[SP] Devil's Tower
Quote from Ruien on February 5, 2012, 10:19 amOkay, that sounds great (definitely don't spoil the solution!). I'm just doing it wrong- all I wanted to make sure is that I'm not searching for a technical solution when really it's all about pristine, impeccable execution.
I'll pick this back up tomorrow, and thanks for mapping!
Okay, that sounds great (definitely don't spoil the solution!). I'm just doing it wrong- all I wanted to make sure is that I'm not searching for a technical solution when really it's all about pristine, impeccable execution.
I'll pick this back up tomorrow, and thanks for mapping!
Quote from HeadShot on February 5, 2012, 12:45 pmObviously the solution takes reflexes. My question is, assuming you're fast enough, will the solution necessitate many quick saves? Or is it pretty clean?
Obviously the solution takes reflexes. My question is, assuming you're fast enough, will the solution necessitate many quick saves? Or is it pretty clean?
Quote from HeadShot on February 5, 2012, 4:12 pmSolved it. I'd guess unintended, though. Recording now! Its taking some time to render the vid...
Solved it. I'd guess unintended, though. Recording now! Its taking some time to render the vid...
Quote from jonatan on February 5, 2012, 5:41 pmIntended solution does not require quicksaves but of course it might help to save time. When practiced a bit one can do a runthrough without any major errors. I will not lie though. It requires some delicate operations.
I'm very interested to see your solution. Prepared to hammer away any unintended issues..
Intended solution does not require quicksaves but of course it might help to save time. When practiced a bit one can do a runthrough without any major errors. I will not lie though. It requires some delicate operations.
I'm very interested to see your solution. Prepared to hammer away any unintended issues.. ![]()
Quote from HeadShot on February 5, 2012, 7:05 pmHere's my solution. Sorry in advance for not editing more of the preparations out. Execution does require reflexes, but I can't imagine it requires any more than the intended solution. The one part of my solution that leads me to think it might be unintended is the unorthodox [spoiler]cube orientation[/spoiler].
Let me know Jonatan! Great map!
Here's my solution. Sorry in advance for not editing more of the preparations out. Execution does require reflexes, but I can't imagine it requires any more than the intended solution. The one part of my solution that leads me to think it might be unintended is the unorthodox
Let me know Jonatan! Great map!
Quote from jonatan on February 6, 2012, 2:15 amVery nice solution! Well done. It is not what I had in mind however. In particular in next version I will disallow shooting floor portals from top room. That is not intended.
Very nice solution! Well done. It is not what I had in mind however. In particular in next version I will disallow shooting floor portals from top room. That is not intended.
Quote from grayarea on February 6, 2012, 3:18 amJonatan, that's not really required though. I've just successfully used HeadShot's method by [spoiler]shooting the floor portal just after jumping through the fizzler into the funnel. It's easier than shooting portals from the top anyway.[/spoiler]
Jonatan, that's not really required though. I've just successfully used HeadShot's method by
