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[SP] Dilapidation

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Easy/Medium Difficulty puzzle with laser redirection. I wasn't able to get anyone to playtest it so there may be bugs.

This is my second map, decided to try out the overgrown theme.

Click here to download Dilapidation

Love the decayed/overgrown style, first chamber looked and worked great. however, stuck in second chamber, got two cubes but can't solve the laser grid. Maybe will try again later.

quatrus wrote:
Love the decayed/overgrown style, first chamber looked and worked great. however, stuck in second chamber, got two cubes but can't solve the laser grid. Maybe will try again later.

Thanks for the feedback, yeah the 2nd puzzle is quite tricky but it is possible :p

1st Chamber = Portal bumps, portal bumps everywhere

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
UsCobra11 wrote:
1st Chamber = Portal bumps, portal bumps everywhere

Eep! did not know about that before >_< Seems obvious when I think about it xD Thanks, new version should be up in a sec, hope I've fixed it >_<

Hmmm something about laser puzzles and going back fresh, solved it in about 3 minutes.
Thanks for creating and look forward to more decayed maps...

quatrus wrote:
Hmmm something about laser puzzles and going back fresh, solved it in about 3 minutes.
Thanks for creating and look forward to more decayed maps...

Thanks, lol I'm not overly great at laser puzzles myself xD I remember I got stuck on one in the main game early on :p

Cool map - really like the wide feel with the close ceiling and insane detail (it felt like it was a right miserable day outside)!
Kinda curious though... part 1 seemed a bit simple compared to part 2.
Is this the intended solution?

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sicklebrick wrote:
Kinda curious though... part 1 seemed a bit simple compared to part 2. Is this the intended solution?

That was my solution for room one as well, except that I easily did it with zero portals, which just seems wrong for a game called ... well, you know ... Portal. Room two was made difficult, for me, only because of all the distracting clutter endemic to this style of map. And I reeeeeaaaaaalllllly wanted to get the companion cube.

Yeah, my head started buzzing after 5 mins in part 2 >.<

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