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[SP] Dot-to-Dot

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Very creative map you've got here. My only Con was that I found it difficult to put the cubes in the holes.

5/5

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
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I was able to use the light bridge to easily grab the cube on the ledge near the water. The wall that the light bridge comes out of could be made smaller so the light bridge can't be placed high enough to grab the cube.

Test for a different interpretation of laser cubes, and I think it's safe to say it proves that too much of them gets boring fast.

Chickentest3 did something very similar with a pipe labyrinth , but at least that had to built only once. I would have better envisioned this kind of puzzle either with 5 cubes immediately, or multiple combinations which work as keys for several rooms (and something else in between). As for the rest, visuals are lacking as in Turretery.

the hills are alive... with the sound of music

well, i found it a bit frustrating to fit the cubes in the holes, the idea is good but the implementation is bad, having said that i couldn't say how to improve it,the look of the map is overall decent but doesn't feel to me like a lost chamber in the portal2 universe, the ambient is not quite right.
other than than that was fun but need improvement first to the puzzle itself and then to the visuals

3/5 cakes :)

Nice map!

I only thought it was a bit frustrating that I accidently fell into one of the holes near the end. I couldn't jump out, got roasted by a laser, and had to start all over.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

iYbKg0kTtis
(Link: http://www.youtube.com/watch?v=iYbKg0kTtis)

Also note the video description for more feedback and my signature for additional project information.

I have nothing that hasn't already been said. The broken puzzle and cube placement problems drag this down to 3/5 from me.

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