gets sort-of "blocked" by the opposite wall, so logically the panel should get jammed with the cube stuck between it and the wall. But the game physicals does not allow that for an angled panel. So the panel just goes through and the cube is stuck in a limbo.

And it gets fizzled when the panel opens up again. Therefore the proper way to set up the cube is a little distance away from the wall so that it doesn't get stuck and jam the panel.

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