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[SP] First Transcendental Building Course 02

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Thanks everyone for the feedback and support.

Nahor wrote:
Very good map.

Two little things:
- The pneumatic sound coming from the right when activating the button behind the blue panels even though there is nothing moving there. In a real world, there might be something but in the game it makes the player look in the wrong place.
- The second faith plate sending the player in a weird oblique trajectory.

The sounds of the panel always seemed to be random, but somehow I didn't pay much attention to it. I'm going to fix these in an update as soon as I have more time.

satchmo wrote:
And the laser receptacle for the exit door looks abnormally elongated (stretched out). I can't think of a reason why it needs to look that way.

I don't really get what you mean. It looks normal to me.

Darkylight wrote:
Woa, first time I taked 6 mins of thinking XD, but its not much hard. Some things I suggest you:

-You can make it larger and fun if you make another chamber where you can get the cube and not with a simple button xD.
-Your map can make lag because you dont have anything to optimize (i saw), you need to use skip, hints and nodraw. I wish you know how to do it, if not there are much tutorials in youtube.
-Fog is so low, in valve maps its 0 to 2000 or 2500, and with a brigher blue.

-I won't. One thing I don't really like about this map, that when you make a little mistake at the end (going through a fizzler for example.) you have to start the whole map again if you didn't save. Or kill yourself or anything to load the autosave but that's not obvious since autosaves are hidden. It's not necessary to overcomplicate it with an extra puzzle in order to get the cube.
-? I did optimize it to the best of my knowledge. I've used hint and the unseen walls are textured wit nodraw.
-I used sp_a2_bridge_intro as a reference since it's similar to my map in size. It used the environment_destroyed entities for fog and tonemap control so I just copy/pasted it. I liked the result so I didn't experiment further.

Anyway, thanks again, an update is coming as soon as I'm able to do it.

Workshop
First Transcendental Building Course: 02 03 (WIP)
(01 needs some rethinking, playable though)

I liked this map, the look was just right and the puzzle interesting.

If you do another update, have mercy on poor souls like me that play with a controller, instead of a mouse. I needed just one more second on the button push to give me a chance to hit the portal in time. I must have punted the cube through the second fizzler 20 times before I hit it right. That really ruined my enjoyment; I won't play this map again knowing how frustrating that one step will be.

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Short and easy, yet a fairly good puzzle.
5 of course. :thumbup:

Chander Test 2.1

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