[SP] Enrichment
Quote from lillegum on May 19, 2011, 11:12 amlpfreaky90 wrote:@lillegum: The initial idea involves getting to the trees after test number 6.
Since this is only test one, it might take a while, but I planned that you could get there someday!Can't wait!
And again; awesome job with the rest of the map
Since this is only test one, it might take a while, but I planned that you could get there someday!
Can't wait! And again; awesome job with the rest of the map
Quote from KennKong on September 11, 2011, 9:26 pmYou already know about the need for improved lighting.
Although the apparent solution isn't difficult, there are even easier shortcuts:
[spoiler]Ride the funnel to the top, then shoot a portal into the lightbridge room through the doorway. Drop out of the funnel, grab the cube and portal onto the lightbridge. Place a portal next to the button in the turret room, and place the cube on the button (you don't even have to enter the room.) Place a portal on the target to the right, and walk out.[/spoiler]
As part of a bigger map, it would be an easy start. If the rest got more interesting, it could turn out well. Just 3/5 for this piece, now I'll go check out the next parts.
You already know about the need for improved lighting.
Although the apparent solution isn't difficult, there are even easier shortcuts:
As part of a bigger map, it would be an easy start. If the rest got more interesting, it could turn out well. Just 3/5 for this piece, now I'll go check out the next parts.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Lpfreaky90 on June 9, 2012, 6:37 amI re-did this in the PTI and this is the result!
It's slightly harder then before and it looks a lot better (thanks grid). There's still room for improvement and I will most likely update this one again somewhere in the future!
I re-did this in the PTI and this is the result!
It's slightly harder then before and it looks a lot better (thanks grid). There's still room for improvement and I will most likely update this one again somewhere in the future!