[SP] Dilapidation
Quote from RogerL on August 30, 2012, 11:56 amHere is another alternate solution for that room. You would think its impossible, but it's not:
http://steamcommunity.com/profiles/76561197990738647/screenshot/902098651198838381?tab=public
Here is another alternate solution for that room. You would think its impossible, but it's not:
http://steamcommunity.com/profiles/76561197990738647/screenshot/902098651198838381?tab=public

Quote from josepezdj on August 30, 2012, 12:30 pmLol, awesome solution RogerL!
LoneWolf, I think you should introduce some portal_placements, not only to make easier the intended solutions, but this time to prevent unintended ones!
If you decide to remove that angled cube on button solution, this is what I meant:
[spoiler]
[/spoiler]
You can activate it only when the cube starts pressing the button and deactivate it on unpressing...
Lol, awesome solution RogerL!
LoneWolf, I think you should introduce some portal_placements, not only to make easier the intended solutions, but this time to prevent unintended ones!
If you decide to remove that angled cube on button solution, this is what I meant:

You can activate it only when the cube starts pressing the button and deactivate it on unpressing...
Quote from LoneWolf2056 on August 30, 2012, 2:56 pmOk I did your fix josepezdj, actually double usefulness cause it also forces the cube to sit straight so makes it easier to align the laser. Well at least I think I have fixed it... till you or RogerL manage to break my map again
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Now if you will excuse me for a moment
Ok I did your fix josepezdj, actually double usefulness cause it also forces the cube to sit straight so makes it easier to align the laser. Well at least I think I have fixed it... till you or RogerL manage to break my map again
Now if you will excuse me for a moment
Quote from RogerL on August 30, 2012, 11:44 pmLoneWolf2056 wrote:Now if you will excuse me for a momentAhhh, don't take it so hard. Look what the speedrunners have done to Valve's original maps. Absolute carnage. The puzzle in the first room is much improved; I look forward to seeing more. Just keep in mind: puzzle first, style second. Good luck!

Ahhh, don't take it so hard. Look what the speedrunners have done to Valve's original maps. Absolute carnage. The puzzle in the first room is much improved; I look forward to seeing more. Just keep in mind: puzzle first, style second. Good luck!
Quote from LoneWolf2056 on August 31, 2012, 7:28 amRogerL wrote:LoneWolf2056 wrote:Now if you will excuse me for a momentAhhh, don't take it so hard. Look what the speedrunners have done to Valve's original maps. Absolute carnage. The puzzle in the first room is much improved; I look forward to seeing more. Just keep in mind: puzzle first, style second. Good luck!
I did here is an ugly WIP picture, the map is fully functional bar the changes I made to the puzzle after release so I could have turned this in to any style except the old aperture. I did want to try out the overgrown/destroyed aesthetic though considering I've tried clean and bts.

Ahhh, don't take it so hard. Look what the speedrunners have done to Valve's original maps. Absolute carnage. The puzzle in the first room is much improved; I look forward to seeing more. Just keep in mind: puzzle first, style second. Good luck!
I did here is an ugly WIP picture, the map is fully functional bar the changes I made to the puzzle after release so I could have turned this in to any style except the old aperture. I did want to try out the overgrown/destroyed aesthetic though considering I've tried clean and bts.
Quote from rock_n_rage on September 16, 2012, 1:15 pmEnjoyed this map a lot. The detailing was great and I actually found the first room harder than the second room. I also spent some time, probably too much, trying to get to that companion cube in the first room.....what a tease!
Enjoyed this map a lot. The detailing was great and I actually found the first room harder than the second room. I also spent some time, probably too much, trying to get to that companion cube in the first room.....what a tease!
Quote from Sphyrch on September 17, 2012, 5:36 pmfirst of all a very beautiful and detailed chamber. initial chamber is easy but im stuck on the second part
. will keep trying, but very satisfying so far
gives me inspiration to make a destroyed map
first of all a very beautiful and detailed chamber. initial chamber is easy but im stuck on the second part . will keep trying, but very satisfying so far
gives me inspiration to make a destroyed map
Quote from LoneWolf2056 on September 22, 2012, 10:43 amrock_n_rage wrote:Enjoyed this map a lot. The detailing was great and I actually found the first room harder than the second room. I also spent some time, probably too much, trying to get to that companion cube in the first room.....what a tease!Thank you :p What about the other companion cube xD And sorry about that they aren't even real cubes, so even if you could reach them you couldn't pick it up :p
Sphyrch wrote:first of all a very beautiful and detailed chamber. initial chamber is easy but im stuck on the second part. will keep trying, but very satisfying so far
gives me inspiration to make a destroyed map
Thanks, yea some people find the 2nd room very tricky, I did post the solution in the comments somewhere xD
Thank you :p What about the other companion cube xD And sorry about that they aren't even real cubes, so even if you could reach them you couldn't pick it up :p

gives me inspiration to make a destroyed map
Thanks, yea some people find the 2nd room very tricky, I did post the solution in the comments somewhere xD