[SP] Forbidden Tests
Quote from Korl on November 4, 2011, 3:26 pm1. in the very first room, it is impossible to fire a portal to the tunnel portable surface although no fizzler can be seen.
2. in the second puzzle with laser. I have no idea what I did to open the gate. The button starts ticking but it does not open the gate, but the gate opened later, dunno why. It appears it has someting to do with the sucking tube as the dots point there.
3. nice [spoiler]jump plate[/spoiler]. But is it possible to get there or is it just to dwell on?
1. in the very first room, it is impossible to fire a portal to the tunnel portable surface although no fizzler can be seen.
2. in the second puzzle with laser. I have no idea what I did to open the gate. The button starts ticking but it does not open the gate, but the gate opened later, dunno why. It appears it has someting to do with the sucking tube as the dots point there.
3. nice
Quote from Dhart21 on November 5, 2011, 3:34 am1. Please explain. Don't unerstand what first room do you mean. A tunnel portable surface?
2. Yes, the puzzle is quite complicated. To open the door, you need a cube being sucked in the tube AT THE TIME of the button ticking, and it's ticking for 10 seconds.
3. There are 2 routes you can take, but you'll end up in one, last room. That's why there are 2 different paths, which must be locked from each other.Edit: With this new version, these 2 routes no longer meet up. There is a new room after the room with the vent and lasers. Please comment on it, as this is some kind of experiment and, in my opinion, needs to be completed.
1. Please explain. Don't unerstand what first room do you mean. A tunnel portable surface?
2. Yes, the puzzle is quite complicated. To open the door, you need a cube being sucked in the tube AT THE TIME of the button ticking, and it's ticking for 10 seconds.
3. There are 2 routes you can take, but you'll end up in one, last room. That's why there are 2 different paths, which must be locked from each other.
Edit: With this new version, these 2 routes no longer meet up. There is a new room after the room with the vent and lasers. Please comment on it, as this is some kind of experiment and, in my opinion, needs to be completed.
Quote from Djinndrache on November 28, 2011, 9:02 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:Qmfp05WyNzI
(Link: http://www.youtube.com/watch?v=Qmfp05WyNzI)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
Qmfp05WyNzI
(Link: http://www.youtube.com/watch?v=Qmfp05WyNzI)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on March 23, 2012, 10:43 pmI'm happy to see the return of the atomic energy pellet. That was one Portal mechanic that should have been kept in Portal 2. Just think of the possibilities for that in coop!
Is it intended to be able to use the faithplate in the final room? Wait a minute! I just got it. [spoiler]Use the buttons to build a staircase. I raised them all to the top.[/spoiler] Now I understand why the pillar button is there. I was able to use the funnel to get to the exit fairly easily, so that's nice to have an alternative.
There must be files missing from the .bsp, because there are flashing blue errors where the pellet catchers should be. Also, no cubemaps. I'm not going to ding you for these easily fixable mistakes, because they don't break an otherwise nice map. 4/5, but you really should have fixed those after all those updates.
I'm happy to see the return of the atomic energy pellet. That was one Portal mechanic that should have been kept in Portal 2. Just think of the possibilities for that in coop!
Is it intended to be able to use the faithplate in the final room? Wait a minute! I just got it.
There must be files missing from the .bsp, because there are flashing blue errors where the pellet catchers should be. Also, no cubemaps. I'm not going to ding you for these easily fixable mistakes, because they don't break an otherwise nice map. 4/5, but you really should have fixed those after all those updates.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Dhart21 on March 25, 2012, 12:07 amYeah, there are some errors with launchers/catchers, especially catchers. I think about correcting that when I have some spare time.
There are cubemaps, by the way.
Yeah, there are some errors with launchers/catchers, especially catchers. I think about correcting that when I have some spare time.
There are cubemaps, by the way.
Quote from soundsofentropy on March 31, 2012, 10:23 pmI did a blind run of this map, but I don't think my solution was intended. Also, I feel like a missed out on half the map, but I guess that just adds replay value! Oh, and sorry for those missing textures.
I did a blind run of this map, but I don't think my solution was intended. Also, I feel like a missed out on half the map, but I guess that just adds replay value! Oh, and sorry for those missing textures.
