[SP] Dilapidation: Part 4
Quote from LoneWolf2056 on January 14, 2013, 10:32 amPCdoc wrote:Like a well-made jigsaw puzzle.
No not "that JigSaw" - I retained all my body parts and did not have a locked on metal helmet with pneumatic skull-crushing piston.I'll save that for part 5
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Thanks josepezdj and PCdoc
Glad you both liked it ^_^ Thanks for the video josepezdj
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I already know about either jumping on the button or the cube to avoid using the light bridge or button, I want to keep it in though cause it is a pretty ingenious solution, im keeping the original solution for people who play a little more conventionally
No not "that JigSaw" - I retained all my body parts and did not have a locked on metal helmet with pneumatic skull-crushing piston.
I'll save that for part 5
Thanks josepezdj and PCdoc
Glad you both liked it ^_^ Thanks for the video josepezdj
I already know about either jumping on the button or the cube to avoid using the light bridge or button, I want to keep it in though cause it is a pretty ingenious solution, im keeping the original solution for people who play a little more conventionally 
Quote from josepezdj on January 14, 2013, 11:26 amLoneWolf, would you let me know what parts are intended and which ones are not? I'm curious!
As I think dot 3 can't be intended that way (because I did not use some elements), I'll keep on trying!
LoneWolf, would you let me know what parts are intended and which ones are not? I'm curious!
As I think dot 3 can't be intended that way (because I did not use some elements), I'll keep on trying! ![]()
Quote from LoneWolf2056 on January 14, 2013, 12:21 pmjosepezdj wrote:LoneWolf, would you let me know what parts are intended and which ones are not? I'm curious!As I think dot 3 can't be intended that way (because I did not use some elements), I'll keep on trying!
Like I said its not really unintended, kind of an alternate solution, not sure how many people would think to jump on the button or do a backward jump off the cube to get in to the funnel but I think its clever enough to let you avoid using the light bridge to do the same so im keeping it in.
Like I said its not really unintended, kind of an alternate solution, not sure how many people would think to jump on the button or do a backward jump off the cube to get in to the funnel but I think its clever enough to let you avoid using the light bridge to do the same so im keeping it in.
Quote from soad667 on January 14, 2013, 3:26 pmAnother great addition in your series. Keep it up, dude. For various reasons, i had quite some time to play Portal. And it felt great returning with such an awesome map, between a few others.
Another great addition in your series. Keep it up, dude. For various reasons, i had quite some time to play Portal. And it felt great returning with such an awesome map, between a few others.
Quote from Mevious on January 27, 2013, 7:08 pmPlaythrough
Some things: Is the disabling fizzler in the third puzzle necessary? It doesn't seem like it matters at all, or maybe I'm missing something. I really liked the idea of the meta-puzzle at the end to figure out how to get the funnel into the hub room, but I was a little disappointed in the solution. [spoiler]The interaction between two intersecting funnels doesn't seem very defined[/spoiler], and I wasn't really expecting what I did to work until I tried it.Complaints aside, the dilapidation series has been one of my favorites. I have no idea why these maps aren't in the spotlight category.
Edit: I see you answered a question about the fizzler in the third room above. Nevermind then.
Playthrough
Some things: Is the disabling fizzler in the third puzzle necessary? It doesn't seem like it matters at all, or maybe I'm missing something. I really liked the idea of the meta-puzzle at the end to figure out how to get the funnel into the hub room, but I was a little disappointed in the solution.
Complaints aside, the dilapidation series has been one of my favorites. I have no idea why these maps aren't in the spotlight category.
Edit: I see you answered a question about the fizzler in the third room above. Nevermind then.
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween
Quote from LoneWolf2056 on January 27, 2013, 10:35 pmMevious wrote:Thanks for the playthrough, you solved it identically to how I intended
You seem to have a very similar playstyle to myself, and of course a quicksave before you try anything risky
Mevious wrote:Complaints aside, the dilapidation series has been one of my favorites. I have no idea why these maps aren't in the spotlight category.Glad you still liked it despite the downsides
As for spotlight xD, I think I have a long way to go before my maps are that good
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The rest of the series is all planned out, the final 4 maps, they just have to be built, I think this will definitely be my toughest map though xD But my rule is always a tough to think about map, but easy to perform the solution when you figure it out, mostly cause im terrible at ninja stuff so i wouldnt be able to beat my own maps
Thanks for the playthrough, you solved it identically to how I intended
You seem to have a very similar playstyle to myself, and of course a quicksave before you try anything risky
Glad you still liked it despite the downsides
As for spotlight xD, I think I have a long way to go before my maps are that good
The rest of the series is all planned out, the final 4 maps, they just have to be built, I think this will definitely be my toughest map though xD But my rule is always a tough to think about map, but easy to perform the solution when you figure it out, mostly cause im terrible at ninja stuff so i wouldnt be able to beat my own maps 
Quote from Mr Waterhandle on January 28, 2013, 3:17 amI played this a while back and I have to say I agree with Mevious that this is worth the spotlight. All the while playing and solving it I was like 'it looks great' and 'that's clever' and 'thinking with portlals!!21' and 'I can't really fault this in any way'. Actually that reminds me I didn't finish it, because of that tricky ending puzzle and I didn't have time. But I will return to it. Honestly amongst countless of front page workshop maps I have given up on being good, maps like these that get everything right stand out that much more. I even like the visuals better than most Hammer maps, something about the colour scheme I think. And there's the fact that you keep everything nice and compact. So nothing but gushing from me, looking forward to the next part
I played this a while back and I have to say I agree with Mevious that this is worth the spotlight. All the while playing and solving it I was like 'it looks great' and 'that's clever' and 'thinking with portlals!!21' and 'I can't really fault this in any way'. Actually that reminds me I didn't finish it, because of that tricky ending puzzle and I didn't have time. But I will return to it. Honestly amongst countless of front page workshop maps I have given up on being good, maps like these that get everything right stand out that much more. I even like the visuals better than most Hammer maps, something about the colour scheme I think. And there's the fact that you keep everything nice and compact. So nothing but gushing from me, looking forward to the next part ![]()
Quote from LoneWolf2056 on January 28, 2013, 11:56 amMr Waterhandle wrote:I played this a while back and I have to say I agree with Mevious that this is worth the spotlight. All the while playing and solving it I was like 'it looks great' and 'that's clever' and 'thinking with portlals!!21' and 'I can't really fault this in any way'. Actually that reminds me I didn't finish it, because of that tricky ending puzzle and I didn't have time. But I will return to it. Honestly amongst countless of front page workshop maps I have given up on being good, maps like these that get everything right stand out that much more. I even like the visuals better than most Hammer maps, something about the colour scheme I think. And there's the fact that you keep everything nice and compact. So nothing but gushing from me, looking forward to the next part
Thanks so much! Now im worried part 5 will be awful compared to this, im trying to keep the puzzle variety up but light bridge/ faith plate puzzles aren't my strong suit
Thanks so much! Now im worried part 5 will be awful compared to this, im trying to keep the puzzle variety up but light bridge/ faith plate puzzles aren't my strong suit 











