[SP] Fun With Fizzlers
Quote from Nezzy on June 25, 2011, 8:49 pmAn easy/medium difficulty destroyed chamber.
There was a small debacle where an old map got uploaded, but it's all good now.
File Name: Fun With Fizzlers.zip
File Size: 3.92?MiB
Fun With Fizzlers
An easy/medium difficulty destroyed chamber.
There was a small debacle where an old map got uploaded
, but it's all good now.
File Name: Fun With Fizzlers.zip
File Size: 3.92?MiB
Fun With Fizzlers
Quote from Nahor on June 25, 2011, 11:21 pm[spoiler]The four check indicators next to the big fizzler are confusing. I thought I needed 4 buttons/laser/thing to remove the field but the two buttons where enough[/spoiler].
Compounded with the lack of order hints, [spoiler]I spent quite a while trying to open the exit door thinking I would find the other triggers for the big fizzler, until out of frustation I used noclip and saw the elevator[/spoiler].
I don't see what the indicator on the left of the exit door does. I didn't need to light it to have to door opened.
I like to look of the map but a bit less light coming from the two big observation rooms would be better. The white walls in those areas are a bit to saturated (compared to other maps).
The last laser target, I lighted it [spoiler]using portals in the laser source area to send the laser at an angle across the room[/spoiler]. Is that the official solution?
Similarly, [spoiler]I also used used two reflector cubes to light the first laser target to free the portals[/spoiler]. Is that also supposed to be used that way? The lack of room to place to cube (e.g. [spoiler]one need to be really next to the source, aiming nearly at the corner of the platform with the button[/spoiler]) makes me doubt it.
Compounded with the lack of order hints,
I don't see what the indicator on the left of the exit door does. I didn't need to light it to have to door opened.
I like to look of the map but a bit less light coming from the two big observation rooms would be better. The white walls in those areas are a bit to saturated (compared to other maps).
The last laser target, I lighted it
Similarly,
Quote from Nezzy on June 25, 2011, 11:58 pmUhh yeah. I screwed up. This map was based off one of my earlier attempts at a test chamber, I revived it, and now I just realized that I uploaded an older version. Hold in there for a bit while I try to get the newer file.
Uhh yeah. I screwed up. This map was based off one of my earlier attempts at a test chamber, I revived it, and now I just realized that I uploaded an older version. Hold in there for a bit while I try to get the newer file.
Quote from jimmyb on June 26, 2011, 12:18 amPerhaps I just got lucky, but I liked this map. Everything came intuitively to me. [spoiler]Used the first cube to get the 2nd, then both cubes to get the 3rd.[/spoiler]
Only part I may have strayed from the intended solution was [spoiler]to stack 2 cubes to get up to the final laser target and put a cube on that button.[/spoiler]
FWIW, nicely done map.
Perhaps I just got lucky, but I liked this map. Everything came intuitively to me.
Only part I may have strayed from the intended solution was
FWIW, nicely done map.
Quote from Nezzy on June 26, 2011, 1:42 amOkay. If life gives you lemons, make lemonade. Since I couldn't find the newer map, I did a quick fix of the major problems with the old one. There are still issues, but that's the best I can do right now. Sorry for the inconvenience.
Okay. If life gives you lemons, make lemonade. Since I couldn't find the newer map, I did a quick fix of the major problems with the old one. There are still issues, but that's the best I can do right now. Sorry for the inconvenience.
Quote from smwlover on June 26, 2011, 6:14 amjimmyb wrote:Only part I may have strayed from the intended solution was [spoiler]to stack 2 cubes to get up to the final laser target and put a cube on that button.[/spoiler]You don't have to get a cube up there in that way. Here is my solution:
[spoiler]First put a cube on the button which can let the fizzler in that small room disappear. Then put a portal below the cube-dropper and another one on the portal surface opposite the small room. Go press the button and a new cube is dropped down and flies into the small room. Use the two cubes in the main chamber to direct the laser to the receiver and activate the lightbridge. Use the lightbridge to get into the small room and put the cube that is already there right onto the button.[/spoiler]
You don't have to get a cube up there in that way. Here is my solution:
Quote from RubyCarbuncIe on June 26, 2011, 6:51 amThis map was great! I downloaded it last night before I went to bed so I guess I still have the old one. It took me about twenty minutes to solve it. I found it very challenging at some parts, and I liked the multiple uses of the testing elements. The only con I have it that next to the Hard Light Bridge there is a pile of debris inside the fizzler, which made it difficult fr me to [spoiler]hit the Laser Catcher to activate the Hard Light Bridge[/spoiler] Other than that I don't see anything wrong with this map.
This map was great! I downloaded it last night before I went to bed so I guess I still have the old one. It took me about twenty minutes to solve it. I found it very challenging at some parts, and I liked the multiple uses of the testing elements. The only con I have it that next to the Hard Light Bridge there is a pile of debris inside the fizzler, which made it difficult fr me to
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from xdiesp on June 26, 2011, 8:36 amSolid, complex medium-lenght map in average Decay style - despite everything being very functional. Puzzles nicely ramp up in difficulty, particularly the last one where the delivery of the cube to the small room isn't so clearly cut. There's multiple ways to do so, the easiest being to [spoiler]just throw it[/spoiler] and possibly a couple more signs would make that operation more clear.
Notably cared after to prevent exploits, check those corners and see how you cannot snipe anything. Suggested to all.
Bug: you get stuck in an invisible wall where the fizzler should be, if you stay in the small room and have a cube flinged from somewhere to a portal in front of you.
Solid, complex medium-lenght map in average Decay style - despite everything being very functional. Puzzles nicely ramp up in difficulty, particularly the last one where the delivery of the cube to the small room isn't so clearly cut. There's multiple ways to do so, the easiest being to
Notably cared after to prevent exploits, check those corners and see how you cannot snipe anything. Suggested to all.
Bug: you get stuck in an invisible wall where the fizzler should be, if you stay in the small room and have a cube flinged from somewhere to a portal in front of you.
Quote from Brainstone on June 26, 2011, 12:47 pmDon`t tell me that the solution was to
[spoiler]throw the first cube in the little chamber and put the second on the edge of it. Because that would be no good solution. I just couldn`t see another way to get a cube in. The first is needed to deactivate the fizzler and the other two are needed to activate the wallbeam to get in. Or shouldn`t you use the wallbeam to get in?
EDIT: Just read your post. Now I know how I should've done.[/spoiler]
Don`t tell me that the solution was to
EDIT: Just read your post. Now I know how I should've done.

