[SP] Cubes 'n' Funnels
Quote from Will T. on June 27, 2011, 3:47 pmslaglemark wrote:i havent seen it mentioned, but if you walk through the very first door, then walk back out again to the entry area, the door is broken. have to reload map.MisterVercetti wrote:Really nice map here! You managed to pull off the ruined Aperture theme really nicely (which is quite a rarity for that theme!), and I absolutely loved the little Portal 1 throwback at the beginning. I was definitely left wanting more, as I was really disappointed when it ended so quickly!I did, however, notice a glaring problem. When you're using the funnels to get the second cube to the button, it has the potential to get stuck underneath the panels that get flipped up by the first button. When this happens, you have no choice but to kill yourself and restart from the save point, since there's no way to get the cube out from there. A real simple fix to this would be to flip those panels 90 degrees, so that they flip out sideways. This way, there is no hole for the cube to float into.
Other than that, though, really solid map! 5/5 from me.
Thanks for the feedback!
Glad you enjoyed it.
That is a nasty bug. If and when I do a post-contest version of this map, I can stop the cube from getting in there with a clip brush.slaglemark wrote:i havent seen it mentioned, but if you walk through the very first door, then walk back out again to the entry area, the door is broken. have to reload map.I haven't heard about this one, but I tried it in-game and was able to re-create it. I think it might be because my trigger to close the door is close enough to the door that the player can still get back through as it closes. Another thing to fix if/when I do a post-contest version. Good catch!
I did, however, notice a glaring problem. When you're using the funnels to get the second cube to the button, it has the potential to get stuck underneath the panels that get flipped up by the first button. When this happens, you have no choice but to kill yourself and restart from the save point, since there's no way to get the cube out from there. A real simple fix to this would be to flip those panels 90 degrees, so that they flip out sideways. This way, there is no hole for the cube to float into.
Other than that, though, really solid map! 5/5 from me. ![]()
Thanks for the feedback!
Glad you enjoyed it.
That is a nasty bug. If and when I do a post-contest version of this map, I can stop the cube from getting in there with a clip brush.
I haven't heard about this one, but I tried it in-game and was able to re-create it. I think it might be because my trigger to close the door is close enough to the door that the player can still get back through as it closes. Another thing to fix if/when I do a post-contest version. Good catch!
Quote from Djinndrache on July 1, 2011, 2:57 pmI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only
intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone
playing this map for entertainment.
Anyways, here is the recording:aBFY4FEtYgE
(Link: http://www.youtube.com/watch?v=aBFY4FEtYgE)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only
intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone
playing this map for entertainment.
Anyways, here is the recording:
aBFY4FEtYgE
(Link: http://www.youtube.com/watch?v=aBFY4FEtYgE)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from pfalstad on July 3, 2011, 10:54 pmGreat map, not too hard, but we had fun moving the cubes around. Then my 8-year-old figured out how to get to the exit.
Great map, not too hard, but we had fun moving the cubes around. Then my 8-year-old figured out how to get to the exit. ![]()
Quote from coopcrowd on July 22, 2011, 11:40 amCubes 'n' Funnels woot!
You can't go wrong when playing with good ol' cubeys and tractor beams
Me and my partner in science played through this level as part of a challenge and found this map to be very intuitive and well though out, with a need for only minimal puzzle solving, but a decent amount of observational skill.
To see us mess up, mess up (then glitch it a little) and then finally complete the level check out the play through below:
TjCQQbWBXok
Cubes 'n' Funnels woot!
You can't go wrong when playing with good ol' cubeys and tractor beams
Me and my partner in science played through this level as part of a challenge and found this map to be very intuitive and well though out, with a need for only minimal puzzle solving, but a decent amount of observational skill.
To see us mess up, mess up (then glitch it a little) and then finally complete the level check out the play through below:
TjCQQbWBXok
Quote from Will T. on July 25, 2011, 2:08 amSorry it's taken me so long to respond to this. I've been overwhelmed with summer quarter classes lately, and I haven't had much time to work on this.
Based on the after-contest responses I'm now planning to release another version of this map, with the bugs found so far fixed, as well as other minor changes.
Djinndrache wrote:I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use onlyintended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone
playing this map for entertainment.
Anyways, here is the recording:[spoiler]aBFY4FEtYgE[/spoiler]
(Link: http://www.youtube.com/watch?v=aBFY4FEtYgE)Also note the video description for more feedback and my signature for additional project information.
Thanks for the video!
I notice you used the very first release version ... but you also didn't use any of the puzzle-breaking exploits.
Glad you enjoyed it!
coopcrowd wrote:Cubes 'n' Funnels woot!You can't go wrong when playing with good ol' cubeys and tractor beams
Me and my partner in science played through this level as part of a challenge and found this map to be very intuitive and well though out, with a need for only minimal puzzle solving, but a decent amount of observational skill.
To see us mess up, mess up (then glitch it a little) and then finally complete the level check out the play through below:
[spoiler]TjCQQbWBXok[/spoiler]
Thanks for this video! Glad to see my level's getting some exposure (looks to me like you have at least a few people following your competition).
I hadn't heard about that particular exploit with cube #2 ... I'll have to find some way to block it from getting close enough to be grabbed.
I don't know when I'll be ready to release version 1.4, but I've got it partially done. It could be a very long time since school is really piled-on right now, but hopefully I can get it released before the end of the summer. Thanks again to everyone for all the feedback!
Sorry it's taken me so long to respond to this. I've been overwhelmed with summer quarter classes lately, and I haven't had much time to work on this.
Based on the after-contest responses I'm now planning to release another version of this map, with the bugs found so far fixed, as well as other minor changes.
intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone
playing this map for entertainment.
Anyways, here is the recording:
(Link: http://www.youtube.com/watch?v=aBFY4FEtYgE)
Also note the video description for more feedback and my signature for additional project information.
Thanks for the video!
I notice you used the very first release version ... but you also didn't use any of the puzzle-breaking exploits.
Glad you enjoyed it!
To see us mess up, mess up (then glitch it a little) and then finally complete the level check out the play through below:
Thanks for this video! Glad to see my level's getting some exposure (looks to me like you have at least a few people following your competition).
I hadn't heard about that particular exploit with cube #2 ... I'll have to find some way to block it from getting close enough to be grabbed.
I don't know when I'll be ready to release version 1.4, but I've got it partially done. It could be a very long time since school is really piled-on right now, but hopefully I can get it released before the end of the summer. Thanks again to everyone for all the feedback! ![]()
Quote from KennKong on August 12, 2011, 10:50 pmA-maze-ing map. You got the look right, with a few odd details. For example, how do you get a pile of dirt under a ceiling? Nothing that detracts from the puzzle at all, though.
The puzzle itself was moderately difficult; easy to figure out but a little tricky for me to execute because my aiming skills suck. That's actually a good thing, since it forces me to up my game.
The only thing that keeps me from giving it 5/5 it that it is too short. For me, a 5 needs to be so satisfying that I want to play it again and again. Nonetheless, well deserving of a 4/5 from me.
A-maze-ing map. You got the look right, with a few odd details. For example, how do you get a pile of dirt under a ceiling? Nothing that detracts from the puzzle at all, though.
The puzzle itself was moderately difficult; easy to figure out but a little tricky for me to execute because my aiming skills suck. That's actually a good thing, since it forces me to up my game.
The only thing that keeps me from giving it 5/5 it that it is too short. For me, a 5 needs to be so satisfying that I want to play it again and again. Nonetheless, well deserving of a 4/5 from me.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Mek on December 24, 2011, 6:31 pmA good but short map. I was able to figure it myself and that is what counts
A good but short map. I was able to figure it myself and that is what counts 
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from tile on February 29, 2012, 8:08 ami found a bug: if you solve the second cube puzzle (marked with 2 dots) to the point that the cube is just below the button in the funnel, you can hop in the beam yourself and toss the cube onto the button. this triggers and autosave, making it impossible to get out. other than that, though, not many problems, was a good map. i'd suggest making potatos say something, though, even if the light doesn't blink as she does.
i found a bug: if you solve the second cube puzzle (marked with 2 dots) to the point that the cube is just below the button in the funnel, you can hop in the beam yourself and toss the cube onto the button. this triggers and autosave, making it impossible to get out. other than that, though, not many problems, was a good map. i'd suggest making potatos say something, though, even if the light doesn't blink as she does.


