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[SP] Devil's Tower

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A small difficult puzzle for hardcore portal players.

Note: As all my maps, this may require rather advanced techniques. Also note that it is probably not controller friendly.

1.1 Bugfix and small adjustment to remove unwanted solution.
1.2 Added a fizzler.
1.3 Made tube smaller.

File Name: sp_devilstower_v1.3.zip
File Size: 1.72 MiB
Click here to download Devil's Tower

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

:)

If I did it right, you weren't kidding about not being controller friendly (I use a touchpad). Very tight timing and portal positioning.

I made it to the top level before giving up. I couldn't open the door.
Speculation

Spoiler
There seems to be an infinitesimal window of error when setting things up to have the laser point down the center at the right time.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

advanced techniques is an understatement.. lol I'm guessing

Spoiler
funnel climbing?

Hmm, I was going to get some work done today... oh well.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Well, I think I solved how it's supposed to be done, but I can't seem to quite pull it off.

Anyone else just lacking a couple of seconds on the timer right before reaching the top (with the laser in the correct orientation during ascent)? I'm not sure if this is due to my poor mechanics or if I'm missing a piece of the puzzle. It does seem like with perfect mechanics (and a really high mouse sensitivity) my current method would work perfectly.

Portal 2 Engineer - A map designed to make you think.

I've now uploaded a new version (1.2) which will remove some of the very difficult (to perform) solutions by adding a fizzler.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

Hah! I'm sure this is unintended but it's kind of fun:

Spoiler
when I reached the second cube, I managed to throw it down to bounce through floor portals while it spins around the vertical axis. I then moved the floor portals in line with the laser coming from the first cube. In this state, the sensors are randomly hit as the cube spins and every now and then the funnel switches to blue for a while. By swimming (strafing left and right) I can stand almost still in the funnel and wait for it to change colour. This way I can move up and down the funnel as much as I want. Maybe I'll upload a video later when I'm on a better connection. It looks crazy!

My maps: [1] [2] [3] [4] [5] [6] [7] [8].
jonatan wrote:
I've now uploaded a new version (1.2) which will remove some of the very difficult (to perform) solutions by adding a fizzler.

Hmm, this fizzler doesn't affect my solution at all.. but it's still pretty hard to perform, though I still feel like I'm on the right track. Can you tell me how much extra time is left over (the approximate extra time buffer) when doing it the intended way? If it's less than a second I probably have the solution and just need to work at executing it.

Portal 2 Engineer - A map designed to make you think.

I don't want to exactly specify what is needed since it may give out too much information about the solution. What I can say, is that it is probably one of the more technical maps I have made. And I don't recommend anything else than a mouse for this one.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11
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