[SP] Faith in Goo
Quote from LeSwordfish on June 19, 2011, 5:38 amI couldnt download it. I'll keep trying since that could be my connection, but i'm very happy to record a demo when i can.
I couldnt download it. I'll keep trying since that could be my connection, but i'm very happy to record a demo when i can.
Quote from Ratboy on June 19, 2011, 6:26 ammust be your connection. works fine for me.
(I am loving this selection of smilies!)
Also, thank you!
must be your connection. works fine for me. (I am loving this selection of smilies!)
Also, thank you!

Quote from LeSwordfish on June 19, 2011, 12:44 pmTurns out i'm unable to download any maps from here at the moment
![]()
EDIT: Okidokes, demos and feedback.
http://www.megaupload.com/?d=KAN4AA60[spoiler]I didnt like how fiddly shooting portals back into the gels in the first room was. Why was the orange gel in the first room anyway? I'd suggest moving it to room 2, so players dont get confused in the first room. Plus the blue gel becomes a tad trickier, and feels more like cheating the system if you havent just done it as the intended solution.[/spoiler]
Turns out i'm unable to download any maps from here at the moment
EDIT: Okidokes, demos and feedback.
http://www.megaupload.com/?d=KAN4AA60
Quote from lifeson99 on June 29, 2011, 10:48 pmI LOVED this MAP. It went in my "Best Maps" folder.
It was so damn fun to play - I don't care about whether it had this type of faith plate - or that . . . it was a lotta fun and it took a while to finish. I want MORE . . .
I LOVED this MAP. It went in my "Best Maps" folder.
It was so damn fun to play - I don't care about whether it had this type of faith plate - or that . . . it was a lotta fun and it took a while to finish. I want MORE . . .
Quote from Ratboy on June 30, 2011, 2:00 amlifeson99 wrote:it was a lotta fun and it took a while to finish. I want MORE . . .Glad you enjoyed it! I got pretty discouraged when I saw I didn't even make the long list of runner ups. But I suppose for my first portal map I can't expect too much. Knowing that many people have enjoyed it is very rewarding by itself, and that's why I started mapping to begin with, so why let anything get in the way of that.
Not sure I'm going to get around to making more any time soon. I got a whole fist full of real life just slapping me in the face with my own hand and saying "quit hitting yourself! quit hitting yourself!" at the moment. Hopefully I can get a solid handle on that soon and then find some more time for another project. Thanks again!
Glad you enjoyed it! I got pretty discouraged when I saw I didn't even make the long list of runner ups. But I suppose for my first portal map I can't expect too much. Knowing that many people have enjoyed it is very rewarding by itself, and that's why I started mapping to begin with, so why let anything get in the way of that.
Not sure I'm going to get around to making more any time soon. I got a whole fist full of real life just slapping me in the face with my own hand and saying "quit hitting yourself! quit hitting yourself!" at the moment. Hopefully I can get a solid handle on that soon and then find some more time for another project. Thanks again!

Quote from quatrus on July 8, 2011, 8:42 pmVery nice map Ratboy, everything worked fine and creative puzzles in the old style....Thanks for mapping.....
Very nice map Ratboy, everything worked fine and creative puzzles in the old style....Thanks for mapping.....
Quote from arvisrend on July 10, 2011, 4:16 pmThis was great. I felt like I was playing Portal 2 with more difficulty - but still not enough to make it frustrating. This is exactly what I want from a mod.
Just two things:
[spoiler]1) At some places the player dies too easily by being too slow. While this is easily avoided by the player after 1-2 failed attempts, I still don't feel that the over-restrictive time limit adds anything to the mod. It feels like artificial difficulty - something not worth of this map. I mean, I don't think anything will be lost if you just let every timer go for 2 more seconds.
2) I have managed to get stuck at one point around the broken ladders ("stuck" as in "couldn't go even a step out of the spot"). It is very hard to explain where it was, and I have no idea where the screenshots I took with Steam's new screenshot feature are located (except "in the cloud", but that still shows 0 screenshots). I'll get back to you when/if I find them. Did I already mention that Steam sucks a big one?[/spoiler]
This was great. I felt like I was playing Portal 2 with more difficulty - but still not enough to make it frustrating. This is exactly what I want from a mod.
Just two things:
2) I have managed to get stuck at one point around the broken ladders ("stuck" as in "couldn't go even a step out of the spot"). It is very hard to explain where it was, and I have no idea where the screenshots I took with Steam's new screenshot feature are located (except "in the cloud", but that still shows 0 screenshots). I'll get back to you when/if I find them. Did I already mention that Steam sucks a big one?
Quote from Ratboy on July 12, 2011, 6:36 amarvisrend wrote:This was great. I felt like I was playing Portal 2 with more difficulty - but still not enough to make it frustrating. This is exactly what I want from a mod.Just two things:
[spoiler]1) At some places the player dies too easily by being too slow. While this is easily avoided by the player after 1-2 failed attempts, I still don't feel that the over-restrictive time limit adds anything to the mod. It feels like artificial difficulty - something not worth of this map. I mean, I don't think anything will be lost if you just let every timer go for 2 more seconds.
2) I have managed to get stuck at one point around the broken ladders ("stuck" as in "couldn't go even a step out of the spot"). It is very hard to explain where it was, and I have no idea where the screenshots I took with Steam's new screenshot feature are located (except "in the cloud", but that still shows 0 screenshots). I'll get back to you when/if I find them. Did I already mention that Steam sucks a big one?[/spoiler]
Thanks for the feedback and compliments! Lets see, yes I realized at one point that timing elements are kind of a cheap way to make a puzzle difficult, but I'm gonna jump on the band wagon and blame the whole "two weeks to build it" thing. I've criticized other maps for having puzzles that aren't difficult to figure out but are too difficult to execute, and it seems I've been a slight hypocrite. You're probably right, a couple seconds wouldn't hurt [spoiler](except maybe on the bridge. I cut that so close because it was possible to get across without even using propulsion gel, but that was before I put the fizzler in the shaft and you could just jump down and use momentum to get across... so never mind, this is moot).[/spoiler]
As for getting stuck... I think you mean by the broken walkway under the exit elevator? Yeah, that happened to me once or twice, but it was so rare I didn't think to make any fool-proof way to prevent it. Some player clips always get the job done there.
Thanks again!
Just two things:
2) I have managed to get stuck at one point around the broken ladders ("stuck" as in "couldn't go even a step out of the spot"). It is very hard to explain where it was, and I have no idea where the screenshots I took with Steam's new screenshot feature are located (except "in the cloud", but that still shows 0 screenshots). I'll get back to you when/if I find them. Did I already mention that Steam sucks a big one?
Thanks for the feedback and compliments! Lets see, yes I realized at one point that timing elements are kind of a cheap way to make a puzzle difficult, but I'm gonna jump on the band wagon and blame the whole "two weeks to build it" thing. I've criticized other maps for having puzzles that aren't difficult to figure out but are too difficult to execute, and it seems I've been a slight hypocrite. You're probably right, a couple seconds wouldn't hurt
As for getting stuck... I think you mean by the broken walkway under the exit elevator? Yeah, that happened to me once or twice, but it was so rare I didn't think to make any fool-proof way to prevent it. Some player clips always get the job done there.
Thanks again!
