[SP] Getting over obstacles
Quote from Dom44 on March 4, 2012, 10:45 amThis is my first Portal 2 map.
It involves:
-Lasers
-Conversion Gel
-Propulsion Gel
-Discouragement field
-Hard Light Bridge
-Fizzlers
-and some flingingStyle: Clean
Difficulty: It's around medium difficulty
Size: Medium
I realized during making this map that I started mapping exactly one year ago so let's say that this is something like my anniversary map.
Feedback, reports of bugs, reports of unintended solutions and video playthroughs are appreciated.
Special thanks:
-Fluppy (Comp Cube)
-warnightifyHave fun!!
Dom44
Version 1.1:
-partially fixed unintended solution in gel chamber
Version 1.2:
-added more time at the timer button in the first room
(Although I said I won't add more time to the timer eventually I decided to add more time to the timer , because initially I thought it is okay even that almost everybody wrote here that the timing is tight and so, but then I realized that it's not okay and that the timing was really tight. Well hopefully now it'll be okay.)
This is my first Portal 2 map.
It involves:
-Lasers
-Conversion Gel
-Propulsion Gel
-Discouragement field
-Hard Light Bridge
-Fizzlers
-and some flinging
Style: Clean
Difficulty: It's around medium difficulty
Size: Medium
I realized during making this map that I started mapping exactly one year ago so let's say that this is something like my anniversary map.
Feedback, reports of bugs, reports of unintended solutions and video playthroughs are appreciated.
Special thanks:
-Fluppy (Comp Cube)
-warnightify
Have fun!!
Dom44
Version 1.1:
-partially fixed unintended solution in gel chamber
Version 1.2:
-added more time at the timer button in the first room
(Although I said I won't add more time to the timer eventually I decided to add more time to the timer , because initially I thought it is okay even that almost everybody wrote here that the timing is tight and so, but then I realized that it's not okay and that the timing was really tight. Well hopefully now it'll be okay.)
My mod for Portal 1: Portal:New Adventure
Quote from andyb on March 4, 2012, 12:53 pmExcellent.Difficulty was medium except for the one timer button.Thats a short timer.An extra second would be good but its still doable
Excellent.Difficulty was medium except for the one timer button.Thats a short timer.An extra second would be good but its still doable
Quote from Fluppy on March 4, 2012, 1:55 pmHey Dom, good to see you are back! I thought you won't ever make a Portal 2 map.
Design of your map is pretty good, you could add some glass lights. Puzzle was really easy for me, except for one moment where I haven't noticed one white wall.
Here's my blind playthrough video:
I hope this was not your last map!
Hey Dom, good to see you are back! I thought you won't ever make a Portal 2 map.
Design of your map is pretty good, you could add some glass lights. Puzzle was really easy for me, except for one moment where I haven't noticed one white wall.
Here's my blind playthrough video:
I hope this was not your last map!
My workshop
How to control other people
[spoiler]LOL, I've just forced you to click on the 'SHOW' button! Now click here: http://soundcloud.com/vojtasiman/[/spoiler]
Quote from OnePortalizedGal on March 4, 2012, 2:26 pmVery nice map - that short timer was a little irritating in the main chamber, just had to think with portals. Flowed well - all elements worked fine - not too difficult but still thoughtful. Thanks for making!
Very nice map - that short timer was a little irritating in the main chamber, just had to think with portals. Flowed well - all elements worked fine - not too difficult but still thoughtful. Thanks for making!
Quote from benvent on March 4, 2012, 2:58 pmI solved it the same way as Fluppy except I didn't use the speed gel.[spoiler]I put white gel on the ceiling above the button[/spoiler]Nice Job.
I solved it the same way as Fluppy except I didn't use the speed gel.

Quote from Lpfreaky90 on March 4, 2012, 3:06 pmNice map!
I didn't need the orange gel; I used the white gel to get two white surfaces to create in infinite fall and therefor speedI also thought the 64 pixels between the fizzlers wat a bit too tight, for someone clumpsy like me that means you have to try that quite a few times
which is rather annoying. Still a very good map!
4/5;Great
Nice map!
I didn't need the orange gel; I used the white gel to get two white surfaces to create in infinite fall and therefor speed
I also thought the 64 pixels between the fizzlers wat a bit too tight, for someone clumpsy like me that means you have to try that quite a few times which is rather annoying. Still a very good map!
4/5;Great
Quote from Dom44 on March 4, 2012, 4:24 pmThank you all guys for positive ratings and reports! Also thank you Fluppy for playthrough!
I fixed the unintended solution in gel chamber, I didn't realize that it's possible to do that in that way in which some of you did that. Also, it was my goal to make that timer in the first room a bit hard, but it's not that hard if you make it like this-[spoiler]you will place cube behind third fizzler, then you fling up to the wall tile in front of the button (up), you'll activate the laser catcher, after that you'll press the button, go down, quickly grab the cube and take it behind the first fizzler, and then fling up to the wall tile again, press the button, go down, and again quickly grab the cube and take it into the first room and you're done[/spoiler], I think that it isn't that hard you just have to be quick.
Also spaces between fizzlers 64 units long are done purposely to make it harder.
Thanks again
!
Thank you all guys for positive ratings and reports! Also thank you Fluppy for playthrough!
I fixed the unintended solution in gel chamber, I didn't realize that it's possible to do that in that way in which some of you did that . Also, it was my goal to make that timer in the first room a bit hard, but it's not that hard if you make it like this-
Also spaces between fizzlers 64 units long are done purposely to make it harder.
Thanks again !
My mod for Portal 1: Portal:New Adventure
Quote from quatrus on March 5, 2012, 10:56 amNice map. Even retrieving the cube from 1 the way intended, it is still very tight timing to get over there - IMO not the best way to add difficulty to a map puzzle.
Thanks for creating - I look forward to more.
Nice map. Even retrieving the cube from 1 the way intended, it is still very tight timing to get over there - IMO not the best way to add difficulty to a map puzzle.
Thanks for creating - I look forward to more.
Quote from Dom44 on March 5, 2012, 12:19 pmquatrus: Thanks, umm well I was thinking if I don't make that timer longer but I decided to keep it like this for it to be more challenging
UPDATE: Although I said I won't add more time to the timer eventually I decided to add more time to the timer, because initially I thought it is okay even that almost everybody wrote here that the timing is tight and so, but then I realized that it's not okay and that the timing was really tight. Well hopefully now it'll be okay.
quatrus: Thanks, umm well I was thinking if I don't make that timer longer but I decided to keep it like this for it to be more challenging
UPDATE: Although I said I won't add more time to the timer eventually I decided to add more time to the timer , because initially I thought it is okay even that almost everybody wrote here that the timing is tight and so, but then I realized that it's not okay and that the timing was really tight. Well hopefully now it'll be okay.
My mod for Portal 1: Portal:New Adventure
Quote from Djinndrache on March 6, 2012, 11:25 amGreat map, very adorable! Here is my blindrun of it:
KuU72uNjbU8
(Link: http://www.youtube.com/watch?v=KuU72uNjbU8)
Great map, very adorable! Here is my blindrun of it:
KuU72uNjbU8
(Link: http://www.youtube.com/watch?v=KuU72uNjbU8)
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