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[SP] Insulated

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clickaus wrote:
belden wrote:
Your right it can be a bit tricky but it's definitely achievable. Trick is get your height first (without moving around) then push forward. You should then reach the room easily.

I have a suggestion to make it a little easier to achieve:

Cover the floor more with Repulsion Gel and tuck in the window a little bit more because I end up getting caught on it trying to do it the intended way. It makes it very frustrating to get up there otherwise. :notwant:

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Hey guys I finally managed to upload a new version of the map.
I decided to put the panel back into the map.
I have also made the gel spread out a little bit more so people can either use the panel or jump up just using the gel.
I have also made a few more texture changes and added a few panels to make hitting the final angled panel a little harder

Spoiler
(you must now jump from the room down onto the gel to get enough height to shoot the portal onto the panel).

I am really happy with how the map plays now
Enjoy

Really great map. Loved the length - not to long or short. Wasn't too hard to work out but really satisfactory once I did. Awesome.

Nice chamber! I've found some bugs though.

- If you jump into any of the "fling-holes" without having a portal somewhere else you're trapped
- You don't have to use the cube to take out the turrets in the beginning. Just use the first "fling-hole" and place the other portal in front of the turrets (might not count as a bug though)

Good map. Simple yet fun. Maps doesn't need to be hard to be entertaining :)

Never use Logic to solve a puzzle, he's an idiot...
Logic wrote:
- You don't have to use the cube to take out the turrets in the beginning. Just use the first "fling-hole" and place the other portal in front of the turrets (might not count as a bug though)
)

True but hopefully people would prefer to do some turret bowling :)

Logic wrote:
Nice chamber! I've found some bugs though.
- If you jump into any of the "fling-holes" without having a portal somewhere else you're trapped

I know about this one but I don't really want to start adding more panels into the map. I have tried to work around this but have had no success.
Thanks for the feedback :thumbup:

guineaguy1 wrote:
Really great map. Loved the length - not to long or short. Wasn't too hard to work out but really satisfactory once I did. Awesome.

Thanks mate I am glad you enjoyed it

I only registered to say that I loved both of your maps and hope that you keep up the good work :)

TheFriendlySquid wrote:
I only registered to say that I loved both of your maps and hope that you keep up the good work :)

Thanks mate glad you like it. :thumbup:

Fun map. Im not sure if something was wrong with the

Spoiler
final jump's catapult target, but I almost thought I had the wrong solution because 4 times in a row I would come up just short in distance making the final jump and die. But the 5th time it just inexplicably worked. Also, there is a lot to do in this map and dying almost near the end and having to start all over is frustrating. Adding some auto-save brushes would help.

Overall, fun and enjoyable though.

club wrote:
Fun map. Im not sure if something was wrong with the
Spoiler
final jump's catapult target, but I almost thought I had the wrong solution because 4 times in a row I would come up just short in distance making the final jump and die. But the 5th time it just inexplicably worked. Also, there is a lot to do in this map and dying almost near the end and having to start all over is frustrating. Adding some auto-save brushes would help.

Overall, fun and enjoyable though.

Thanks for the feedback club
The final jump you have to jump into the portal, you probably done it the fifth time without realizing and thats why you made it. I will add autosave towards the end aswell (nice idea thanks)

Great map. There are a few ways to do different thing, but it's still pretty tight in where you need to go. I would like to thank you now for including info_placement_helpers where there is a place for an infinite fall. I also really liked the lighting and how you used small pockets with BTS textures and BTS lights. It gave its own theme to the map. Great use of glass to show all the areas, and I absolutely LOVED how you could fit all that into such a small space.

My only "concern" is that there is a trigger near the water to kill objects. Could you please move it down? I've been trying a speedrun route, but the cube jump is impossible with the trigger. Thanks ahead of time :lol:
Great map, fun fling at the end, lovely style. 8/10

Anyone wishing to speedrun with me, feel free to PM me. I'm always open to new partners.
My steam profile: http://steamcommunity.com/id/tanger2b/
My speedrun and blind run filled youtube: http://www.youtube.com/user/portal2tenacious
I need maps to play and rate! Post links here: http://steamcommunity.com/groups/Portal2STUD
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