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[SP] Fun With Fizzlers

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An easy/medium difficulty destroyed chamber.
There was a small debacle where an old map got uploaded :notwant: , but it's all good now.

File Name: Fun With Fizzlers.zip
File Size: 3.92?MiB
Fun With Fizzlers

Spoiler
The four check indicators next to the big fizzler are confusing. I thought I needed 4 buttons/laser/thing to remove the field but the two buttons where enough
.

Compounded with the lack of order hints,

Spoiler
I spent quite a while trying to open the exit door thinking I would find the other triggers for the big fizzler, until out of frustation I used noclip and saw the elevator
.

I don't see what the indicator on the left of the exit door does. I didn't need to light it to have to door opened.

I like to look of the map but a bit less light coming from the two big observation rooms would be better. The white walls in those areas are a bit to saturated (compared to other maps).

The last laser target, I lighted it

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using portals in the laser source area to send the laser at an angle across the room
. Is that the official solution?

Similarly,

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I also used used two reflector cubes to light the first laser target to free the portals
. Is that also supposed to be used that way? The lack of room to place to cube (e.g.
Spoiler
one need to be really next to the source, aiming nearly at the corner of the platform with the button
) makes me doubt it.

Uhh yeah. I screwed up. This map was based off one of my earlier attempts at a test chamber, I revived it, and now I just realized that I uploaded an older version. Hold in there for a bit while I try to get the newer file.

Perhaps I just got lucky, but I liked this map. Everything came intuitively to me.

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Used the first cube to get the 2nd, then both cubes to get the 3rd.

Only part I may have strayed from the intended solution was

Spoiler
to stack 2 cubes to get up to the final laser target and put a cube on that button.

FWIW, nicely done map.

Okay. If life gives you lemons, make lemonade. Since I couldn't find the newer map, I did a quick fix of the major problems with the old one. There are still issues, but that's the best I can do right now. Sorry for the inconvenience.

jimmyb wrote:
Only part I may have strayed from the intended solution was
Spoiler
to stack 2 cubes to get up to the final laser target and put a cube on that button.

You don't have to get a cube up there in that way. Here is my solution:

Spoiler
First put a cube on the button which can let the fizzler in that small room disappear. Then put a portal below the cube-dropper and another one on the portal surface opposite the small room. Go press the button and a new cube is dropped down and flies into the small room. Use the two cubes in the main chamber to direct the laser to the receiver and activate the lightbridge. Use the lightbridge to get into the small room and put the cube that is already there right onto the button.

This map was great! I downloaded it last night before I went to bed so I guess I still have the old one. It took me about twenty minutes to solve it. I found it very challenging at some parts, and I liked the multiple uses of the testing elements. The only con I have it that next to the Hard Light Bridge there is a pile of debris inside the fizzler, which made it difficult fr me to

Spoiler
hit the Laser Catcher to activate the Hard Light Bridge
Other than that I don't see anything wrong with this map.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

I like it alot!

Solid, complex medium-lenght map in average Decay style - despite everything being very functional. Puzzles nicely ramp up in difficulty, particularly the last one where the delivery of the cube to the small room isn't so clearly cut. There's multiple ways to do so, the easiest being to

Spoiler
just throw it
and possibly a couple more signs would make that operation more clear.

Notably cared after to prevent exploits, check those corners and see how you cannot snipe anything. Suggested to all.

Bug: you get stuck in an invisible wall where the fizzler should be, if you stay in the small room and have a cube flinged from somewhere to a portal in front of you.

the hills are alive... with the sound of music

Don`t tell me that the solution was to

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throw the first cube in the little chamber and put the second on the edge of it. Because that would be no good solution. I just couldn`t see another way to get a cube in. The first is needed to deactivate the fizzler and the other two are needed to activate the wallbeam to get in. Or shouldn`t you use the wallbeam to get in?
EDIT: Just read your post. Now I know how I should've done.

The Aperture Alpha
A map pack coming soon. - click for more information
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