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[SP] Gather

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marKiu wrote:
Anyways, after all I'm happy that some people still like hard puzzles and played this even if the forum gets flooded by PTI maps.

For me the one like this is better than a hundred of puzzles for 10 minutes. And I miss Jonatan.
Now I'm going to press that button. Hope my brain won't melt.

God bless the quick save's inventor...(Portal: Prelude)
El Farmerino wrote:
I just managed to get two cubes in the final room, but I have a slight suspicion I may have needed to put the second and third in at the same time. I drank a bit too much this evening to carry on, really...

So maybe that's the key - I need to lay off the Vodka for a few nights and maybe I'll make it through this bad boy! I'm oh so close to where you're at El Farmerino - update later this evening when I get home from the office.

marKiu wrote:
NEXT CHALLENGE GELS!

I'd love to see somebody try to use gels! I've only just begun using the PeTI editor to work out some concepts for my first map, and I was reminded what a small percentage of elements are used in most expert maps. Most top level maps only involve lasers and funnels (and bridges), but there are so many interesting combinations with gels, faith plates, etc. that could be explored! Looking forward to your next map, Mark! :notworthy:

What a lovely map! Something about the way it looks really appeals to me... Like a futuristic portle hole temple of sorts! Been trying to figure it for a few days now, but quite often I wasn't sure if I was cheating or not. Anything goes =)?. Anyhoo, really loved it up untill the crazy mental cube orientation bit, but I know you have a fetish for that sorta thing so it was to be expected! Gj man ^^

Done !
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Here is how:

1) Funnel yourself up
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2) Shoot another portal on the ground
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3) While flying up and down try to place portal here
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4) From this portal position you can grab the cube and toss it into the upper room while flying and then simply jump there
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5) Turn the cube that it is aimed at the ceiling. Then slowly turn it to this position
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6) Jump on it carefully, then into the tunnel and you are done ^^

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Another great puzzle in the same map, congratulations MarKiu :)

6 Days later and I've finished it! Brilliant, Masterful, and EVIL! I don't think I've ever hit f6 more while playing another map. I may try the challenge in a few years after I regenerate some brain cells!

@rock_n_rage Nice one! I'm happy you finally solved it :) I guess your braincells won't regenerate if you drink vodka :D So don't hold back or it's getting worse :D

@sicklebrick Thanks for feedback! Well, since the player will need some hours to solve this I should take care that it looks good... ;)

@headshot I've played around with speed gel for a while but gels in gerneral are so hard to control. So many unintended solutions :/ I got some nice mechanics but it's hard to place them in a nice puzzle... Well gimme some time to come up with something.

@Jacu Wow nice... I feel sorry but I have to say that this is not the intended way of getting the cube... :( I like the last part with the cube angle... Very cool, should have thought about that... I'll make an update and fix all that stuff.

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-
marKiu wrote:
@Jacu Wow nice... I feel sorry but I have to say that this is not the intended way of getting the cube... :( I like the last part with the cube angle... Very cool, should have thought about that... I'll make an update and fix all that stuff.

Hmm, that means, that I was proud undeservedly. But I'm still happy, that I found some hole in such a perfect wall. Well, I'm waiting for updated version, I hope I'll beat it too.
Was anyone of playtesters able to get this?

Well I managed to get the companion cube.... but its sort of..... :notwant: I think its a bug.

Spoiler
Cube in one of the side buttons can be placed so it sits at an angle, not flush in the square. This allows it to be grabbed mid-fling. You funnel up to the exit height, start flinging, grab the button from the center button and bring it up. Jump back down, hit the challenge button mid fling, which reopens the door, even without the cubes in place.... :notwant: :notwant: Fling over to the side cube, grab, fling back up. Stack cubes to get in tunnel.

Screen Shot 2012-05-29 at 9.39.51 PM.png

Screen Shot 2012-05-29 at 9.41.07 PM.png

Sry for the late answere guys!
@Jacu Yes! Grayarea was able to find the Easter Egg. But I gave a little hint ;)

@Headshot Nice find there! The button opens the door so the player can't get trapped inside the exitroom. Never thought about pressing the button while flinging. I prevent that by placing the button further away. Update coming this evening. :)

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-
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