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[SP] Hopeless

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This game started off so good, but then quickly went south, totally hopeless. I made it to the room in which one obtains a cube, maybe room 2. After obtaining the cube, and in order to get out the exit door, the cube has to free fall between two plates. As one backs away, they are suppose to fire a portal which causes the cube to intersect a laser beam bringing down the sheild and fire another portal so the cube will fly upwards and hit the button. After 20 tries, spending large amounts of time getting the skinny portals perfectly aligned, drop the cube to get it free fall, I gave up. Since the portals are so narrow and the cube so large, the cube easily catchs the sides of the portals. This alone destroyed the fun factor. I found myself, sadly, just exiting the game...for now.
Eastward,
Q? Does these plates have portal helper on them?
P.S. I plan to play this some other day when I'm ready to work for NASA--like Apollo 13 mission when they had to stop the CO2 problem...
P.S.2 I can hear the CEO's voice now. "This large square thingy needs to fit through those small holes. What? Your fired, goodbye, the parking lot." ;)

Ok, I just saw a previous post (youtube) that showed a solution to the free falling cube in room 2. I noticed that the person did not walk backwards towards the door (as the design suggests--all the open glass pointing towards the exit door), but walked sideways. The second subliminal suggestion, that cause me to want to walk backwards, was the button being upside down gave the "feeling/impression" that one would be on a timer before the exit door would shut. So somehow as I walk backwards towards the door the portals are getting skinner causing the free falling cube to easily hit the sides of portals(frame shift...or something?) I stopped the video...now to try the sideways walk and to continue on to room 3.
Eastward,
P.S. New found hope. :)+

Yes, yes, this will be my last post for this map. As I mentioned before, I was going to try walking sideways in room 2 and fire portals as I go rather than backwards towards the door. It took two tries. Wow, the portals had to be "dead on," again, losing the fun factor.

Anyhow, room three was fun, but one has to die at least 10 times to solve the puzzle. The puzzle was hard, not in terms of problem solving, but in shooting portals within 2 seconds in a 2 to 4 degree window of opportunity. Room 4, which looks like a hallway, was really relaxing and fun, for me of course. Now room five, I'll need to see how others solved it, but I'm guessing I solved it with a method not intended... I was on the beam and shooting a portal while jumping sideways (losing the beam that was just under me) so that I landed at the foot of the stairs and the portal behind me had a laser beam going through it. I will not go any further for those who wish to solve it on their own.

Like those who posted before, the ending of this map was awesome. Rather than 5 out of 5 it's a 10 out of 5 (best ending to a custom map so far.) I found myself sitting back with a big huge grin, even a quick chuckle. :)+ Nice rewarding finish for all the grief you caused me!

Eastward,
P.S. I look forward to playing another difficult map made by you...---...

Thanks for your full opinion ;)

I'm aware that this map is very difficult, you will need to die a lot to finish it ! but I think it enriches the satisfaction of the player when he performed a hard test chamber... and the ending is a little reward after this achievement (or not :D)

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

Z9ST9AXTeCs
(Link: http://www.youtube.com/watch?v=Z9ST9AXTeCs)

Also note the video description for more feedback and my signature for additional project information.

The puzzles vere enjoyably difficult and complex. Quite unusual and welcome. There are some problems with some portable pannels in the last chamber though - took me a while to figure them out. More please.

Liked the ending. I completly missed the third laser cube in the last chamber and completed it with two. Watched the video to see how to do that chamber and was kicking myself for missing the third cube. Would have been much easier. Enjoyed the map. keep up the good work.

"I am not a Marshmallow"

Best Map Ever, Spent forever on this and forgot to go to sleep. Fantastic Ending and super challenging puzzles. I ... Have been enriched!

Has the potential to be a fantastic map, but there were too many things that just wouldn't work right. The pointy-shooty bits were extremely hard; I abandoned my controller almost immediately, even though my wireless keyboard is a little bit flaky about sending keystrokes every time. But I won't downgrade a rating just because of a high skill level requirement; let the ninjas have their fun!

Blue gel/pillars: your way is way beyond my skill level, but it is not hard to get gel where you need it before the final fling. This was an ideal puzzle, because ninjas can enjoy flying through it, while the rest of us can take our time yet still make it.

Orange/blue/cube: not hard to figure out, but the terrible behavior of the cube in the portals made it a royal pain. I could not get the auto-accelerate to work. I then dropped the cube through the floor from the slanted panel shelf, but the cube lost momentum so quickly that wouldn't work. Shouldn't the cube maintain its momentum in a yoyo?

Funnel/smashers: too ninja for me. What bothered me was you should have been able to loop through the angled portals until you hit the high portal, but once again, the momentum was lost on the first trip. A trigger_catapult on the left-hand angled portal would allow non-ninjas a chance.

Funnel/smashers/lightbridge: I didn't see the lightbridge at first because you enter the room looking down. You used faithplates to start other rooms, why not this one?

Lightbridge/laser: Three reflectocubes times multiple portal surfaces = many choices, yet unlike many laser puzzles, not overwhelming. The lightbridge needs an info_placement_helper; I kept putting my portal above the bridge. The cube that falls on the lightbridge kept falling off; perhaps you could lower the dropper? Those two problems made this a very frustrating experience, instead of the "Damn, I'm proud of myself" moment it could have been.

Nice touch on the ending, but it took much too long to get there, and then it didn't disconnect.

This would have been 5/5, but there are too many fixable problems, so just 4/5 from me.

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