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[SP] Getting over obstacles

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Thank you!! :), Also thanks for the playthrough. You solved it in intended way but with that timer you could do that easier- you could place the cube behind the first fizzler and then again press the button and grab it and take it into the first room out of fizzler area :D, you didn't have to take it through? the first and second fizzler at the same time, but never mind :D - I wrote this on youtube but I'm writing it here too, just for to be sure :D

Fun map ^^ Kinda easy after I figured out the ceiling fizzler, but I love how you've made a white paint room that wasn't horribly exploitable :)

Thanks!! :D

A tad bit too easy for my taste, but it was still fun. Actually great for a first map!
4/5. Thank you for mapping!

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co0op wrote:
A tad bit too easy for my taste, but it was still fun. Actually great for a first map!
4/5. Thank you for mapping!

:) thanks!

Dom44 wrote:
Thank you!! :), Also thanks for the playthrough. You solved it in intended way but with that timer you could do that easier- you could place the cube behind the first fizzler and then again press the button and grab it and take it into the first room out of fizzler area :D, you didn't have to take it through? the first and second fizzler at the same time, but never mind :D - I wrote this on youtube but I'm writing it here too, just for to be sure :D

Don't worry, I usually read all YouTube comments and messages :thumbup:

Well made map. 4/5 from me. I echo most others' comment, the puzzles were easy, except the timing was a little tight. I almost docked you one point for tight timing, which I do when a puzzle is made more difficult only by making you rush. Yours qualifies, but it really wasn't too tight. If I had played it before you lengthened the timer, I would have.

I got through the fizzlers a little different than your description (and I haven't watched any playthroughs).

Spoiler
Leave cube in funnel room. Get to button, drop fizzler two, press button and run between two and three. Turn and fire portal in floor of first room, raising two and dropping three. Go get cube and portal into first room. This way, the tight space between the fizzlers wasn't an issue for me clumsily fizzling the cube.

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Thanks, you got through the fizzlers in interesting way, I never thought about this way. Good job.

It played straightforward for me except for one thing.

Spoiler
In the main room the laser up top that turns off the 2nd fizzler--it is labeled as "two dots." The fizzler going into the room with the light ramp is also labeled "two dots," yet it has no effect on it.

I also didn't end up using the orange goo. I just white gooped the ceiling to get the requisite height for the jump.

Good job.

Tremer wrote:
It played straightforward for me except for one thing.

Spoiler
In the main room the laser up top that turns off the 2nd fizzler--it is labeled as "two dots." The fizzler going into the room with the light ramp is also labeled "two dots," yet it has no effect on it.

I also didn't end up using the orange goo. I just white gooped the ceiling to get the requisite height for the jump.

Good job.

Thanks.
I know about that unintended solution, and I won't fix it because I don't mind this unintended solution, also even if I would like to fix it I would have to rebuild that room completely, and I don't want to bother with this.

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