[SP] Forbidden Tests
Quote from Dhart21 on October 30, 2011, 8:39 amThe tests you will see were forbidden by Aperture's supervisors because the testing elements they included were too lethal.
You have two choices of how to come through these tests.You'll need Unused Signage, fixed paint_speed sign and Working Energy Balls + Clean models + Instances for correct display of icons and energy balls.
Screenshots:
http://imageshack.us/photo/my-images/12 ... 00010.jpg/
http://imageshack.us/photo/my-images/8/ ... 0005c.jpg/
http://imageshack.us/photo/my-images/40 ... 00012.jpg/
http://imageshack.us/photo/my-images/82 ... 00001.jpg/Version 1.1: Last part done.
Version 1.0: Elevators and GLaDOS' quotes added, bugs fixed.
Version 0.9: Another way added. Many bugs fixed.
Version 0.8: Fixed some bugs; indicator panels and signs added.
Version 0.7: Fixed bugs; indicator panels added in the 3rd room.File Name: sp_forbidden_tests_1.1.rar
File Size: 7.68 MiB
Click here to download Forbidden Tests
The tests you will see were forbidden by Aperture's supervisors because the testing elements they included were too lethal.
You have two choices of how to come through these tests.
You'll need Unused Signage, fixed paint_speed sign and Working Energy Balls + Clean models + Instances for correct display of icons and energy balls.
Screenshots:
http://imageshack.us/photo/my-images/12 ... 00010.jpg/
http://imageshack.us/photo/my-images/8/ ... 0005c.jpg/
http://imageshack.us/photo/my-images/40 ... 00012.jpg/
http://imageshack.us/photo/my-images/82 ... 00001.jpg/
Version 1.1: Last part done.
Version 1.0: Elevators and GLaDOS' quotes added, bugs fixed.
Version 0.9: Another way added. Many bugs fixed.
Version 0.8: Fixed some bugs; indicator panels and signs added.
Version 0.7: Fixed bugs; indicator panels added in the 3rd room.
File Name: sp_forbidden_tests_1.1.rar
File Size: 7.68 MiB
Click here to download Forbidden Tests
Quote from 262LetsPlay on October 30, 2011, 11:07 amCool Map. But I found a bug. in the final chamber, there is in the left room a portal surface near the fizzler. Wehen you take objects through there, they will be destroyed. Maybye the trigger_portal_cleanser is too wide.
Cool Map. But I found a bug. in the final chamber, there is in the left room a portal surface near the fizzler. Wehen you take objects through there, they will be destroyed. Maybye the trigger_portal_cleanser is too wide.
Quote from quatrus on October 30, 2011, 7:20 pmNice.... A bit of difficulty getting the signage and ball stuff placed properly, but OK.
In the ball room, if you go through the left (second) fizzler too soon, the ball hits the edge, if you wait, until at the fizzler it flies OK. Doesn't really interfere with execution, just makes it tighter on time.
Second chamber was really good....enjoyed it.
Thanks for creating.
Nice.... A bit of difficulty getting the signage and ball stuff placed properly, but OK.
In the ball room, if you go through the left (second) fizzler too soon, the ball hits the edge, if you wait, until at the fizzler it flies OK. Doesn't really interfere with execution, just makes it tighter on time.
Second chamber was really good....enjoyed it.
Thanks for creating.
Quote from gompasta on October 30, 2011, 7:50 pm[spoiler]Was it intended that you were able to "Cheat" and bring the companion cube along with you? If so, it made the puzzles a LOT easier. I felt sad when i got to the end, only to make the choice between killing it, or letting it live a sad lonely life, left behind in the elevator door...[/spoiler]
Quote from John11 on October 30, 2011, 11:18 pmReally nice map! The puzzles were fun and I liked that[spoiler]there were two different paths you could take.[/spoiler]
Really nice map! The puzzles were fun and I liked that
Quote from Dhart21 on October 31, 2011, 7:13 amMentioned bug has been fixed.
gompasta, that's a cheat. Haven't thought about that, actually. I suppose I'll make some kind of a fizzler in the path to the second test.
The only thing a companion cube is given for is to open the third door.Actually, I'm planning to add some things in order to make the map more challenging. Or maybe a 5th room, if I won't be too lazy.
P.S. Thank you for your comments. Please post any bugs you will find.
Mentioned bug has been fixed.
gompasta, that's a cheat. Haven't thought about that, actually. I suppose I'll make some kind of a fizzler in the path to the second test.
The only thing a companion cube is given for is to open the third door.
Actually, I'm planning to add some things in order to make the map more challenging. Or maybe a 5th room, if I won't be too lazy.
P.S. Thank you for your comments. Please post any bugs you will find.
Quote from John11 on October 31, 2011, 2:52 pmI did a least portal run for the fun of it:
tPXsFYwO-do
I did a least portal run for the fun of it:
tPXsFYwO-do
Quote from gompasta on October 31, 2011, 4:19 pmForgot to mention an exploit, and i do not know if it is fixed yet.
[spoiler]You can place a portal on the back wall in the first room, before the fizzlers open up. Make sure the fizzler trigger is the same as the door trigger, or leave them on at the start[/spoiler]
Forgot to mention an exploit, and i do not know if it is fixed yet.
Quote from Dhart21 on October 31, 2011, 11:24 pmJohn11, that was very integesting to see. The puzzle in the tube was originally intended to be solved in a bit different way. Anyway, I couldn't imagine that this is how it looks without having the missing textures.
gompasta, and that isn't an exploit. I left it for those who would see it, because this 1st puzzle can be qute boring. i don't know whether I shold fix it or not. I can, of course, in the future version. It's up to you to decide.
John11, that was very integesting to see. The puzzle in the tube was originally intended to be solved in a bit different way. Anyway, I couldn't imagine that this is how it looks without having the missing textures.
gompasta, and that isn't an exploit. I left it for those who would see it, because this 1st puzzle can be qute boring. i don't know whether I shold fix it or not. I can, of course, in the future version. It's up to you to decide.
Quote from John11 on October 31, 2011, 11:32 pmDhart21 wrote:John11, that was very integesting to see. The puzzle in the tube was originally intended to be solved in a bit different way.I probably did it the intended way when it completed it the first time. I was just trying to use a few portals as possible in the video.
I probably did it the intended way when it completed it the first time. I was just trying to use a few portals as possible in the video.
