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[SP] Double Gubble

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sicklebrick wrote:
Anyhoo, here's the intended solution:

Spoiler
I yo-yoed the cube between two portals while I got down from the platform; I didn't think to intentionally kill the cube since not all droppers keep spilling out new ones after they get fizzled.

RogerL wrote:
sicklebrick wrote:
Anyhoo, here's the intended solution:

Spoiler
I yo-yoed the cube between two portals while I got down from the platform; I didn't think to intentionally kill the cube since not all droppers keep spilling out new ones after they get fizzled.

I need a trollface smiley for that one :p

lpfreaky90 wrote:
On the map...

As far as the lighting and elevator and stuff go though, I honestly don't care much about the aesthetics and wouldn't have noticed given a full week, but ty for the info on the buggy cube and stuff. Seems it was just the reset and spawn delays causing stuckage. Most of it should be fixed now :)

lpfreaky90 wrote:
On the puzzle...

Lol, love the analogy. Gotta admit it's more than a little counter intuitive, and that the world portal was a total dick move but I love that kinda backwardness in a map!

All in all, I had about a day and a half off to do the map, so 3/5's cool with me =)

sicklebrick wrote:
As far as the lighting and elevator and stuff go though, I honestly don't care much about the aesthetics and wouldn't have noticed given a full week, but ty for the info on the buggy cube and stuff. Seems it was just the reset and spawn delays causing stuckage. Most of it should be fixed now :)

But you added an exit elevator? It's only a matter of adding a couple of instances and you're done. Same goes for lighting; just a couple of instances and it looks a lot better :D

sicklebrick wrote:
Lol, love the analogy. Gotta admit it's more than a little counter intuitive, and that the world portal was a total dick move but I love that kinda backwardness in a map!

All in all, I had about a day and a half off to do the map, so 3/5's cool with me =)

Awesome job for a day and a half work! But yea; the puzzle wasn't my style ;)

This map is absurd.
Stay half-way between a portal and the other makes it too difficult to solve logical reasoning and more for
attempts and luck than logic.

Do not express any vote, but this is not the Portal that I love to play.

Hi

Tullio wrote:
Hi

Hi!

I did not see any World Portals - must be missing something.

I did use the

Spoiler
strange grate to move through the large room grates to get to the end result
- maybe that movement was afforded by World Portals.

Actually it did not seem right, because once you go into the portal above the

Spoiler
small grate you body is now just beneath that portal and your head is above it. So shooting portals elsewhere at that point should not be possible since physically you are "under" the portal that is above the grate.

If the ability to shoot portals from there is made possible by World Portals then I have to agree that is a bit beyond what I would want to see - but I am glad you are thinking out of the box since you can use this feedback to not do that anymore but to do other and greater out of the box things. Or in the box things that are hard to figure out - those are the best IMO.

"The Hard Way" is a great example of this. Great, standard but complex gameplay with a cool twist.

I was unable to solve the map until I had a glance at your video. The portal hopping is something I have never seen nor thought of, and even though it's weird and logically thinking impossible (dead Chells, as you said), I was able to use it. You should have made a small room where one needs to use the technique to get to the main room. Given that, you could have made the remaining map more complex.

The rest of the map was not very difficult, except that I was struggling with the cube dropper too...

The world portal was a bit disorienting at first, but afterwards it was just a useless gravity shift. It is not used as part of the puzzle solving.

The aesthetics were ok - thinking of it, there were no observations rooms which I would have expected.

All in all: Congratulations for the discovery of the portal hopping technique, but a thumbs down for not making the player familiar with the idea at first, so I can only give you a 3/5.

i'm new here, so sorry if i gone to far
as some of you said the grating thing is weird .. for me it is a bug/glitch and should not be part of a puzzle, especially if you have to watch witch color you use
i didn't even thought about that as a solution because it doesn't make any sense for me

PCdoc wrote:
I did not see any World Portals...

...you can use this feedback to not do that anymore but to do other and greater out of the box things. Or in the box things that are hard to figure out - those are the best IMO...

..."The Hard Way" is a great example of this. Great, standard but complex gameplay with a cool twist.

The world portal was just above the button behind the third grate. Basically it went from a vertical face to horizontal as you transfered up to the laser emitter. Chances are you wouldn't notice it unless you jumped in from the top, but just felt more disorientated.

Like you say, I think I went too far with this technique; it's too unnatural, and highly illogical when you think it through. I didn't enjoy The Hard Way all that much, it did drag on a bit, but I know what you're getting at. My last map probably had a better balance than this one in this department.

mak wrote:
You should have made a small room where one needs to use the technique to get to the main room. Given that, you could have made the remaining map more complex.
gum wrote:
i'm new here, so sorry if i gone to far
as some of you said the grating thing is weird .. for me it is a bug/glitch and should not be part of a puzzle, especially if you have to watch witch color you use
i didn't even thought about that as a solution because it doesn't make any sense for me

In retrospect, it seems like that introduction room could have been a good idea, but I kinda expected more people to have discovered this technique before.
As for watching what color you use, to be honest, I've never made a mistake with it and checked only to see what would happen. Didn't really think it would be an issue!
Oh well.

All in all, I wouldn't say it was a waste of time; I know now how far I should push things with the next few maps introducing new concepts =)

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!!!
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