[SP] Discophoran
Quote from Harpo_53 on August 28, 2011, 10:51 pm• Discophoran: to be jelly-fish like.
What does this have to do with my map? Absolutely nothing.
Additional screenshots:
http://dl.dropbox.com/u/13788615/Maps/Portal%202/sp_harpo05_a20001.jpg
http://dl.dropbox.com/u/13788615/Maps/Portal%202/sp_harpo05_a20002.jpg
http://dl.dropbox.com/u/13788615/Maps/Portal%202/sp_harpo05_a20003.jpgFile Name: sp_Discophoran_a2.zip
File Size: 5.77?MiB
Discophoran
• Discophoran: to be jelly-fish like.
What does this have to do with my map? Absolutely nothing.
Additional screenshots:
http://dl.dropbox.com/u/13788615/Maps/Portal%202/sp_harpo05_a20001.jpg
http://dl.dropbox.com/u/13788615/Maps/Portal%202/sp_harpo05_a20002.jpg
http://dl.dropbox.com/u/13788615/Maps/Portal%202/sp_harpo05_a20003.jpg
File Name: sp_Discophoran_a2.zip
File Size: 5.77?MiB
Discophoran
Quote from GreyHound on August 29, 2011, 6:27 amIt's okay but could be improved in a few points.
In the first room the gab should be bigger so you need to use the orange and the blue gel to make it over, currently the speed from the orange one is enought.
Even if it's so simple, i liked the 2nd room and it's mini puzzle, mayb that can be enlarged to make the player get the ball and the cube first? I'd also suggest changing it from ball vs. cube to companion cube vs. reflector cube. That way the whole thing makes more sence and you can actually see a reason [spoiler]why the cubes have to be switched.[/spoiler]
Edit:
Ah, nevermind, didn't pay attention enought. The buttons are fine already.In the final (3rd) room, what is the intended way to get the cube in the room with the white gel?
[spoiler]a) Spend minutes spreading the white arround until u can finally get up to the cube?
b) Take the first cube, stand on it, jump and grab the 2nd one?
c) Something completly different?
d) I was expecting i was supposed to use the funnel.[/spoiler]What about actually using Cube droppers? Even if it works already, it feels a bit rushed that way.
[spoiler]The part where you swich the funnels direction[/spoiler] is a bit too linear and repetitive, if you [spoiler]had to use the gained hight to jump down/fling/etc. to get to the button[/spoiler] the section would probably be more spicy.
3/5 cakes, "Okay, but needs some work" fits it perfectly imo.
It's okay but could be improved in a few points.
In the first room the gab should be bigger so you need to use the orange and the blue gel to make it over, currently the speed from the orange one is enought.
Even if it's so simple, i liked the 2nd room and it's mini puzzle, mayb that can be enlarged to make the player get the ball and the cube first? I'd also suggest changing it from ball vs. cube to companion cube vs. reflector cube. That way the whole thing makes more sence and you can actually see a reason
Edit:
Ah, nevermind, didn't pay attention enought. The buttons are fine already.
In the final (3rd) room, what is the intended way to get the cube in the room with the white gel?
b) Take the first cube, stand on it, jump and grab the 2nd one?
c) Something completly different?
d) I was expecting i was supposed to use the funnel.
What about actually using Cube droppers? Even if it works already, it feels a bit rushed that way.
3/5 cakes, "Okay, but needs some work" fits it perfectly imo.
Quote from xdiesp on August 29, 2011, 7:22 amShort series of chambers on easy mode, sports professional looks (Clean with BTS inserts) but plays kinda dull. At least in comparison with similar projects as Discovery, the puzzleplay seems limited: it's all direct applications of a single testing element, meaning you never manipulate items nor mix (i.e.) gel with flings or funnels.
Imho it would have been interesting to mix the elements of close chambers, like bringing the funnel to the white paint room or bringing along a cube to spawn another (or placing it on the floor button with the sphere). Bugs: see-through fizzler frame and unaligned cube hole.
Short series of chambers on easy mode, sports professional looks (Clean with BTS inserts) but plays kinda dull. At least in comparison with similar projects as Discovery, the puzzleplay seems limited: it's all direct applications of a single testing element, meaning you never manipulate items nor mix (i.e.) gel with flings or funnels.
Imho it would have been interesting to mix the elements of close chambers, like bringing the funnel to the white paint room or bringing along a cube to spawn another (or placing it on the floor button with the sphere). Bugs: see-through fizzler frame and unaligned cube hole.
Quote from Harpo_53 on August 29, 2011, 9:21 amGreyHound wrote:In the final (3rd) room, what is the intended way to get the cube in the room with the white gel?The intended way is [spoiler]to spend "minutes" (usually takes me around a minute or so, no more than Valve's white gel puzzle) to coat the walls with white gel, allowing you to get back to the original side, and then spray some to the ceiling of the area with the cube. If you want a video of this, I'd be happy to post one.[/spoiler]
GreyHound wrote:What about actually using Cube droppers?I didn't use regular cube droppers because 1. I've had trouble getting them to work because Valve used @ names and 2. I actually like my version, and I don't have any problems with using multiple copies of it in a map.
GreyHound wrote:[spoiler]if you had to use the gained hight to jump down/fling/etc. to get to the button[/spoiler] the section would probably be more spicy.Perhaps.
The intended way is
I didn't use regular cube droppers because 1. I've had trouble getting them to work because Valve used @ names and 2. I actually like my version, and I don't have any problems with using multiple copies of it in a map.
Perhaps.
Quote from carlymx on August 29, 2011, 11:43 amHarpo_53 wrote:[spoiler]The intended way is to spend "minutes" (usually takes me around a minute or so, no more than Valve's white gel puzzle) to coat the walls with white gel, allowing you to get back to the original side, and then spray some to the ceiling of the area with the cube. If you want a video of this, I'd be happy to post one.[/spoiler]video please.
video please.
http://www.tarados.org Mapping and Hobby's.
Portal 2 Psicodelia Test One - A map designed to make you think.
Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
Quote from xdiesp on August 29, 2011, 1:03 pmcarlymx wrote:video please.You wouldn't enjoy it, it's seriously tedious. You'd better shoot a portal to the hub from within the chamber (jump and shoot through the cube hole), then have white paint come out from there.
You wouldn't enjoy it, it's seriously tedious. You'd better shoot a portal to the hub from within the chamber (jump and shoot through the cube hole), then have white paint come out from there.
Quote from Portal2Two on August 29, 2011, 1:38 pm
Cool map overall, but I hated having to do that white gel graffiti in the final chamber. The gel should flow out at a better angle or there should be more portal surfaces around.
Cool map overall, but I hated having to do that white gel graffiti in the final chamber. The gel should flow out at a better angle or there should be more portal surfaces around.
Quote from KennKong on August 29, 2011, 2:55 pmI didn't like this map much at all. I want to be a player, not a painter. The puzzle elements were easy to figure out, but tedious to execute.
Replacing a lot of the painting gels all over the place with some judiciously placed flings would be much more fun.
Paraphrasing GlaDos: The surge of disappointment I felt when I played this map taught me something valuable; where Discophoran is located on my hard drive [Discophoran deleted].
Just a 2/5 from me.
I didn't like this map much at all. I want to be a player, not a painter. The puzzle elements were easy to figure out, but tedious to execute.
Replacing a lot of the painting gels all over the place with some judiciously placed flings would be much more fun.
Paraphrasing GlaDos: The surge of disappointment I felt when I played this map taught me something valuable; where Discophoran is located on my hard drive [Discophoran deleted].
Just a 2/5 from me.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Harpo_53 on August 29, 2011, 3:08 pmHere's the "intended" solution to the White Gel chamber.
Here's the "intended" solution to the White Gel chamber.
Quote from Soundlogic on August 29, 2011, 3:14 pmI managed to avoid painting all over the place by shooting a portal through the cube hole, but if you want us to paint the place, have it come out at an angle.
I managed to avoid painting all over the place by shooting a portal through the cube hole, but if you want us to paint the place, have it come out at an angle.