[SP] Devil's Tower
Quote from jonatan on February 4, 2012, 2:58 pmA small difficult puzzle for hardcore portal players.
Note: As all my maps, this may require rather advanced techniques. Also note that it is probably not controller friendly.
1.1 Bugfix and small adjustment to remove unwanted solution.
1.2 Added a fizzler.
1.3 Made tube smaller.File Name: sp_devilstower_v1.3.zip
File Size: 1.72 MiB
Click here to download Devil's Tower
A small difficult puzzle for hardcore portal players.
Note: As all my maps, this may require rather advanced techniques. Also note that it is probably not controller friendly.
1.1 Bugfix and small adjustment to remove unwanted solution.
1.2 Added a fizzler.
1.3 Made tube smaller.
File Name: sp_devilstower_v1.3.zip
File Size: 1.72 MiB
Click here to download Devil's Tower
Quote from Random on February 4, 2012, 8:36 pmIf I did it right, you weren't kidding about not being controller friendly (I use a touchpad). Very tight timing and portal positioning.
I made it to the top level before giving up. I couldn't open the door.
Speculation
[spoiler]There seems to be an infinitesimal window of error when setting things up to have the laser point down the center at the right time.[/spoiler]
If I did it right, you weren't kidding about not being controller friendly (I use a touchpad). Very tight timing and portal positioning.
I made it to the top level before giving up. I couldn't open the door.
Speculation
Quote from Szieve on February 4, 2012, 10:46 pmadvanced techniques is an understatement.. lol I'm guessing[spoiler]funnel climbing?[/spoiler]
advanced techniques is an understatement.. lol I'm guessing
Quote from Ruien on February 5, 2012, 2:40 amWell, I think I solved how it's supposed to be done, but I can't seem to quite pull it off.
Anyone else just lacking a couple of seconds on the timer right before reaching the top (with the laser in the correct orientation during ascent)? I'm not sure if this is due to my poor mechanics or if I'm missing a piece of the puzzle. It does seem like with perfect mechanics (and a really high mouse sensitivity) my current method would work perfectly.
Well, I think I solved how it's supposed to be done, but I can't seem to quite pull it off.
Anyone else just lacking a couple of seconds on the timer right before reaching the top (with the laser in the correct orientation during ascent)? I'm not sure if this is due to my poor mechanics or if I'm missing a piece of the puzzle. It does seem like with perfect mechanics (and a really high mouse sensitivity) my current method would work perfectly.
Quote from jonatan on February 5, 2012, 4:41 amI've now uploaded a new version (1.2) which will remove some of the very difficult (to perform) solutions by adding a fizzler.
I've now uploaded a new version (1.2) which will remove some of the very difficult (to perform) solutions by adding a fizzler.
Quote from grayarea on February 5, 2012, 9:24 amHah! I'm sure this is unintended but it's kind of fun: [spoiler]when I reached the second cube, I managed to throw it down to bounce through floor portals while it spins around the vertical axis. I then moved the floor portals in line with the laser coming from the first cube. In this state, the sensors are randomly hit as the cube spins and every now and then the funnel switches to blue for a while. By swimming (strafing left and right) I can stand almost still in the funnel and wait for it to change colour. This way I can move up and down the funnel as much as I want. Maybe I'll upload a video later when I'm on a better connection. It looks crazy![/spoiler]
Hah! I'm sure this is unintended but it's kind of fun:
Quote from Ruien on February 5, 2012, 9:52 amjonatan wrote:I've now uploaded a new version (1.2) which will remove some of the very difficult (to perform) solutions by adding a fizzler.Hmm, this fizzler doesn't affect my solution at all.. but it's still pretty hard to perform, though I still feel like I'm on the right track. Can you tell me how much extra time is left over (the approximate extra time buffer) when doing it the intended way? If it's less than a second I probably have the solution and just need to work at executing it.
Hmm, this fizzler doesn't affect my solution at all.. but it's still pretty hard to perform, though I still feel like I'm on the right track. Can you tell me how much extra time is left over (the approximate extra time buffer) when doing it the intended way? If it's less than a second I probably have the solution and just need to work at executing it.
Quote from jonatan on February 5, 2012, 10:14 amI don't want to exactly specify what is needed since it may give out too much information about the solution. What I can say, is that it is probably one of the more technical maps I have made. And I don't recommend anything else than a mouse for this one.
I don't want to exactly specify what is needed since it may give out too much information about the solution. What I can say, is that it is probably one of the more technical maps I have made. And I don't recommend anything else than a mouse for this one.
