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[SP] Forest Temple

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I'm going to try this out being a Zelda fan myself. From the screenshot, it look really good. Especially the twisted hallway.
Edit: I got about half-way through before the game crashed on me. I'm going to have to go through it all over again.

I like the fact that there were

Spoiler
Wallmaster Turrets in the twisted room.
The laser puzzles were challenging but not insanely hard. The
Spoiler
Core Portraits
were also fun to break.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Haha, finally managed to finish this!

Overall, I'd have to say that I enjoyed it immensely, which is weird because there were loads of things that really pissed me off....

First, the good:

Spoiler
- I really like the hub structure, and the fact that you have to keep revisiting different rooms to use their elements in the other ones. I'm not convinced everything I did was absolutely as intended, but then I'm not sure it matters, as it was always satisfying to progress. The 'boss fights' were variable, but I liked the idea of them and the yellow one in particular was great.

- It looks fairly nice. I haven't played Zelda, so can't comment on how well you did there, but I liked it all the same. Some of the texturing is a bit repetitive, though - could do with a bit more model detailing etc. to give it some character.

- Some of the dynamic elements are truly fantastic - that twisting corridor, the big rotating room, the way the second laser puzzle descends and forms in front of you... loved it, awesome work.

- Some great puzzles along the way.


Now, The bad:

Spoiler
In the room with the moving blocks, they kept getting stuck in the new update. Never had that problem the first time I played it. Eventually had to noclip past.

I fucking hate turret ambushes. Really, really hate them. I guess they're supposed to represent fights in the original Zelda level or something, but they still pissed me off.

A couple of the cubes are easy to miss (the very first one, especially). There's a fine line between encouraging players to explore and having them wander aimlessly, and I felt the map crossed it in a couple of places.

Similarly, there were a couple of places where I didn't realise what to do for ages - most notably when I brought all of the cores into the middle room because I didn't realise I was supposed to kill them. To make it worse, I then found out you can only kill them in the rooms you found them in; after I worked this out I couldn't be bothered taking them all back so I did it using noclip.

Killing the blue guy. That was a nightmare. In the end I took two cubes and two balls up there to do the job and it still took ten frustrating minutes.

The yellow guy - the button is too close to the faithplate, so it's really easy to accidentally step on it when you're trying to do the thing you need to do. I thought it was a brilliant puzzle, actually, but that was a little annoying.

The green guy. Didn't really like the jigsaw thing, to be honest, although it seemed much easier in the update so thanks for that.

Like I say, I have a lot of criticism, but I definitely would recommend it to anyone as I had lots of fun getting through it despite the odd moment of frustration. Kind of feel I would have liked it even more if I'd ever played the Zelda game too... Thanks a lot for sharing!

---------------------------
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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For some of the things that pissed you off El Farmerino, I'd like to explain a few of them since I've memorized the original Forest Temple.
1. The cube placements are placed in the same rooms and general areas as Keys are in the real game to unlock doors.
2. The 4 Cores represent the Poe Sisters that steal the flames that power the elevator in the main room with 4 torches. You have to damage the pictures in order get them out. In this map however, it is harder to attack the core screens and there is no indication that the cores stole power from the elevator.
3. Turret ambushes. Well, it's better than the Wallmaster grabbing you.
My main complaint is that I wanted to hear the Forest Temple theme while playing this map.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

See, I knew it would have made more sense if I'd played the original. Still, I managed to work it all out on my own regardless...

---------------------------
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
---------------------------
MasterLagger wrote:
My main complaint is that I wanted to hear the Forest Temple theme while playing this map.

Fixed! Testers will now be accompanied through the halls by the haunting echoes of the Forest Temple theme.

I've also added a run-through video

Just solved this myself, and I can say without exaggeration that, with very few exceptions, this is the most fun I had with a Portal 2 map.

The conformity to TLOZ:OOT was pretty striking, and the miniboss fights were excellent. There are indeed a few frustrating aspects about the map, but in my book it's all overshadowed by the fun factor.
It's awesome that you've included the FT theme in the new version.

The harder laser puzzle had me stuck for a while as well, so even in the puzzle department I liked it

And I hope you make more maps...

Yeah, I'd like to see you publish all the other dungeons as well.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

This certainly was something different. Epic in scope, with a huge variety of puzzles, and many new mechanics to learn, it felt a little overwhelming at times. My general impression is that this is definetly worth a play, but only if you have a lot of patience. There is a lot of searching, exploring, and, unfortunately, backtracking. I have to admit that I had to watch your video to figure out the jigsaw puzzle, and I still don't know what the goal of that was, but I faithfully copied your moves and was able to continue. And I didn't realize that that puzzle had to be completed to gain access to the puzzle for the fourth light. I spent an hour just looking for that last puzzle after giving up on the jigsaw puzzle for the fourth or fifth time. I did manage to get the movable blocks stuck once on my first time into that room, but fortunately I had a save just before that and it didn't happen again. There is a sphere button in that room that didn't seem to do anything, and it didn't look like you used it in your walkthrough -- again, that was a real time waster as I searched and searched for what it did. Overall, though, I would highly recommend this map, but only to certain types of players.

I think that's a fair assessment RogerL, this map won't be amazing for everyone. But if there are a few people out there who really enjoy it as much as I do then it's all worth it.

MasterLagger wrote:
all the other dungeons

Heh I don't know about all of them, but I've begun work on my next installment. But think serenade, not bolero

narsqrd wrote:
MasterLagger wrote:
all the other dungeons

Heh I don't know about all of them, but I've begun work on my next installment. But think serenade, not bolero

Oh no, not the damn Water Temple.
:notwant:
Oh well, at least the iron boots won't be involved. I can see those dragon heads rising with portal surfaces on their necks instead of a bullseye.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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