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[SP] Double Gubble

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Like Gubble, this map makes use of 2 uncommonly used concepts.
If you're needing ninja timing or anal precision, you're doing it wrong :)

Likewise any world portal glitches, or mid-portal beheadings are beyond my control!

Anyway, have fun, I'd love to see some solutions!

Edit:
Updated a wee bit.

File Name: sp_doublegubble12.rar
File Size: 2.59?MiB
Double Gubble

Interesting! I didn't get your hint first, found the trick by accident. And then it still took me a good while to figure out how to get the cube! Good job, 4/5 for me, keep them coming!

I actually got the cube but I didn't find out how to connect the two sides of the laser
:notwant:

!!!

If you got the cube the way that I did, connecting the laser should be rather easy... Small hint:

Spoiler
Get the cube on the second button.

I too found the trick by accident.

Spoiler
But when I did it pushed me through the grating and I didn't really know what happened.
I got the cube and placed it on the button near the laser catcher. After several minutes and rereading your description I tried the trick again and this time it worked without
Spoiler
pushing me through the grating and I was able to get the two portals where they needed to be to complete the puzzle.

"I am not a Marshmallow"
benvent wrote:
I too found the trick by accident.
Spoiler
But when I did it pushed me through the grating and I didn't really know what happened.
I got the cube and placed it on the button near the laser catcher. After several minutes and rereading your description I tried the trick again and this time it worked without
Spoiler
pushing me through the grating and I was able to get the two portals where they needed to be to complete the puzzle.

It depends on what color of portal you're peeking through and which one you're moving.

Spoiler
For example, if you have orange above the grating and you're standing on the grating, and you shoot orange, you get pushed through the grating, if you shoot blue, you get moved to the new location of blue.

I thought this was a nice map, plenty of things to think about, execution was fairly easy, and a new puzzle element. I was not sure why the button by the laser catcher also seems to turn off the fizzlers around the dropper -- it seemed unnecessary -- but maybe something else was going on. And I'm not sure this was a very good use of world portals; nothing seemed to depend on it. Still, very enjoyable. Thanks!

benvent wrote:
Spoiler
But when I did it pushed me through the grating and I didn't really know what happened.

Heh, yeah.. you have to remember to keep track of your portals with that mechanic. As a rule, I always put the orange one by the grate just incase. In previous versions, misplacing a portal like that would kill you instantly, but this is about the best workaround I could muster.

There's also a bug when you headportal (open to other suggestions for a name for this technique) from a wall to the floor or ceiling resulting in lots of pretty little dead Chelles, so a few puzzle elements were cut.

RogerL wrote:
I was not sure why the button by the laser catcher also seems to turn off the fizzlers around the dropper

This is basically incase you accidentally destroy your new shiney cube; you don't have to work through getting it again. Figured I'd be kind :)

RogerL wrote:
And I'm not sure this was a very good use of world portals; nothing seemed to depend on it. Thanks!

It's there purely to disorientate and mess with your head. As you probably noticed in getting the cube, there are other unnecessary parts to make the thing seem over complex, and darker areas in the grating area to keep you on your toes :)
Can't have our test subjects slacking off on the job now, can we?

Abdoo2 wrote:
I actually got the cube but I didn't find out how to connect the two sides of the laser
:notwant:

Hint: Repeat :)

Bringing the cube through the portal at the end seems harder than it should be. Other than that, the map is pretty good. It's pretty easy once you know what to do.

henotalkie wrote:
Bringing the cube through the portal at the end seems harder than it should be. Other than that, the map is pretty good. It's pretty easy once you know what to do.

Yeah, it's pretty tough to grab a cube while headportaling, but there's an easy enough way around that.

Anyhoo, here's the intended solution:

puJf7dem8q0

I just played your map:

On the map:
*The cube dropper was very buggy; the cube got stuck and I couldn't get any new cubes anymore.
*The design is ok; but why a broken elevator at the exit of a clean map?
*Why is there no entrance elevator?
*Why is the exit door the wrong way around?
*Lighting could be a lot better.

On the puzzle:
* You did a great job on adding seemingly intended solutions that don't work. HOWEVER:
* Your intended solution is strange; the grating technique is something I've never seen before and it just feels strange: Half your body is in Canada; the other Half is in Japan; suddenly The upper part of your body is moved to Brazil while your legs are still in Japan... No, this won't work; your body WILL be split. This is NOT logical.
* The addition of worldportals just do disorientate is also something I don't like. If you use worldportals; use them to switch rooms like you did in your previous map!

So yea; don't really like the map and with the broken cube dropper I just don't like it. It is playable; your previous map was good so I'll be nice and give you a 3/5: good, but needs work.

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