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[SP] Devil's Tower

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Okay, that sounds great (definitely don't spoil the solution!). I'm just doing it wrong- all I wanted to make sure is that I'm not searching for a technical solution when really it's all about pristine, impeccable execution.

I'll pick this back up tomorrow, and thanks for mapping!

Portal 2 Engineer - A map designed to make you think.

Obviously the solution takes reflexes. My question is, assuming you're fast enough, will the solution necessitate many quick saves? Or is it pretty clean?

Solved it. I'd guess unintended, though. Recording now! Its taking some time to render the vid...

Intended solution does not require quicksaves but of course it might help to save time. When practiced a bit one can do a runthrough without any major errors. I will not lie though. It requires some delicate operations.

I'm very interested to see your solution. Prepared to hammer away any unintended issues.. :)

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

Here's my solution. Sorry in advance for not editing more of the preparations out. Execution does require reflexes, but I can't imagine it requires any more than the intended solution. The one part of my solution that leads me to think it might be unintended is the unorthodox

Spoiler
cube orientation
.

Let me know Jonatan! Great map!

http://www.youtube.com/watch?v=ZjsFlD3BFa4

Well done! That's got to be close. Two Jonatan map solutions in a row? Impressive..

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Very nice solution! Well done. It is not what I had in mind however. In particular in next version I will disallow shooting floor portals from top room. That is not intended.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

Jonatan, that's not really required though. I've just successfully used HeadShot's method by

Spoiler
shooting the floor portal just after jumping through the fizzler into the funnel. It's easier than shooting portals from the top anyway.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Hmm yes. I will need prevent that too.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

Just one question: Is this possible to make funnel blue all the time?

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