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[SP] Discophoran

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• Discophoran: to be jelly-fish like.

What does this have to do with my map? Absolutely nothing.

Additional screenshots:
http://dl.dropbox.com/u/13788615/Maps/Portal%202/sp_harpo05_a20001.jpg
http://dl.dropbox.com/u/13788615/Maps/Portal%202/sp_harpo05_a20002.jpg
http://dl.dropbox.com/u/13788615/Maps/Portal%202/sp_harpo05_a20003.jpg

File Name: sp_Discophoran_a2.zip
File Size: 5.77?MiB
Discophoran

"Chipmunks are animals of instinct. Squirrels, on the other hand, are spiteful, vicious villains."

It's okay but could be improved in a few points.

In the first room the gab should be bigger so you need to use the orange and the blue gel to make it over, currently the speed from the orange one is enought.

Even if it's so simple, i liked the 2nd room and it's mini puzzle, mayb that can be enlarged to make the player get the ball and the cube first? I'd also suggest changing it from ball vs. cube to companion cube vs. reflector cube. That way the whole thing makes more sence and you can actually see a reason

Spoiler
why the cubes have to be switched.

Edit:
Ah, nevermind, didn't pay attention enought. The buttons are fine already.

In the final (3rd) room, what is the intended way to get the cube in the room with the white gel?

Spoiler
a) Spend minutes spreading the white arround until u can finally get up to the cube?
b) Take the first cube, stand on it, jump and grab the 2nd one?
c) Something completly different?
d) I was expecting i was supposed to use the funnel.

What about actually using Cube droppers? Even if it works already, it feels a bit rushed that way.

Spoiler
The part where you swich the funnels direction
is a bit too linear and repetitive, if you
Spoiler
had to use the gained hight to jump down/fling/etc. to get to the button
the section would probably be more spicy.

3/5 cakes, "Okay, but needs some work" fits it perfectly imo.

Short series of chambers on easy mode, sports professional looks (Clean with BTS inserts) but plays kinda dull. At least in comparison with similar projects as Discovery, the puzzleplay seems limited: it's all direct applications of a single testing element, meaning you never manipulate items nor mix (i.e.) gel with flings or funnels.

Imho it would have been interesting to mix the elements of close chambers, like bringing the funnel to the white paint room or bringing along a cube to spawn another (or placing it on the floor button with the sphere). Bugs: see-through fizzler frame and unaligned cube hole.

the hills are alive... with the sound of music
GreyHound wrote:
In the final (3rd) room, what is the intended way to get the cube in the room with the white gel?

The intended way is

Spoiler
to spend "minutes" (usually takes me around a minute or so, no more than Valve's white gel puzzle) to coat the walls with white gel, allowing you to get back to the original side, and then spray some to the ceiling of the area with the cube. If you want a video of this, I'd be happy to post one.

GreyHound wrote:
What about actually using Cube droppers?

I didn't use regular cube droppers because 1. I've had trouble getting them to work because Valve used @ names and 2. I actually like my version, and I don't have any problems with using multiple copies of it in a map.

GreyHound wrote:
Spoiler
if you had to use the gained hight to jump down/fling/etc. to get to the button
the section would probably be more spicy.

Perhaps.

"Chipmunks are animals of instinct. Squirrels, on the other hand, are spiteful, vicious villains."
Harpo_53 wrote:
Spoiler
The intended way is to spend "minutes" (usually takes me around a minute or so, no more than Valve's white gel puzzle) to coat the walls with white gel, allowing you to get back to the original side, and then spray some to the ceiling of the area with the cube. If you want a video of this, I'd be happy to post one.

video please.

My Hard Core TPI Maps

http://www.tarados.org Mapping and Hobby's.

Portal 2 Psicodelia Test One - A map designed to make you think.

Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
carlymx wrote:
video please.

You wouldn't enjoy it, it's seriously tedious. You'd better shoot a portal to the hub from within the chamber (jump and shoot through the cube hole), then have white paint come out from there.

the hills are alive... with the sound of music

:thumbup: Cool map overall, but I hated having to do that white gel graffiti in the final chamber. The gel should flow out at a better angle or there should be more portal surfaces around.

Discophoran

FCVR3tqa5IU

I didn't like this map much at all. I want to be a player, not a painter. The puzzle elements were easy to figure out, but tedious to execute.

Replacing a lot of the painting gels all over the place with some judiciously placed flings would be much more fun.

Paraphrasing GlaDos: The surge of disappointment I felt when I played this map taught me something valuable; where Discophoran is located on my hard drive [Discophoran deleted].

Just a 2/5 from me.

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Here's the "intended" solution to the White Gel chamber.

http://youtu.be/KloJOVWNwnE

"Chipmunks are animals of instinct. Squirrels, on the other hand, are spiteful, vicious villains."

I managed to avoid painting all over the place by shooting a portal through the cube hole, but if you want us to paint the place, have it come out at an angle.

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