[SP] Entry01
Quote from Enigmaphase on June 18, 2011, 4:43 amShort n sweet.
Short n sweet. ![]()
Quote from Ratboy on June 18, 2011, 5:26 amwell I officially didn't solve it the "proper way" but it wasn't too far off base. [spoiler]I was able to get the box to not land on the floor button properly by spamming the dropper button. I was very happy that this occurred however because I never would have thought to try to ninja my way in to the second box room in the 1.5 seconds that the door was open.[/spoiler]
Short and sweet of course, and there's much to be said for the simplicity of the clean chamber theme. Not the least of all is the deceiving nature of it that leads us to believe the puzzle will be much more simple than it appears. Well done.
well I officially didn't solve it the "proper way" but it wasn't too far off base.
Short and sweet of course, and there's much to be said for the simplicity of the clean chamber theme. Not the least of all is the deceiving nature of it that leads us to believe the puzzle will be much more simple than it appears. Well done.

Quote from rbtoab on June 22, 2011, 11:30 pmNice one. So what was the purpose of having the second button in the little cube room if the walls were portal surfaced? If they weren't [spoiler]I would have had to get out the door and hop over the ledge to get the cube out[/spoiler], which would have been a slightly harder challenge. Was that how you meant to solve it? Overall, nice thinking with portals map. Thanks.
Nice one. So what was the purpose of having the second button in the little cube room if the walls were portal surfaced? If they weren't
Quote from KennKong on October 22, 2011, 2:25 pmclean, short and simple. Perhaps I've just done so many puzzles that involve [spoiler]spawning new cubes[/spoiler] that this one just doesn't do the trick for me.
The button in the inner room is unnecessary. The absence of a visible cube dropper there is inconsistent with the otherwise clean design.
I give this 3/5 because it needs more of everything it already has.
clean, short and simple. Perhaps I've just done so many puzzles that involve
The button in the inner room is unnecessary. The absence of a visible cube dropper there is inconsistent with the otherwise clean design.
I give this 3/5 because it needs more of everything it already has.
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Quote from Marise on October 24, 2011, 11:07 amI enjoyed this. I agree that it is short, but sometimes I like a quick map. It's like one of those mini-deserts a lot of restaurants have now; a few bites of goodness
I enjoyed this. I agree that it is short, but sometimes I like a quick map. It's like one of those mini-deserts a lot of restaurants have now; a few bites of goodness ![]()
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