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[SP] Distractions

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Here is a video of how I solved it. I think I broke it. However, if this was the proper way to solve it, then I would say you did your job.

When I started, I fell down a bottomless pit, then killed by some lasers. Like the name suggests, there is a lot going on in this map.

All this map needs is some aesthetic work.

-Good

Spoiler
I can clearly see why you put things where you did. Either by accident or on purpose, the funnel draws attention to where you need to put the portal to align the laser proper. Very good design on that part.

-bad
There are some things that look out of place. I get that the point is to distract you. Giving us access to the Blue stuff would increase the distraction value.

-Sudgestion

Spoiler
Perhaps putting the box behind a light bridge that we cant turn off would be better than having it randomly floating.

There is a panel that looks like it can have a portal, but cannot. I do not know if you did that on purpose

-Links, Contains spoilers.
1st successful run
AO8zxF6zD14

Second Successful run
y6OmeLQj4Mg

tin-hay wrote:
All this map needs is some aesthetic work.

This.
I like the concept though.

I found most of the map to be a distraction. I realise this is what you were going for, but most of it just seemed redundant. I did it by

Spoiler
using the excursion funnel to push away the cubes and jumped over the lasers to the exit.
Also, It took a lot of attempts to portal some of the panels and the excursion funnel stopped half way sometimes. This map needs a lot of work.

Cool map but need some works.

Feedback:

Spoiler
* When respawn (sometimes) the cube at the top cage bounces weirdly!
* The laser group at the end seems so messy.
* I would nearly press that button on the wall xD

tin-hay wrote:
SPOILER
Spoiler
-Links, Contains spoilers.
1st successful run
AO8zxF6zD14

Second Successful run
y6OmeLQj4Mg

Thanks for the video 'tin-hay' !

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

QibwS9zUb98
(Link: http://www.youtube.com/watch?v=QibwS9zUb98)

Also note the video description for more feedback and my signature for additional project information.

One of the most disappointing maps I have played. Looks terribly wrong in spots: gel dropper isn't a dropper, funnel goes through wall, unlit holes, no proper ending. The worst part is the puzzle. The solution is so trivial I stumbled onto it before I'd even figured out what the buttons do.

I try to appreciate mappers' efforts to create something different, but this attempt failed miserably. A very rare 2/5 from me.

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I managed to get the two normal cubes and solved the puzzle that way, so that was fun. I didn't even notice that any of the redirection cubes were gettable. The aesthetics need serious work. It looks unfinished and the glass surfaces were really hard to see. Also it was hard to figure out what the buttons and the laser catcher did, especially the laser catcher because

Spoiler
it opens the door and leaves it open (so it didn't do anything the second time I tried it)
.

For some reason, it took several tries to place a portal on many of the portal surfaces. And the entire screen would be filled with something weird for a split second every once in a while.

Made alot of 'prorgress' in this map if you could call it that, but ended up with nothing to do really at the end so i just deleted it. Good fun though.

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