[SP] Designed for Danger
Quote from Puddy on October 25, 2012, 2:55 pmDesigned for Danger is a Portal 2 Campaign that offers eight new levels and 1 to 2 hours of play time.
In the campaign, you assume the role of Chell during an early part of Portal 2. This time however, things turn out differently. The actions of a rogue force will set you on a new path through Aperture Laboratories.
Watch your step and prepare for adventure!
More information at http://www.designedfordanger.com
If you prefer workshop integration, the campaign can be downloaded here: http://steamcommunity.com/sharedfiles/f ... =104612418
File Name: designedfordanger1.1.zip
File Size: 91.72 MiB
Click here to download Designed for Danger (now updated to 1.1!)
Designed for Danger is a Portal 2 Campaign that offers eight new levels and 1 to 2 hours of play time.
In the campaign, you assume the role of Chell during an early part of Portal 2. This time however, things turn out differently. The actions of a rogue force will set you on a new path through Aperture Laboratories.
Watch your step and prepare for adventure!
More information at http://www.designedfordanger.com
If you prefer workshop integration, the campaign can be downloaded here: http://steamcommunity.com/sharedfiles/f ... =104612418
File Name: designedfordanger1.1.zip
File Size: 91.72 MiB
Click here to download Designed for Danger (now updated to 1.1!)
Quote from TheTempest on October 25, 2012, 6:04 pmWow. Just amazing maps with good concepts. Perfecty designed , good humor and an own story. Great work mate! 5/5
Wow. Just amazing maps with good concepts. Perfecty designed , good humor and an own story. Great work mate! 5/5

Quote from soad667 on October 25, 2012, 6:51 pmWow^2. One of the times that i'm really impressed. I loved how it started, the ending, everything. Won't go in details to avoid spoiling everything. Thumbs up for the humor, the custom story, the voices, you get my point. The difficulty was on the "Valve side", nothing frustrating or hard.
Overall, [spoiler]it could easily be part of an official dlc with the concept of getting more familiar with the cores. Don't remember if you mention Ricky anywhere in your description or site,[/spoiler] but i'm using spoilers just in case.
Wow^2. One of the times that i'm really impressed. I loved how it started, the ending, everything. Won't go in details to avoid spoiling everything. Thumbs up for the humor, the custom story, the voices, you get my point. The difficulty was on the "Valve side", nothing frustrating or hard.
Overall,
Quote from wrathofmobius on October 25, 2012, 10:25 pmThis was absolutely brilliant from start to finish. The above average puzzles were made even better by the great sense of humor, great story, and fantastic detailing. To avoid spoilers, my feedback is below.
Adventure Feedback
[spoiler]I was at first very confused when I started it up to see a level from Portal 2, directly copied-and-pasted in. This was soon averted, though, by a powerdown and a subsequent escape scene, where mysterious signs were placed all around saying "adventure." Then Rick showed up and it all made sense. The tests were fantastic, broken up by large, sprawling BTS areas. I would highly recommend searching around for easter eggs - they're everywhere and hilarious. The last two levels were my favorites - a giant BTS area combining Old Aperture and modern Aperture in a fantastic manner, and a great ending that brought great closure to the entire mappack.
What would this be, though, without some criticism? Keep in mind that everything I say here is mostly nit-picking, and probably does not warrant a re-release. The first little niggling thing I would fix is the copy-and-paste of a Valve map. I'm sure their legal department doesn't mind, but it is certainly confusing, especially given that the player is expected to go through most of the normal chamber solution. I was also not a fan of the first chamber - the solution was rather trivial IMO. Also, the third adventure chamber can be solved without the light bridge - just fling up to the ledge. Really, the only other criticism I can give are a couple of bugs in the chambers; the "Adventure Catapult" took a couple of tries to not hit a beam during the trajectory, there were a couple of texture misalignments, the catapult in the third map was oriented the wrong way, etc. However, any criticism I can give is balanced out by the laugh I got out of the "Rick's Cowardly Corner." Keep mapping! I look forward to more maps.[/spoiler]
This was absolutely brilliant from start to finish. The above average puzzles were made even better by the great sense of humor, great story, and fantastic detailing. To avoid spoilers, my feedback is below.
Adventure Feedback
What would this be, though, without some criticism? Keep in mind that everything I say here is mostly nit-picking, and probably does not warrant a re-release. The first little niggling thing I would fix is the copy-and-paste of a Valve map. I'm sure their legal department doesn't mind, but it is certainly confusing, especially given that the player is expected to go through most of the normal chamber solution. I was also not a fan of the first chamber - the solution was rather trivial IMO. Also, the third adventure chamber can be solved without the light bridge - just fling up to the ledge. Really, the only other criticism I can give are a couple of bugs in the chambers; the "Adventure Catapult" took a couple of tries to not hit a beam during the trajectory, there were a couple of texture misalignments, the catapult in the third map was oriented the wrong way, etc. However, any criticism I can give is balanced out by the laugh I got out of the "Rick's Cowardly Corner." Keep mapping! I look forward to more maps.
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]
Quote from Puddy on October 26, 2012, 8:19 amThanks for the kind words guys! I'll work your feedback into future versions.
Let me know if you detect any further flaws or bugs!
Also, if you liked the campaign, feel free to swing by the collection page at http://steamcommunity.com/sharedfiles/f ... =104612418 and rate it! Since players are never asked to rate the collection, it's getting very few votes.
Thanks for the kind words guys! I'll work your feedback into future versions. Let me know if you detect any further flaws or bugs!
Also, if you liked the campaign, feel free to swing by the collection page at http://steamcommunity.com/sharedfiles/f ... =104612418 and rate it! Since players are never asked to rate the collection, it's getting very few votes.
Quote from FelixGriffin on October 26, 2012, 8:23 amBeautiful! I haven't finished yet, but still 5/5!
Beautiful! I haven't finished yet, but still 5/5!
Quote from Sprowl on October 26, 2012, 9:01 amThe puzzles were overall great and the aesthetics too. Rick was awesome and fun as hell but I missed the subtitles - I saw your fix for it after I finished your campaign.
I also loved your work with displacements in the underground section but I was a bit disappointed that there wasn't a single puzzle down there.
I alsop dislked the open BTS areas which felt empty and dead. Some more details would have been nice. I don't want to say that these areas looked bad. Just empty.There was one bug I found with the music. In the last testchamber with the two lighbridges that toggle themselve, the music didn't stop playing. So after the chamber I still heard the music and it overlapped with the other musics that came after.
Your drawings of Rick are impressive. Especially the one with the cape
.
Fun, good looking, new and big: 5 / 5
The puzzles were overall great and the aesthetics too. Rick was awesome and fun as hell but I missed the subtitles - I saw your fix for it after I finished your campaign.
I also loved your work with displacements in the underground section but I was a bit disappointed that there wasn't a single puzzle down there.
I alsop dislked the open BTS areas which felt empty and dead. Some more details would have been nice. I don't want to say that these areas looked bad. Just empty.
There was one bug I found with the music. In the last testchamber with the two lighbridges that toggle themselve, the music didn't stop playing. So after the chamber I still heard the music and it overlapped with the other musics that came after.
Your drawings of Rick are impressive. Especially the one with the cape .
Fun, good looking, new and big: 5 / 5
Quote from quatrus on October 26, 2012, 3:19 pmExcellent!! The alligator, fish - brilliant and hilarious....Puzzles not too hard either.
Going to replay so will watch more closely for things to comment.
Thanks for creating and "more please"....Edit 1: At the last catapult to the final adventure, if a portal is placed in that area and then portal back through the excursion funnel, the "adventure" entry window shows a large leak through the map and is all colored etc., however, if you catapult through again, it corrects itself and then on to the excursion funnel etc. Nothing else major observed - excellent job.
Excellent!! The alligator, fish - brilliant and hilarious....Puzzles not too hard either.
Going to replay so will watch more closely for things to comment.
Thanks for creating and "more please"....
Edit 1: At the last catapult to the final adventure, if a portal is placed in that area and then portal back through the excursion funnel, the "adventure" entry window shows a large leak through the map and is all colored etc., however, if you catapult through again, it corrects itself and then on to the excursion funnel etc. Nothing else major observed - excellent job.
Quote from FelixGriffin on October 26, 2012, 9:57 pmI noticed that too, you might not want to close your areaportal until the player redirects the funnel.
I noticed that too, you might not want to close your areaportal until the player redirects the funnel.
Quote from RogerL on October 26, 2012, 11:41 pmSprowl wrote:I also dislked the open BTS areas which felt empty and dead. Some more details would have been nice. I don't want to say that these areas looked bad. Just empty.I don't think Sprowl and I played the same maps. I didn't find the BTS areas empty or dead in the least. And I actually thought the beginning was genius, not confusing at all. I ordinarily would not give these a 5 rating, because I felt the puzzles were not that challenging, but the sheer ambition and amusing quirkiness of the maps definitely make these a 5 for me. Well done!
I don't think Sprowl and I played the same maps. I didn't find the BTS areas empty or dead in the least. And I actually thought the beginning was genius, not confusing at all. I ordinarily would not give these a 5 rating, because I felt the puzzles were not that challenging, but the sheer ambition and amusing quirkiness of the maps definitely make these a 5 for me. Well done!