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[SP] Gel Chamber

My entry for the Summer Mapping Initiative. This includes two chambers using the new gel mechanics in Wheatley's style.

First room is quite small and fairly easy. Second room is much larger and is a bit harder.

File Name: GelChamber.zip
File Size: 3.61 MiB
Click here to download Gel Chamber

I think you did pretty okay with the Wheatley theme; a lot of people who use the "clean" style forget that the Wheatley chambers have exposed walls with gel and pneumatic tubes coming through and visible sections of other chambers. That said, the actual design did fall pretty flat I think. The texture variance seemed pretty sparse. In my opinion, the lighting in Wheatley chambers makes all the difference (since you're only using a handful of textures as it is) and the lighting is very samey.

I noticed this visible nodraw surface but that's not the best screen of it. It's behind the background walls it looks like.

The first puzzle seemed quite easy, especially compared to the second one, so the progression there was good. But the puzzles were really non-descript, and there's only so much that you can do with gel-only tests.

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While I appreciated the Wheatley style, compared to the average Clean treatment this kind of map usually receives, what bothered me was the phoned in gameplay.

Take room 1: you are supposed to follow a series of jumps or the final platform won't get raised. Raised by whom? Not the player handling it, not the platform itself being automated: it's you, frustrating the player for having not performed a script. But let's just file it under the "bugs" section.

the hills are alive... with the sound of music

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

lh2s6m4S4yw
(Link: http://www.youtube.com/watch?v=lh2s6m4S4yw)

Also note the video description for more feedback and my signature for additional project information.

This looks like Whealey's first map. That's both a compliment and a criticism. The style looks right; bits and pieces slammed together to make a simple puzzle. However, like a lot of early mapping effots, this one is huge. And one sound bit doesn't qualify as ambience in my book. It just wasn't much fun to play. 3/5 from me.

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