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[SP] Epsilon Alpha (SP)

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I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

n7ZLzXwxujc
(Link: http://www.youtube.com/watch?v=n7ZLzXwxujc)

Also note the video description for more feedback and my signature for additional project information.

First, the good news. The mapper suceeds in creating a new, consistent look, so the chambers aren't the same old thing again. Unfortunately, the rest is all bad news.

Why have a destructing companion cube, when you can horse it onto the button without picking it up? I also put the frankencube on that button, which promptly disappeared from sight. I don't know if the frankencube in the sphere room was a new one or not. And why was there a fizzler on the floor of the sphere room, when it is trivial to catch the sphere?
Then I got through the always annoyingly inconsistent blue gel bounce-fest, and thought to myself, if that's all there is to opening the exit, why did I bother with the funnel part at all? So I replayed the map, and sure enough, I didn't go anywhere near the funnel and beat the map in under two minutes.
Ordinarily, I'd give a map that looks this good and is playable at least a 3, and if this one weren't so exploitable, I could have given it a 4. But it had so little sense of direction, purpose and had so many unnecessarily annoying parts, I give it a 2/5.

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