Please or Register to create posts and topics.

[SP] Ignition

PreviousPage 2 of 8Next

Thanks KennKong :) I was kind of hoping you had your new pc by now?! :lol:
There are two or three bits later in the map which will be difficult on a controller unless you slow things down a bit. Feel free to do so, it's meant to be a logic puzzle but some dynamic bits were unavoidable.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

I posted a very minor update. It fixes a problem where it was still possible to shoot a portal past the first fizzler. Also I compiled it with HDR switched off, mostly for the following spoilerish reason:
HDR

Spoiler
HDR causes the reflector cubes to be quite bright which makes it difficult to see through them. This type of aiming is kinda required here.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Wait, no "quick-portaling" in the first room? The way I started was to place portals so that the fizzler in front of the first cube dropper gets deactivated for a split second. Spamming the button and rapidly clicking to shoot a portal below the cube dropper finally worked. So this is not the intended idea?

Weird.. thought I'd made a post about this being awesome, but not having finished it yet.
Can't seem to find it on any thread now. To summarise:
-Map awesome
-Not finished
-Rogue post somewhere, can't find it.
=)

The first on-screen message still says "Version 1.0". Also, I can still get the cube the way I described:

@zivi7: that's how I do it but it's not the only way. I wouldn't really call that quick portaling by modern standards but you can avoid this altogether if you notice that

Spoiler
the main laser sensor has a 1.5 second cooldown timer
. Thanks for the note about the v1.0 message. It should be fixed now.

@sicklebrick: thanks! :D I'm sure marKiu has solved it more or less as intended but I hope he doesn't rush to post the video. He's too damn quick! :notworthy:

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

As far as I know, in the first part, there is one AND ONLY ONE move that requires "quick" portaling. Due to the abundant portalable surface provided, even that is not at all difficult.

And it's not like you have to quickly shoot a portal somewhere, then precisely aim somewhere else and shoot quickly again, etc. Everybody can easily manage...

Oo0o0ooh, that satisfying aha-moment. Finally "ignited", great idea!

I had no time to record yesterday so I was going to do it now...
You want me to wait with the upload? I could send you the video via pm because some parts felt very ninja and may be unintended.

I managed to get two cubes to the funnel room with pressing the spark button once. But that required very fast portalling^^. Which portal surface did you mean for the more advanced solution? Could you send me a screenshot?

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

And as usual with me and these kind of puzzles the first satisfying moment is followed by a looong time of not knowing how to proceed. :lol:

I can

Spoiler
use the spark laser and the portals set up in an angle to deactive the second fizzler for a split second.

I can
Spoiler
use one cube to keep the double laser running with the lower beam so that I'm free to use my portals. But then I'm lacking something to stack the second cube onto to activate the stairs laser receiver.

I'll starve to death in that chamber. :lol:

edit: And I can

Spoiler
stack the cubes so that the top one fires the double laser receiver and the lower one can be carefully aimed somewhere.
Not sure if this helps me yet. :lol:

PreviousPage 2 of 8Next