[SP] Epsilon Alpha (SP)
Quote from Naulziator on June 6, 2011, 3:33 pmMy entry for SMI...
I think I resolved some of thos nasty bugs...Bug Fixlist in txt file
Enjoy,
NaulziatorFile Name: sp_epsilon.rar
File Size: 8.62 MiB
Click here to download Epsilon Alpha (SP)
My entry for SMI...
I think I resolved some of thos nasty bugs...
Bug Fixlist in txt file
Enjoy,
Naulziator
File Name: sp_epsilon.rar
File Size: 8.62 MiB
Click here to download Epsilon Alpha (SP)
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).
Quote from Tysonzor on June 6, 2011, 4:55 pmLooks like a pretty solid map, however, I'm working my way through it right now, and it seems the laser section in the excursion funnel is buggy. At least one laser area doesn't have lasers coming out, and it seems that when I pass through some of them after they shut off, I still end up dying.
Looks like a pretty solid map, however, I'm working my way through it right now, and it seems the laser section in the excursion funnel is buggy. At least one laser area doesn't have lasers coming out, and it seems that when I pass through some of them after they shut off, I still end up dying.
Quote from Naulziator on June 6, 2011, 5:55 pm'Buggy' one's deliberate (damn spoiler!) and there is a stiff timer for the lasers. Are you using the 'block' method, by the way?
'Buggy' one's deliberate (damn spoiler!) and there is a stiff timer for the lasers. Are you using the 'block' method, by the way?
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).
Quote from Naulziator on June 6, 2011, 11:50 pmTysonzor wrote:Looks like a pretty solid map, however, I'm working my way through it right now, and it seems the laser section in the excursion funnel is buggy. At least one laser area doesn't have lasers coming out, and it seems that when I pass through some of them after they shut off, I still end up dying.I finally found the bug you mentioned. It turns out logic_relays can be a complete pain in the ass.
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Anyways, I got that fized through a button platform mechanic. The relays will not be disrupted.
I finally found the bug you mentioned. It turns out logic_relays can be a complete pain in the ass.
Anyways, I got that fized through a button platform mechanic. The relays will not be disrupted.
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).
Quote from Tysonzor on June 7, 2011, 3:45 pmStarted working it again (the laser grid bug frustrated me into putting it off) and found that the first grid is fixed! Yay! So I float my happy butt down, and get zapped by the very last laser grid right before the lasers come out. Dizoh.
Edit - timing on the first one is still a bit off, getting zapped right before there is a grid showing.
Double edit - zapped again on the first one right after it shuts off.
Started working it again (the laser grid bug frustrated me into putting it off) and found that the first grid is fixed! Yay! So I float my happy butt down, and get zapped by the very last laser grid right before the lasers come out. Dizoh.
Edit - timing on the first one is still a bit off, getting zapped right before there is a grid showing. ![]()
Double edit - zapped again on the first one right after it shuts off.
Quote from Naulziator on June 7, 2011, 9:40 pmI'll need to rethink how to control those logic relays while I take a break.
I'll need to rethink how to control those logic relays while I take a break.
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).
Quote from xdiesp on June 8, 2011, 10:19 amEccentric cross between an amphitheatre and the spaceship from Alien, achieves to deliver moderately but is evidently not a test chamber... that's a legitimate concern. Puzzles are of the "key-lock" type, but still manage to create confusion:
- the companion cube can remain stuck if left in the funnel, but that doesn't seem to cause damage afterwards (not to mention it explodes when picked up, like in Antimatter)
- there's also few if any indication of what buttons do, including the one high above the exit which does nothing - or at least you can ignore it, and still beat the level
Eccentric cross between an amphitheatre and the spaceship from Alien, achieves to deliver moderately but is evidently not a test chamber... that's a legitimate concern. Puzzles are of the "key-lock" type, but still manage to create confusion:
- the companion cube can remain stuck if left in the funnel, but that doesn't seem to cause damage afterwards (not to mention it explodes when picked up, like in Antimatter)
- there's also few if any indication of what buttons do, including the one high above the exit which does nothing - or at least you can ignore it, and still beat the level
Quote from version2_1 on June 19, 2011, 6:52 amthe exit door was broken for me.
the exit door was broken for me.
Quote from xdiesp on June 19, 2011, 2:50 pmversion2_1 wrote:the exit door was broken for me.If I remember it correctly, you had to enter an exit antechamber and shoot to lock yourself in (but opening the final door).
If I remember it correctly, you had to enter an exit antechamber and shoot to lock yourself in (but opening the final door).
Quote from infernet89 on June 22, 2011, 2:57 pmThe first think you need to do in this map is [spoiler]jump blindly in the funnel hoping it will carry you in a useful place[/spoiler]. That was a really bad thing to do.
Also, the [spoiler]untouchable companion cube (for no apparent reason), the i-dont-know-where-respawn frankencube, the you-need-perfect-timing lasers[/spoiler] make this map bad.Also, i've found a shortcut that make this map beatable in around one minute:
http://www.youtube.com/watch?v=U1m9fcdgJYg
The first think you need to do in this map is
Also, the
Also, i've found a shortcut that make this map beatable in around one minute:
http://www.youtube.com/watch?v=U1m9fcdgJYg
(I'll stop recording if i die.)
