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[SP] Fun With Fizzlers

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An excellent and challenging puzzle - thanks for creating.

I loved the ambiance. The feel was perfect...I stayed in the elevator room for a couple of minutes just listening to the crickets and birds. There were nice touches all around, water dripping, plants swaying, and the carnage/overgrowth of the chamber felt perfect.

Puzzle was challenging, but logical. I liked that you had to come up w/ roundabout ways to accomplish tasks that would seem straightforward w/out the fizzlers. Activating the lightbridge the first time, for example -- there's the very obvious portal, portal, activated method...until you realize that won't work. Then you have to come up w/ a plan B. I love that. :)

As for the button in the small room at the end ... I just

Spoiler
executed a fling on the cube by placing a portal under the drop area, and one across from the room. Then I kept hitting the drop button until the cube landed on the button. Took maybe 10 times.

Overall, this was one of my favorite custom maps thus far. I only had one piece of feedback:

-

Spoiler
The button that activated a Discouragement Field -- not sure what that field really did, since it seemed to disappear soon after, and never really prevented the player from any task he would have taken anyway (since I only really ever portalled to the secondary area, never walked there)

:thumbup:

nice map, solutions are in plain view, we just have to work around and do each task in the right order, after some trials and errors. great sense of accomplishment in tne end.

however, one thing to comment

Spoiler
for people who are curious they would press on the button for the bbq grill (can't find the name for this thing) they would eventually solve it. but for people who play it safe and don't see the point getting themselves stuck might not press this button at all and might go on a wild goose chase

that said, it's still a great map.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

q0M4MxaTXOI
(Link: http://www.youtube.com/watch?v=q0M4MxaTXOI)

Also note the video description for more feedback and my signature for additional project information.

Well that certainly got the wheels turning! Great challenge, thanks!

Spoiler
To put the cube in the small room I just jumped up and placed it there. I was worried it was too close to the fizzler but it turned out fine. Your way is good, but I wouldn't have remembered which cube came from that cube dropper and I didn't want to fizzle the wrong one.

Nezzy, This is my very first post here. I registered just to leave you some feedback. I have played all but a couple of the 5-star SP custom maps. I'm not sure what the star rating are based on but I'd give yours 6 and here is why.

I never no-clip. I would rather watch/read a walkthrough if I get that stuck; only up to the stuck part though. For me It's all about the puzzling. I've got to give kudos to the people who feedback on glitches and bugs, but those who complain they "had to go to noclip" are NOT making lemonade, they are sucking lemons. XoP

sp_fun_with_fizzlers was an incredibly enjoyable map for me. No gimmes, no arrows, no hints that I caught, just straight forward chambers built on logic and creativity. If it makes me a noob that I spent 1.5 hours solving it, sO-bE-iT. (it was probably more like 2 hours lol) But that IS what I paid for, enterfrikkentainment! Got my money's worth tonight. That'll be fun to replay as well. I'm making note of the longer, more complex maps for replay later. (yours is the 5th one) THAT'S a compliment for sure in my opinion.

I have to add that most of the mappers here are uber talented and I can't wait to see more of your stuff. Do any of you ever get together to test out Co-Op maps? I have a TeamSpeak 3 server and 6 people paired into 3 games of Co-Op and all on same voice chat is hilarious. (done it)

Anyway Nez, thanks for your time and talents, thank you very much and keep it up!

All of you be well

Dawg out.

Very nice map, I enjoyed it, great ideas with light bridge and laser.

A very good head-scratcher.

I don't think I'm giving anything away here to make the general comment that it can be frustrating to go through the trial and error of figuring out the quota of cubes, prisms, balls, etc. for each map. It doesn't require dexterity or thinking so it doesn't really add to the game.

Spoiler
For this map in particular the number of dispensers might be an indication, but it's still a crap shoot until you solve the puzzle.
I suppose that given the (for lack of a better word) atmosphere of Portal that posting that info on the entry sign would be out of place. Again, this a general comment on maps in general and not a knock on this most excellent adventure.

Now this is a map done right. It plays as good as it looks. 'Nuf said, 5/5.

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KennKong wrote:
Now this is a map done right. It plays as good as it looks. 'Nuf said, 5/5.

Precisely this. It was easy/medium difficulty as you stated, but actually the intended solution is medium difficulty and it's only really easy because of the alternate (easier) solutions. But nonetheless, it was fun and a well-designed map; good work.

Portal 2 Engineer - A map designed to make you think.
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