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[SP] Indiana Evil

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I was wondering what the point was of the other two "chambers" as the one with the laser maze seems to end the map. The laser maze is perhaps a little TOO hard. It is one thing to make the player dodge lasers, but to make them deadly like that means that the player will find ways to avoid the maze entirely. Also, what's with the room above where you grab the Portal gun?

Wow! That was...uh, yeah. Just, yeah.

Thanks so much for the feedback.

The other two chambers contain switches that are needed in order to activate the center chamber.
The original idea for the map was a multi-part challenge run to execute each tasks in each room before moving on to the exit.

In the maze, if the lasers aren't lethal, there's no challenge.

the room above the portal gun is a false exit. you need a cube to "exit" the level. However the real exit room is in another chamber. The map required the player to run through all rooms to activate each switch and then bring the companion cube back to the center to "exit" the level. In the next update, I'm adding indicators and hints to direct the player in understanding this better.

When you actually finish the level, it will return you to the main menu.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

Pse54v3t6lA
(Link: http://www.youtube.com/watch?v=Pse54v3t6lA)

Also note the video description for more feedback and my signature for additional project information.

Indiana Jones and the Dark of the Lost Raiders. The evil resident here must have been on vacation. I got trapped in a death loop, when a faithplate flung me onto the ceiling of the laser maze. I had absolutely no interest in restarting. 2/5 from me, remove from playlist.

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