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[SP] Epsilon Alpha (SP)

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My entry for SMI...
I think I resolved some of thos nasty bugs...

Bug Fixlist in txt file

Enjoy,
Naulziator

File Name: sp_epsilon.rar
File Size: 8.62 MiB
Click here to download Epsilon Alpha (SP)

Sparky the Telus Pig status:
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).

Looks like a pretty solid map, however, I'm working my way through it right now, and it seems the laser section in the excursion funnel is buggy. At least one laser area doesn't have lasers coming out, and it seems that when I pass through some of them after they shut off, I still end up dying.

'Buggy' one's deliberate (damn spoiler!) and there is a stiff timer for the lasers. Are you using the 'block' method, by the way?

Sparky the Telus Pig status:
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).
Tysonzor wrote:
Looks like a pretty solid map, however, I'm working my way through it right now, and it seems the laser section in the excursion funnel is buggy. At least one laser area doesn't have lasers coming out, and it seems that when I pass through some of them after they shut off, I still end up dying.

I finally found the bug you mentioned. It turns out logic_relays can be a complete pain in the ass. :notwant:
Anyways, I got that fized through a button platform mechanic. The relays will not be disrupted.

Sparky the Telus Pig status:
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).

Started working it again (the laser grid bug frustrated me into putting it off) and found that the first grid is fixed! Yay! So I float my happy butt down, and get zapped by the very last laser grid right before the lasers come out. Dizoh.

Edit - timing on the first one is still a bit off, getting zapped right before there is a grid showing. :(

Double edit - zapped again on the first one right after it shuts off.

I'll need to rethink how to control those logic relays while I take a break.

Sparky the Telus Pig status:
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).

Eccentric cross between an amphitheatre and the spaceship from Alien, achieves to deliver moderately but is evidently not a test chamber... that's a legitimate concern. Puzzles are of the "key-lock" type, but still manage to create confusion:

- the companion cube can remain stuck if left in the funnel, but that doesn't seem to cause damage afterwards (not to mention it explodes when picked up, like in Antimatter)
- there's also few if any indication of what buttons do, including the one high above the exit which does nothing - or at least you can ignore it, and still beat the level

the hills are alive... with the sound of music

the exit door was broken for me.

version2_1 wrote:
the exit door was broken for me.

If I remember it correctly, you had to enter an exit antechamber and shoot to lock yourself in (but opening the final door).

the hills are alive... with the sound of music

The first think you need to do in this map is

Spoiler
jump blindly in the funnel hoping it will carry you in a useful place
. That was a really bad thing to do.
Also, the
Spoiler
untouchable companion cube (for no apparent reason), the i-dont-know-where-respawn frankencube, the you-need-perfect-timing lasers
make this map bad.

Also, i've found a shortcut that make this map beatable in around one minute:
http://www.youtube.com/watch?v=U1m9fcdgJYg

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)
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